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Messages 6824 - 6853 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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6824
Programming for the Pocket PC is REALLY easy. Even all the development software can be downloaded free (even legitimately). All you need to know is C++ and a...
Matt Davies
welsh.matt@...
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Mar 1, 2004
12:39 pm
6825
/me is sitting here with his hand in the air. Me too! Me too! I don't know anything about developing software, but I'm willing to run your graphics tests on my...
Christian Jensen
cpj@...
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Mar 1, 2004
12:50 pm
6826
Just got back from a short break to see my mail box full of LOM stuff. I'll try to add my (random) comments even if they might be a bit late ... ... Variety of...
Jonathan Alma
jonalma
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Mar 1, 2004
3:28 pm
6827
Hi, OK, I'm writing a Pocket PC game engine and the first test of it will be LOM. I would like to ask people with Pocket PC's to help me get test the engine...
Matt Davies
welsh.matt@...
Send Email
Mar 1, 2004
4:38 pm
6828
Hiya Judging by the lack of replies, I think it's safe to say that the Lords Of Midnight is about 900% more popular than Doomdark's Revenge ;) ... Yeah :( The...
Quirky
quirky_2k1
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Mar 1, 2004
7:17 pm
6829
Programming for the Pocket PC is REALLY easy. Even all the development software can be downloaded free (even legitimately). All you need to know is C++ and a...
avv Bandini
aedepol
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Mar 1, 2004
7:22 pm
6830
Ok, Bugs fixed. The guard was because I'd inadvertently linked the Post to Recruit! The crash was because energy was wrapping round! Will post update as soon...
Chris Wild
icemarkuk
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Mar 1, 2004
10:54 pm
6831
What is the correct terminology here? DDR uses hundreds and score. (Score being 20) So 1576 becomes "fifteen hundred three score and sixteen" 40 becomes "two...
Chris Wild
icemarkuk
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Mar 2, 2004
3:41 pm
6832
no idea, but to complicate it further you could have a dozen - 12 half a dozen - 6 a gross - 144 or 12 dozen a great gross - 1728 or 12 gross a baker's...
Gawheal@...
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Mar 2, 2004
4:27 pm
6833
I mean 2 monkeys and 11 donkeys but it reminds of a documentary about the romans and a problem they had with large numbers. Perhaps if larger numbers will be...
Gawheal@...
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Mar 2, 2004
4:45 pm
6834
... ) How about a "pony"? That's fifty, isn't it? Seriously, though- 4076 should probably be "forty hundred three score and sixteen", as 1275 wasn't "six score...
Peter Mackenzie
raoulroderigas
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Mar 2, 2004
4:46 pm
6835
In a message dated 3/2/04 4:50:34 PM GMT Standard Time, ... yeah I was forgetting the pony 2 monkeys 5 ponys and a donkey is 1275 But no it wouldnt be forty...
Gawheal@...
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Mar 2, 2004
5:14 pm
6836
I would say go to "two thousand" after "nineteen hundred", rather than "one score hundred". On Tue, 2 Mar 2004 12:14:11 EST ... -- Visit Things From Another...
Simon Bradley
simonb@...
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Mar 2, 2004
7:05 pm
6837
... is ... experience ... even ... bland ... structured and ... much ... map, ... My thinking here, that a big map is better is harking back to the early days...
lord_shimeril
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Mar 2, 2004
7:32 pm
6838
... Difficult to follow? :) I thought DR was broken when I first played it, "ten hundred" indeed! ... I think you should use the LoM system, much easier to...
Quirky
quirky_2k1
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Mar 2, 2004
8:17 pm
6839
... First, monkeys and ponies were only ever used with regard to money, nothing else. For simple discrete quantities, we have historically, dozen - 12 gross -...
Fabian
zabbari29@...
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Mar 2, 2004
10:50 pm
6840
... I agree - there is no reason why a big map can't be as good ... it just takes a lot more work to get to the same level. From experience (and this may only...
Jonathan Alma
jonalma
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Mar 3, 2004
1:27 pm
6841
I think the real main problem with maps is; how much TLC the designer gives them. LOM hand crafted with a nod to Mr Tolkien, DDR generated until one looked...
Chris Wild
icemarkuk
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Mar 3, 2004
2:26 pm
6842
Anyone else played this yet? Any comments? Chris...
Chris Wild
icemarkuk
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Mar 3, 2004
2:27 pm
6843
... That would actually be sufficient to map the entire Earth. Well, almost anyway. You'd first want to modify it to a map with a 2:1 width:height ratio, and...
Fabian
zabbari29@...
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Mar 3, 2004
3:04 pm
6844
... Luxor the Moonprince stands at StoneHenge, looking south to the Plains of Salisbury. Hmm :) Larnen...
Christian McCarron
larnen@...
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Mar 3, 2004
4:15 pm
6845
... It is Dawn. Luxor the Moonprince stands at StoneHenge, looking south to the Plains of Salisbury. Luxor can hear the sounds of tanks firing on the plain. ...
Chris Wild
icemarkuk
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Mar 3, 2004
5:09 pm
6846
Chris, I will start playing this new scenario as soon as I can get it. The problem is I can't get it (I feel like Tantalus). Could you put a link in the...
Francisco J. del Cast...
fjdelcastillo
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Mar 3, 2004
5:40 pm
6847
To the East stands Frank the Chief Inspector. Frank commands one hundred riders and two thousand bobbies. His Bobbies are utterly up for it. Peter Lomax ...
Peter Lomax
pclom
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Mar 3, 2004
6:09 pm
6848
I was holding on as you commented that you was about to make another version available. Kevin ... scenario... ... the ... the Fall of ... armies! ... Doomdark...
kevinstaden
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Mar 3, 2004
7:53 pm
6849
Luxor the Moonprince stands at Haytor on Dartmoor looking East towards the Village of Haytor Vale and it's pub. Luxor is thirsty and fancies a pint. Luxor...
kevinstaden
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Mar 3, 2004
7:56 pm
6850
... I think the random nature of the AI made this even more clear. In LoM the route node approach at least gave the illusion of Doomdarks armies pursuing ...
Christian McCarron
larnen@...
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Mar 4, 2004
12:35 am
6851
... I think what we need is a well-thought out and powerful scripting language that allows the best of both worlds- an element of randomness so you don't know...
Ben Wright
berserker_ha...
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Mar 4, 2004
10:40 am
6852
... Hear, hear! You can really make small maps seem much bigger in this way- plus it's more realistic and creates more scope for tactics. ... This sort of...
Ben Wright
berserker_ha...
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Mar 4, 2004
10:46 am
6853
... language ... don't ... starting ... the ... then ... It doesn't have to be that tricky - I've already coded something pretty simple for Legends which works...
Jonathan Alma
jonalma
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Mar 4, 2004
11:46 am
Messages 6824 - 6853 of 9981   Oldest  |  < Older  |  Newer >  |  Newest
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