Instead of the usual "What do you want to do?", with choices for you
as a character to perform, I've made it so that when a choice is
presented, the choice is from one of the characters in the
current 'scene'. For example, on one page in the book, some
characters are in a cell, and you get these three choices:
(choice 1) "I think we should wait and see what happens. Perhaps one
of the crew members will tell us something by accident? If they
wanted us dead, they would have shot us by now." Counsellor Lontira
said.
(choice 2) "How about we lure a guard over to the cell, and knock him
unconscious against one of the bars! Hopefully we could grab his
remote lock-switch, and open the cell doors." Gregari suggested.
(choice 3) "I could pretend to die from my chest wound," Doctor
Anderson suggested. "Then, when someone comes in to check out my
body, the men can jump him!"
So, depending on which characters are involved in the
current 'scene', different choices might be presented. At some points
in the book, the scene changes, to other characters elsewhere, then
it might come back to the first lot of characters again in another
scene of the story.
My initial thoughts were that each book would carry forwards from a
Mission Successful ending in the previous book, so if you only got a
Partial Success, or a Mission Failure, then you would need to read
again and try something diferent, if you wanted to be at the point
the next book begins. That's what I've been thinking at the moment.
--- In molochsgamebookgarden@yahoogroups.com, green_knight_aus
<no_reply@...> wrote:
>
> Hi Paul, welcome to the club!
>
> I'm also interested in seeing the demo, so when it's up, please
post
> here about it.
>
> I'd like to know a little more about how the story progesses, if
> that's not giving away too many secrets. You mention that there's
no
> main character, as such. I read that a little differently to how
> KoolTeevan interpreted it. Does this mean the player is going
> through the book multiple times with different characters, or just
> that when a "decision point" in the book comes up, you might be
> reading from the viewpoint of different characters? That might be a
> very interesting way to present the story, IMO.
>
> Also, you say this will be the first of a series. In some
gamebooks,
> decisions made earlier in the series affects what happens later.
> Will the events which occur in this book have any influence on what
> happens in later books, or will each book just assume a particular
> starting condition?
>
>
> --- In molochsgamebookgarden@yahoogroups.com, "Paul Turner"
> <tsm_australia@> wrote:
> >
> > Hello all! My name is Paul Turner, I'm new to this site.
> >
> > I'm a first-time author, and thought I would write my own
gamebook
> > series. It's in the style of choose-your-own-adventure books, in
> that
> > it doesn't require dice or record keeping. It's for ages 14 to
> Adult.
> >
> > For those interested in hearing about it, it's a science fiction
> > adventure, where instead of playing the 'main character', you
> follow
> > a variety of characters through the story, and as they face
> different
> > situations, you can decide what someone might do or say from a
> number
> > of options.
> >
> > I've finished the first book in the series, and it will be
> available
> > for ordering, hopefully around the 10th of next month. If you
want
> to
> > learn any more about it, feel free to stop by my gamebook
website,
> at
> > www.pjtgamebooks.com
> >
> > I'm creating a large demo of the book in an online, web page
> playable
> > form, on the gamebook making website,
> http://www.chooseyourstory.com
> > (which is a great website for making your own interactive
stories,
> > for any other writers out there) And the demo should be playable
> in a
> > couple days.
> >
>