I'm going to do a little self-promotion here and proudly announce that Horror20
is now avaiable for all folks who enjoy the Modern20 system. As one of the
authors, I can say that we at 12 to Midnight were really happy to be able to
team up with RPG Objects to put together this book. I hope it fills a valuable
niche in the Modern20 line.
Horror 20 has tons of great stuff. Information from past titles like Fear
Effects and Green's Guide to Ghosts have been converted to Modern20 and new
rules for Sanity have been developed specifically for this system! The book also
comes with tons of new feats, creatures, skills and equipment as well has GM
tips for running a kick-ass horror game.
Here's the Table of Contents so you can see how chock full of Modern20 goodness
it is.
Horror Mayhem To the 20th Power! 4
What's New 4
Backgrounds 5
Occupations 5
Chapter 1: Characters 5
Character Disadvantages 7
Action Points 8
Chapter 2: Skills 9
Magic 9
Perception 10
Psionics 10
Chapter 3: Feats 12
General Feats 12
Alchemy Spell Feats 13
Druidism Spell Feats 15
Enchanting Spell Feats 17
Piety Spell Feats 19
Precognitive Spell Feats 21
Ritualism Spell Feats 23
Shadow Touched Spell Feats 27
Telekinesis Spell Feats 29
Telepathic Spell Feats 33
Voodoo Spell Feats 37
Chapter 4: A Hunter's Guide to Hunting Ghosts 41
Getting EVPs 42
Psychics and Seances 42
Dangerous Situations 43
Chapter 5: Equipment 44
Ghost Hunting Equipment 44
General Equipment 46
Chapter 6: Game Master Horror Handbook 47
What Kind of Horror? 47
Setting the Tone in a Horror Game 47
10 Horror Game Tips 48
Ghost-Hunting 49
What is a Ghost Hunt? 49
Mechanics of a Ghost Hunt 50
Ghost Hunting DCs 50
Ghostly Random Encounters 50
Running an In-Game Seance 50
Random Seance Event Table (Roll a d20) 51
Exorcisms 52
Chapter 7: Fear Effects 53
Horror Level Examples 53
Horror Check Results 53
Similar Situations and Circumstances 54
Options & Variants 54
Recovery from Permanent Effects 54
Psycho-Jargon 55
Chapter 8: Sanity (optional Rules) 61
Sanity Damage: 62
Recovering Sanity: 63
Defenses: 63
Chapter 9: Horror20 Ghosts 64
Effects of Sanity: 64
Echoes 64
Lost Souls 64
Lesser Manifestation 64
Poltergeist (3-4 Hit Dice) 65
Atmospheric Balls of Energy (ABEs) 66
Phantom 67
Phantom, Dominating Spirit 68
Ghostly Feats 68
Chapter 10: Horror20 Creatures 75
Oozes 76
Undead 77
Creature Feats 83
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