My sensiilities lie with the tangent campaign,
although I like the premise of the second one.
--- Melchior <nimisgod@...> wrote:
> Here are the campaign proposals for my games in the
> Philippines. I
> have two slots: Friday Night and Saturday Night.
>
> Take note of the differences between the character
> creation parameters
> of these ones and the one given in Stories of a
> Promised Land.
>
> Pick one or two then we'll decide to play what most
> people want:
>
> 1) In the Shadow of the Mountain
>
> The terrible war in the Frozen North is nearing its
> end. The forces of
> the Pantheon and the Synafrim are ebbing with each
> casualty. The
> outcome of this battle will change the very nature
> of the world itself.
>
> The players will play as elite members of the
> Pantheon, a special
> squad composed of veterans and prodigies. Through
> them will key points
> of the war be won... or lost.
>
> *This is very combat oriented, given the War. It is
> more linear as well.
>
> =PC level 10th, preferrably attached to the Pantheon
> somehow.
> =32 Point Buy
> =Players 4-8
> =Core + XPH only, with non-core material approved
> and disapproved on a
> case to case basis. (See Ardensol Website**)
> =HP is Greyhawk style.
> =Normal GP, but 5 magic items only, each should not
> cost more than 25K gp
>
> 2) The Darsus Prophecy: Anti-genesis
>
> Seers and diviners tell tale of an impossibly large
> and powerful
> presence moving towards the world. Little by little,
> the sky darkens
> even further, a sign of impending doom. The Faerie
> Kith have already
> left this world, fleeing before it has come.
>
> Now, more than ever, it is a time for mortals to
> face what even the
> immortal Faerie fear.
>
> *This is more story oriented and role-playing
> oriented.
>
> =PC level 10th
> =Players: 4-6 players
> =Core + XPH only, with non-core material approved
> and disapproved on a
> case to case basis. (See Ardensol Website**)
> =32 point buy for ability scores
> =HP is Greyhawk style.
> =Normal GP, but 5 magic items only, each should not
> cost more than 25K gp
>
> 3) The Darsus Prophecy: Anarchy
>
> A new curse has descended upon Elixi. People are
> dying in the streets
> and homes of Elicti City, their killers unknown.
> Perhaps only the
> magocracy knows of this blight's cause, but it seems
> to all eyes and
> ears that they do nothing.
>
> Even as this wave of death spills over the
> metropolis, a chosen few
> will track down this new threat to the populace's
> immortal souls and
> unravel it before it spreads to other cities.
>
> *This is the tangent campaign for Darsus Prophecy:
> Anti-genesis.
>
>
> =PC level 10th
> =Players: 4-6 players
> =Core + XPH only, with non-core material approved
> and disapproved on a
> case to case basis. (See Ardensol Website**)
> =32 point buy for ability scores
> =HP is Greyhawk style.
> =Normal GP, but 5 magic items only, each should not
> cost more than 25K gp
>
>
> **Arden'sol website:
> http://www.geocities.com/tierrablurryeyes/
>
>
>
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