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Messages 9523 - 9553 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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9523
Hello. A bit of a late reply to the original post but it's been ages since I visited here. Anyway, I thought about a LOM mod for the TW series as well. I was ...
Collie @ Disko.co.uk
the_dogzboll...
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Sep 11, 2006
4:56 am
9524
Hi All, As it's been a bit on the quiet side aagin this seems like the ideal time announce my intentions to create a board game of LoM. Not so much a board...
kevinstaden
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Sep 11, 2006
5:51 pm
9525
Hi,everybody! I can't access the MMU forum. Is it just me or more people are having this problem... Andre...
acf19722004
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Sep 19, 2006
10:33 am
9526
... Sometimes I can access it, sometimes I can't. It's been like that all morning, with error messages and stuff. The game site has been down at least once as...
"Mads P. R. Jørge...
mprj1010
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Sep 19, 2006
11:33 am
9527
... For Fish mines - Please press 1 for all other enquires - please press 2 !!! Sorry Mads, couldn't resit!! Kevin (Lord Wishmaster)...
kevinstaden
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Sep 19, 2006
6:10 pm
9528
This sounds very interesting, I'm still obsessed about MTW and have been playing the same campaign for over a year (given that I only squeeze in an hour or two...
Davor Cubranic
bk328n11
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Sep 20, 2006
7:15 am
9529
Just seen this - This sounds a bit promising! I know there are several Midnight folk who are well up for a TW LoM MOD. There's been a lot of discussion regards...
kevinstaden
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Sep 24, 2006
10:30 am
9531
I just spent most of last night coding all the NPC AI on DDR. So in theory, all NPC's can now... 1. Follow their liege 2. Follow their foe 3. Go after their...
Chris Wild
icemarkuk
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Sep 30, 2006
9:26 am
9532
This might come through twice or even more, as I am having problems with the group recognising me! I just spent most of last night coding all the NPC AI on...
Chris Wild
icemarkuk
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Sep 30, 2006
4:49 pm
9533
... Where's the "thumbs up" smiley? Oh, wait... this is the group, not the forum... doh! :P Bill Hoggett...
Bill Hoggett
billhoggett
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Sep 30, 2006
5:28 pm
9534
Hey WOW!!! This is great news Chris!! Does this mean we are close a release? Needs something to liven things up a bit round here!! Kev...
kevinstaden
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Sep 30, 2006
6:24 pm
9535
An interesting thing that I noticed while coding the Movement routines... You get hit for the Terrain modifiers even when travelling using the tunnels... you...
Chris Wild
icemarkuk
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Oct 1, 2006
12:07 am
9536
chris.. who are you..? i dont recognise you.. 8=) bless jc Tom Paddison the messiah of northern soul On Sat, 30 Sep 2006 09:17:47 -0000 "Chris Wild"...
jc.tom@...
jctomuk2001
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Oct 1, 2006
12:21 am
9537
Kevin, Do you want some new tiles... they look as rough as a bears arse! :) I can do you some nice sets, a possibly some DDR ones too! Chris ... much ... up ...
Chris Wild
icemarkuk
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Oct 1, 2006
12:22 am
9538
I think a TW mod would be fantastic idea... Chris ... along, I ... doing a ... the ... original ... considering ... for ... many ... more ... a ... to ... ...
Chris Wild
icemarkuk
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Oct 1, 2006
12:23 am
9539
Welcome to all the new members that I haven't said hi to recently... don't be shy, post something for us... we are all stimulated by input, we got quiet for...
Chris Wild
icemarkuk
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Oct 1, 2006
12:26 am
9540
OK, Hopefully this year, before christmas, I will get the Calender done for 2007... will start looking at it soon, and will keep you posted. Andrew, let me...
Chris Wild
icemarkuk
Online Now Send Email
Oct 1, 2006
12:34 am
9541
Well, it's about time! ;) Nice one Chris. So.... when do you reckon you'll have a beta available to try out?...
Jean-Yves
ecsbrowser
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Oct 1, 2006
4:37 am
9542
Chris Wild wrote: > An interesting thing that I noticed while coding the Movement routines... > > You get hit for the Terrain modifiers even when travelling...
Charlie Ball
msrfx
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Oct 1, 2006
8:49 am
9543
I'm not sure how the NPC's get in the tunnels either; I'll take a closer look as I walk the code converting stuff for TME. The main thing I do know is that the...
Chris Wild
icemarkuk
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Oct 1, 2006
9:13 am
9544
... Probably was too much code to prevent this happening in the speccy game? ... Yeh, this used to really annoy me... Mark...
Mark Wright
fig_wright
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Oct 1, 2006
9:40 am
9545
Are you going to code TME so it doesn't do this? I know until now it's been a pretty much like for like take on the original but under these circumstances it...
kevinstaden
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Oct 1, 2006
12:27 pm
9546
... Are you saying they're not very good? How dare you, the very thought of such a suggestion!! :) Pretty crap aren't they! That was a few years back....
kevinstaden
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Oct 1, 2006
12:31 pm
9547
The idea will be to code as the original, and then use options to FIX things.., Chris -- Chris Wild http://www.icemark.com/ ...
Chris Wild
icemarkuk
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Oct 1, 2006
1:12 pm
9548
... Even better - Covers both the purist and 'sensible' angles that way. And I guess it also covers you for when others use the TME as the engine to bolt their...
kevinstaden
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Oct 1, 2006
1:30 pm
9549
Yes, With the additions that I just added to the engine, it could add for some interesting alternative for LOM as well... By simply changing some data, you...
Chris Wild
icemarkuk
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Oct 1, 2006
2:06 pm
9550
I've just been looking at this in the files section. Can anyone tell me, is this actually a playable game? (obviously not .xls file)....
stuartcamps
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Oct 1, 2006
3:02 pm
9551
You know.... I knew nothing about that file... I've just taken a look at it, and it is a list of lords etc... However, I must have missed someone uploading it!...
Chris Wild
icemarkuk
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Oct 1, 2006
3:35 pm
9552
I think all but Kevin, missed this one.... Theblackprussian then uploaded the Lord of the Rings XL file! Chris -- Chris Wild...
Chris Wild
icemarkuk
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Oct 1, 2006
5:11 pm
9553
... ...hmmm, so I replied to BlackPrussian in july... just 3 months ago... I'm looking at it but damned if I can ever remember seeing or doing any replying!!...
kevinstaden
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Oct 1, 2006
6:19 pm
Messages 9523 - 9553 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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