... Indeed :) I've just managed to register. Some of the game is operational it seems, and it appears to be a sort of RPG with some rather cute graphics. Sort...
I've balked at downloading it on my home PC, simply because I'm still on dial-up. But then I suddenly realised that my pen drive would take care of the...
Running it on a PC that's up to the task does result in a much better experience. Glad you like it ! PS. I assume you remembered to turn the speakers on....
Andrew and I have been passing the latest version of TME back and forth in order to facilitate the release of DDR/TME and DDR/WOTS. The current TME as change a...
... Oh, yes! The sound is really atmospheric! ... peter mackenzie department of english plockton high school plockton wester ross scotland ++it is not dead...
So quiet ... Here is a screenshot from the latest version. http://www.dharssi.org.uk/games/lords/screenshot.jpg I've converted Midnight Flyer to work with...
Hey Jaz, looks good ! ... Miracle ! WOTS could use that bit of your code; my Nvidia Go 5200 Toshiba and my GForce4 MX460 (AMD2100) display < 10fps with the 3D...
The Midnight Flyer version shown in the screen-shot is not for download. The current download version contains all the suggestion from Jean-Yves, but still...
... This is getting better and better, Jaz! :) I just played a really brief blitzkrieg campaign, trying to recruit a core of lords from the centre and march N...
... WOTS 3D frontend uses typically between 30K and 50K polygons per frame. WOTS CLASSIC frontend uses about 1 to 2K polygons per frame, so is an order of...
Hi Andrew I just added some quick code to measure the number of triangles per frame in Midnight Flyer. Flyer is actually drawing about 30K triangles per frame....
Hiya, There could be all kinds of reasons for the difference in frame rates ... - No frustum culling (as already mentioned) - Backface culling - Lighting...
... It would be an interesting test, but Wayne would never let me get away with it :) Some of the textures could do with being made larger in order to maintain...
Hi Jon, ... WOTS does this selectively per object ... up to 8 per frame ... drawing ... polys, ... I have a 4 layer sky hemisphere, plus multiple overlay...
Hi Jean-Yves Glad you like the new version. Guards get a 3 to 1 fight advantage in Midnight Flyer. This favours my defensive approach. I try to hold all the...
I agree with the comments made by Andrew and Jon. WOTS is a very ambitious projects so it is inevitable that it requires a very good graphics card. As Andrew...
... Hard to say without having played a full campaign. In M/MU, citadels and cities give garrisoned troops a 10% defensive bonus, keeps and fortresses give a...
Well, friends, I've finished the campaign in Freelancer. Here are my thoughts on the game. On the plus side- The universe of the game is incredibly well...
Just to give everyone a little update on Legends, all is going extremely well at the moment (although I'm sure that can't continue!). Recoding of the world...
Boring terrain, uninteresting lighting, limited textures, not brilliant design, only five minutes... AND YOU STILL GET SOMETHING AS WONDERFUL AS THAT????!!!! ...
The ML site appears to be broken - clicking on the ML link within the main site gives a 404 error. Anyone know whether Ben is still developing it? There was...
Something fishy happened on the server. I've uploaded the whole section again and it seems to be working. Developed has stopped for the moment while I try and...