I've been extracting the data for "The Citadel" and wanted some information from anyone that may have played the game for more than 5 minutes. There are 131...
The following midnight poll is now closed. Here are the final results: POLL QUESTION: I'm planning making TME using 3d hardware to facilitate faster graphic ...
midnight@yahoogroups....
Nov 2, 2005 11:09 am
9036
Bit on the quiet side round here... Strikes me it would be the ideal time for a few updates on all those lovely LoM projects - what do you all think?? Is...
Doomdark's Revenge - TME I've managed to finish off some UI stuff lately and along with Andrew, we've had a concerted effort to fix bugs in the original...
... Just a reminder to everyone that this is here... add yourself to it. You don't need to add a picture or indeed your exact location, just the nearest ...
There has been a lot of new stuff placed on the Wiki, and some interesting discussion pieces going on there as well. http://wiki.icemark.com Chris -- Chris...
Midnight/MU ... The biggest recent change has been to the combat model: this was introduced in 1.1.0, and made live to all players in 1.1.3. Gone is the ...
... Well, since Jean-Yves has let the cat's head out of the bag – if not quite the whole cat – I suppose I can confirm that I am the player in question....
You know me, always up to something ;) But nothing worthy of an announcement here I'm afraid. It's just been the odd bug fix here, the odd bug fix there, some...
... Steady! And that about sums up progress as well ... steady. Books, scrolls and all things readable are now readable. Opening doors and wandering around...
... Yes! Go for it!! I just love reading... so why not. Seriously, I am just pleased it's still on-going. Quite a lot of late has fallen by the way side for...
I have retro posted all my dev announcements for TME to my blog. www.icemark.com/blog - they are filed under Midnight/Engine and can be accessed directly like...
... I've just finished porting my Java version of Lords of Midnight to C, and have nearly completed work on a Topfield TF5x00PVR frontend for it (in the...
I've posted an update on my blog; http://www.icemark.com/blog/archives/2005/11/16/doomdarks-purple-haze/ Here is the text without images... Doomdark's Purple...
I have posted an entry on my blog about the patch system used in DDR:TME http://www.icemark.com/blog/archives/2005/11/17/doomdarks-jigsaw-puzzle/ Chris -- ...
... Looks fantastic Chris, Of course, you realise the better you make it the more we'll all be beating at your door waiting for a release :) Keep up the good...
Very nice images indeed - the quality of the artwork is superb - I especially like the tunnel exit. Just one question - for the hazing (which is excellent)...
There already are different graphics for all sizes of terrain types and I could easily put haze effect on them (like in LOM). The idea behind the haze effect...
Yes, following on from what Jure says... the haze system is in place, allowing us to meddle with it in real-time. Also if you do not supply all the image sizes...
Woah - really nice pictures indeed ! Can I actually run this thing with the codebase you have provided to me at the moment ? Oh please say yes ! Looks like the...
I am going to try and get this project going by blogging about it. I'm going to tell you want I am up to, and what I achieve a little bit at a time. And...
Hello? Is there anybody in there? Just nod if you can hear me. Is there anyone at home? Come on, now, I hear you're feeling down. Well I can ease your pain Get...
Nice one!! Makes a change from the more subtle approach I usually use.... OI - YOU LOT... WAKE UP!!! Big project going on here!! Kevin ... On Behalf...
Spooky, I was listening to the Pink Floyd's live album Pulse as I downloaded my email... ... From: midnight@yahoogroups.com [mailto:midnight@yahoogroups.com]...