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Messages 9034 - 9063 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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9034
I've been extracting the data for "The Citadel" and wanted some information from anyone that may have played the game for more than 5 minutes. There are 131...
Chris Wild
icemarkuk
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Nov 2, 2005
1:43 am
9035
The following midnight poll is now closed. Here are the final results: POLL QUESTION: I'm planning making TME using 3d hardware to facilitate faster graphic ...
midnight@yahoogroups....
Send Email
Nov 2, 2005
11:09 am
9036
Bit on the quiet side round here... Strikes me it would be the ideal time for a few updates on all those lovely LoM projects - what do you all think?? Is...
kevinstaden
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Nov 10, 2005
6:19 pm
9037
Doomdark's Revenge - TME I've managed to finish off some UI stuff lately and along with Andrew, we've had a concerted effort to fix bugs in the original...
Chris Wild
icemarkuk
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Nov 10, 2005
7:03 pm
9038
... Just a reminder to everyone that this is here... add yourself to it. You don't need to add a picture or indeed your exact location, just the nearest ...
Chris Wild
icemarkuk
Offline Send Email
Nov 10, 2005
7:08 pm
9039
There has been a lot of new stuff placed on the Wiki, and some interesting discussion pieces going on there as well. http://wiki.icemark.com Chris -- Chris...
Chris Wild
icemarkuk
Offline Send Email
Nov 10, 2005
7:09 pm
9040
Midnight/MU ... The biggest recent change has been to the combat model: this was introduced in 1.1.0, and made live to all players in 1.1.3. Gone is the ...
Jean-Yves
ecsbrowser
Online Now Send Email
Nov 11, 2005
9:27 am
9041
... Well, since Jean-Yves has let the cat's head out of the bag – if not quite the whole cat – I suppose I can confirm that I am the player in question....
Bill Hoggett
billhoggett
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Nov 11, 2005
12:20 pm
9042
So.... apart from the Midnight/MU stuff, not a lot going on then? Surely someone must be up to something!...
kevinstaden
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Nov 12, 2005
8:15 pm
9043
You know me, always up to something ;) But nothing worthy of an announcement here I'm afraid. It's just been the odd bug fix here, the odd bug fix there, some...
frozenrealms
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Nov 12, 2005
10:17 pm
9044
... Steady! And that about sums up progress as well ... steady. Books, scrolls and all things readable are now readable. Opening doors and wandering around...
Jonathan Alma
jonalma
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Nov 14, 2005
9:53 am
9045
... Yes! Go for it!! I just love reading... so why not. Seriously, I am just pleased it's still on-going. Quite a lot of late has fallen by the way side for...
kevinstaden
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Nov 14, 2005
7:22 pm
9046
How about a midnight story written in www.glypho.com? Chris -- Chris Wild http://www.icemark.com/ [Author Lords of Midnight...
Chris Wild
icemarkuk
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Nov 14, 2005
11:09 pm
9047
I have retro posted all my dev announcements for TME to my blog. www.icemark.com/blog - they are filed under Midnight/Engine and can be accessed directly like...
Chris Wild
icemarkuk
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Nov 14, 2005
11:58 pm
9048
... I've just finished porting my Java version of Lords of Midnight to C, and have nearly completed work on a Topfield TF5x00PVR frontend for it (in the...
Keith
mithy73
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Nov 15, 2005
12:28 am
9049
I've posted an update on my blog; http://www.icemark.com/blog/archives/2005/11/16/doomdarks-purple-haze/ Here is the text without images... Doomdark's Purple...
Chris Wild
icemarkuk
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Nov 16, 2005
6:00 pm
9050
Beautiful!...
Mark Wright
fig_wright
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Nov 16, 2005
10:52 pm
9051
Very great !!!...
playerfranck
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Nov 17, 2005
12:39 am
9052
I have posted an entry on my blog about the patch system used in DDR:TME http://www.icemark.com/blog/archives/2005/11/17/doomdarks-jigsaw-puzzle/ Chris -- ...
Chris Wild
icemarkuk
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Nov 17, 2005
12:45 am
9053
... Looks fantastic Chris, Of course, you realise the better you make it the more we'll all be beating at your door waiting for a release :) Keep up the good...
Larnen
larnifer
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Nov 17, 2005
12:47 am
9054
Very nice images indeed - the quality of the artwork is superb - I especially like the tunnel exit. Just one question - for the hazing (which is excellent)...
Jonathan Alma
jonalma
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Nov 17, 2005
9:39 am
9055
There already are different graphics for all sizes of terrain types and I could easily put haze effect on them (like in LOM). The idea behind the haze effect...
val7982004
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Nov 17, 2005
11:08 am
9056
Yes, following on from what Jure says... the haze system is in place, allowing us to meddle with it in real-time. Also if you do not supply all the image sizes...
Chris Wild
icemarkuk
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Nov 17, 2005
11:29 am
9057
Woah - really nice pictures indeed ! Can I actually run this thing with the codebase you have provided to me at the moment ? Oh please say yes ! Looks like the...
frozenrealms
Offline Send Email
Nov 17, 2005
1:58 pm
9058
Yes. Chris -- Chris Wild http://www.icemark.com/ [Author Lords of Midnight & Doomdark's Revenge PC Conversions : v1.10 ] ...
Chris Wild
icemarkuk
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Nov 17, 2005
2:04 pm
9059
Great ! Clues on an email please at the usual address.. ! ... On Behalf...
frozenrealms
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Nov 17, 2005
10:07 pm
9060
I am going to try and get this project going by blogging about it. I'm going to tell you want I am up to, and what I achieve a little bit at a time. And...
Chris Wild
icemarkuk
Offline Send Email
Nov 18, 2005
12:24 am
9061
Hello? Is there anybody in there? Just nod if you can hear me. Is there anyone at home? Come on, now, I hear you're feeling down. Well I can ease your pain Get...
Chris Wild
icemarkuk
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Nov 20, 2005
6:28 pm
9062
Nice one!! Makes a change from the more subtle approach I usually use.... OI - YOU LOT... WAKE UP!!! Big project going on here!! Kevin ... On Behalf...
kevinstaden
Offline Send Email
Nov 20, 2005
9:09 pm
9063
Spooky, I was listening to the Pink Floyd's live album Pulse as I downloaded my email... ... From: midnight@yahoogroups.com [mailto:midnight@yahoogroups.com]...
Matthew Davies
helen231070
Offline Send Email
Nov 20, 2005
9:18 pm
Messages 9034 - 9063 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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