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#469 From: "Neal H" <neal_hyde@...>
Date: Mon Oct 19, 2009 3:39 am
Subject: Horror20 Now Available
neal_hyde
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I'm going to do a little self-promotion here and proudly announce that Horror20
is now avaiable for all folks who enjoy the Modern20 system. As one of the
authors, I can say that we at 12 to Midnight were really happy to be able to
team up with RPG Objects to put together this book. I hope it fills a valuable
niche in the Modern20 line.

Horror 20 has tons of great stuff. Information from past titles like Fear
Effects and Green's Guide to Ghosts have been converted to Modern20 and new
rules for Sanity have been developed specifically for this system! The book also
comes with tons of new feats, creatures, skills and equipment as well has GM
tips for running a kick-ass horror game.

Here's the Table of Contents so you can see how chock full of Modern20 goodness
it is.

Horror Mayhem To the 20th Power! 4
   What's New 4
   Backgrounds 5
   Occupations 5
Chapter 1: Characters 5
   Character Disadvantages 7
   Action Points 8
Chapter 2: Skills 9
   Magic 9
   Perception 10
   Psionics 10
Chapter 3: Feats 12
   General Feats 12
   Alchemy Spell Feats 13
   Druidism Spell Feats 15
   Enchanting Spell Feats 17
   Piety Spell Feats 19
   Precognitive Spell Feats 21
   Ritualism Spell Feats 23
   Shadow Touched Spell Feats 27
   Telekinesis Spell Feats 29
   Telepathic Spell Feats 33
   Voodoo Spell Feats 37
Chapter 4: A Hunter's Guide to Hunting Ghosts 41
   Getting EVPs 42
   Psychics and Seances 42
   Dangerous Situations 43
Chapter 5: Equipment 44
   Ghost Hunting Equipment 44
   General Equipment 46
Chapter 6: Game Master Horror Handbook 47
   What Kind of Horror? 47
   Setting the Tone in a Horror Game 47
   10 Horror Game Tips 48
   Ghost-Hunting 49
   What is a Ghost Hunt? 49
   Mechanics of a Ghost Hunt 50
   Ghost Hunting DCs 50
   Ghostly Random Encounters 50
   Running an In-Game Seance 50
   Random Seance Event Table (Roll a d20) 51
   Exorcisms 52
Chapter 7: Fear Effects 53
   Horror Level Examples 53
   Horror Check Results 53
   Similar Situations and Circumstances 54
   Options & Variants 54
   Recovery from Permanent Effects 54
   Psycho-Jargon 55
Chapter 8: Sanity (optional Rules) 61
   Sanity Damage: 62
   Recovering Sanity: 63
   Defenses: 63
Chapter 9: Horror20 Ghosts 64
   Effects of Sanity: 64
   Echoes 64
   Lost Souls 64
   Lesser Manifestation 64
   Poltergeist (3-4 Hit Dice) 65
   Atmospheric Balls of Energy (ABEs) 66
   Phantom 67
   Phantom, Dominating Spirit 68
   Ghostly Feats 68
Chapter 10: Horror20 Creatures 75
   Oozes 76
   Undead 77
Creature Feats 83

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