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Messages 7107 - 7137 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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7107
... I agree completely! :)...
Jean-Yves
ecsbrowser
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Apr 1, 2004
8:33 am
7108
Chris I haven't quite figured out the logic behind it yet. 16 img's each for mountains and forests. Just one for downs (so far). I assume we are looking at...
feargal.hogan@...
rednrei
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Apr 1, 2004
9:24 am
7109
... Only 4 connections. -1- 8X2 -4- We cycle through the 4 connections, if there is another terrain type in that position then add the value in the diagram. So...
Chris Wild
icemarkuk
Offline Send Email
Apr 1, 2004
9:53 am
7110
... You could use the same logic to drive the placement of multiple different graphic images for terrain, as we were discussing a few weeks ago. Or was this...
Mark Wright
fig_wright
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Apr 1, 2004
10:54 am
7111
... You could and it would show more variety in the trees etc, but I think what you really want is to be able to place types of terrain in certain areas. So ...
Chris Wild
icemarkuk
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Apr 1, 2004
11:33 am
7112
... Pretty much everything - even most of the icons. A little photoshop work on them after being scanned in. I've spoke with Jure and he isn't for working on...
Chris Wild
icemarkuk
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Apr 1, 2004
11:59 am
7113
Umm.... Chris? You've got to be careful with all those xoxoxox.... haha... Someone might think you are trying to *hug* and *kiss* them. Andrea p.s. You know...
Andrea Hawkins
ladyandreahawke
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Apr 1, 2004
2:49 pm
7114
... Damn, you noticed my hidden message! :) Chris...
Chris Wild
icemarkuk
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Apr 1, 2004
3:10 pm
7115
... That ep is brilliant. oh, she is sooooo hot! ;) ===== homepage: http://www.djdust.com __________________________________ Do you Yahoo!? Yahoo! Small...
dust
djdust
Online Now Send Email
Apr 1, 2004
5:44 pm
7116
Yeah yeah... whatever... Andrea...
Andrea Hawkins
ladyandreahawke
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Apr 1, 2004
6:43 pm
7117
News from the longest beta-testing program in gamedom! For the new members in the list, let me start off by quickly summing up what Midnight/MU (M/MU) actually...
Jean-Yves
ecsbrowser
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Apr 5, 2004
9:10 am
7118
I've uploaded a couple of files to the Midnight/MU folder at: http://games.groups.yahoo.com/group/midnight/files/MidnightMU/ Click on beta01ir3_mainview.png...
Jean-Yves
ecsbrowser
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Apr 5, 2004
10:55 am
7120
i want to play it, i want to test it i want to experience it i want to alpha it even want to beta it... ...please? davor ... From: "Jean-Yves"...
ehomusic
ehomusic@...
Send Email
Apr 5, 2004
11:50 am
7121
Davor, Robert, Thanks for the feedback/interest. Basically I'd be looking at some 5 additional testers, maybe as many as 10. I need a cross-section of the LoM...
Jean-Yves
ecsbrowser
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Apr 5, 2004
12:58 pm
7122
... Oops! "May", not "March". Sorry about that!...
Jean-Yves
ecsbrowser
Offline Send Email
Apr 5, 2004
1:22 pm
7123
Hi folks, time to pollute the forums with another developer thread... ;) I've spent the last few days redesigning my landscaping engine, which will mean far...
Bill Hoggett
billhoggett
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Apr 5, 2004
3:44 pm
7124
If you want a horizontal plane, then the displacement below the 'horizon' is directly proportional to the distance away. I think, anyway. ... Ben Wright Been...
Ben Wright
berserker_ha...
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Apr 6, 2004
9:41 am
7125
On machines today I would be inclined to think about performing proper 3d maths for 2d output. It's not expensive. Forget all the landscaping stuff.... Take a...
Chris Wild
icemarkuk
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Apr 6, 2004
5:00 pm
7126
New version of the map... http://www.icemark.com/tower/maps/htmlmap2/map.htm This version also has the random terrain graphic as discussed earlier. I have used...
Chris Wild
icemarkuk
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Apr 6, 2004
8:41 pm
7127
... Thanks for the reply, Ben. I don't think it's that simple though. Look at fig 1.1 on the icemark landscaping page. ...
Bill Hoggett
billhoggett
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Apr 7, 2004
6:05 am
7128
... Thanks for the reply, Ben. I don't think it's that simple though. Look at fig 1.1 on the icemark landscaping page. ...
Bill Hoggett
billhoggett
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Apr 7, 2004
7:24 am
7129
Oops. I meant inversely proportional. Look at it this way: Say all graphics are stored as box of a fixed size, scaled appropriately for distance. The x and y...
Ben Wright
berserker_ha...
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Apr 7, 2004
11:41 am
7130
That looks great Chris! Whatever happened to the one I sent you with the extra information on it? Do you still have a copy? Matt ... From: Chris Wild...
davies, matt
mdavies@...
Send Email
Apr 7, 2004
11:48 am
7131
You're going to have to refresh my mind Matt! :) I remember something, and I remember asking about putting it on my site... but after that! Nada! :) Chris -- ...
Chris Wild
icemarkuk
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Apr 7, 2004
11:54 am
7132
I redid the HTML map for you with the same graphics but it told you what objects were contained in the locations as well on the pop-ups such as skulrin, lords,...
davies, matt
mdavies@...
Send Email
Apr 7, 2004
12:00 pm
7133
Just a quick note to say that I have enough beta testers for now, but will ask for a final few just before going live. Which, I might add, is looking late...
Jean-Yves
ecsbrowser
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Apr 7, 2004
12:33 pm
7134
... <snip> Cheers Ben. Now that I've got the idea through my thick skull to what's left of my atrophied brain, it makes good sense. Enough for me to go on...
Bill Hoggett
billhoggett
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Apr 7, 2004
10:23 pm
7135
Simon, Is there any news on MoM? I have two Palms that are ready to go - both greyscale unfortunately :/ I'd be willing to continue helping with testing, if...
Jean-Yves
ecsbrowser
Offline Send Email
Apr 8, 2004
3:20 pm
7136
I've been a bit sidetracked, and haven't even managed to play it since I last posted to the list. I'll try to get a version ready sometime over the weekend. ...
Simon Bradley
simonb@...
Send Email
Apr 9, 2004
3:53 am
7137
Could everyone be vigilante about quoting or replying to posts and not including the posters email address. Most spam harvesters do not harvest the FROM tag,...
Chris Wild
icemarkuk
Offline Send Email
Apr 9, 2004
4:38 am
Messages 7107 - 7137 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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