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Messages 6379 - 6409 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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6379
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Mar 1, 2008
11:33 pm
6380
... It is Group-policy that if there are two or more files by the same author, then they go in a folder for that author rather than the root- folder of the...
andrewbroad
Offline
Mar 1, 2008
11:44 pm
6381
In the latest (Load 48) issue of Retro Gamer magazine, which came out on 28th February, there is a massive interview with Matthew Smith, including a...
andrewbroad
Offline
Mar 2, 2008
7:55 pm
6382
Since the online Flash Manic Miner (www.darnkitty.com/manic/) has been discussed in the Group (even though it's not a Spectrum game), let me share my joy of...
Daniel
jetsetdanny
Offline Send Email
Mar 4, 2008
11:07 pm
6383
... What I plan to do is implement Caverns 21-43 in my JSW64 conversion, and set the Cavern 43 [Room 22 of the JSW64 game] portal-destination to Cavern 24...
andrewbroad
Offline
Mar 5, 2008
12:12 am
6384
... numbers are displayed? Yes, this seems to be a perfect solution to me :-) . So what happens in JSW64:MM when you keep playing in a loop? I know that you...
Daniel
jetsetdanny
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Mar 5, 2008
8:24 am
6385
I've been working on the sequel to the man who sold the world, and something rather strange has happened. I don't know if anyone else has had this happen...
dm_boozefreek
Online Now
Mar 5, 2008
2:28 pm
6386
... This is indeed odd! My first suspicion is a dislocated item-table, so I'll start with the following questions: 1. Which JSW-engine are you using? (a) If...
andrewbroad
Offline
Mar 5, 2008
10:33 pm
6387
... so ... JSW64 Variant V ... #8801 = a4 #93d2 = a4 ... of the address of the item-count) #8803 = ca #8804 = 85 ... (should ... #8590 = ca #8591 = 81 So I...
dm_boozefreek
Online Now
Mar 6, 2008
6:48 am
6388
Changed the byte at #8591 to 85 to match the byte at #8804, and I appear to be having no further problems, thank you :)...
dm_boozefreek
Online Now
Mar 6, 2008
12:08 pm
6389
... Yes: the standard JSW64 does have #85 at #8591 (the initial item-count being located at #85CA). What strikes me as strange is how it came to be #81 in the...
andrewbroad
Offline
Mar 6, 2008
9:18 pm
6390
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Mar 14, 2008
11:56 pm
6391
With a warning for language that some may find offensive, there is a hilarious video review of the original Jet Set Willy here: ...
andrewbroad
Offline
Mar 17, 2008
11:05 pm
6392
The latest WoS update includes a significant number of MM and JSW games (http://www.worldofspectrum.org/archive.new.080324.html). These are basically TAP...
Daniel
jetsetdanny
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Mar 26, 2008
10:51 am
6393
Hello guys. I'm putting together a non-experts' JSW48 with a rather entertaining theme (which I won't spoil at this point). In one room I'd like to have a...
equin0x80
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Mar 26, 2008
12:14 pm
6394
Hello guys. [Sorry if this gets posted twice; I am using the Web browser and might have accidentally submitted the form early.] I'm putting together a...
equin0x80
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Mar 26, 2008
12:16 pm
6395
... Make sure the guardian speed value (to the right of the initial vertical position) is set to 000. For the sake of elegance and to avoid a split-second jump...
Daniel
jetsetdanny
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Mar 26, 2008
6:17 pm
6396
... A stationary VG is indeed far more reusable in JSW48/128 than a stationary HG. However, a stationary HG has the advantage that it can move into place and...
andrewbroad
Offline
Mar 26, 2008
11:14 pm
6397
... Like the chandleier in The Hall? Set the speed to zero: +-----------------------Type + Sprite address bit7 ... 89 &59: 02 26 00 60 00 B0 50 70U/D...
jgh@...
jgharston
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Mar 27, 2008
4:00 am
6398
... I have tried to make sense of R.D. Foord's JSW Sprite Library by cataloguing it myself from the original TZX file (which actually contains three programs:...
andrewbroad
Offline
Mar 30, 2008
10:38 pm
6399
... Good job, Andrew! The sprite names may come in very handy one day when giving detailed credit for the sprites one has used. I discovered the existence of...
Daniel
jetsetdanny
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Apr 1, 2008
8:30 am
6400
... I agree with Steve on this issue about hosting the original TZX-files as they were released. On my site, I go one step further and only host the original...
andrewbroad
Offline
Apr 1, 2008
11:03 pm
6402
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Apr 4, 2008
9:34 pm
6403
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Apr 4, 2008
9:59 pm
6404
I always wondered what happens if you let the clock run down in JSW - - whether you get the usual foot and barrel or something else. Today I tried it, and the...
equin0x80
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Apr 6, 2008
11:54 pm
6405
... The bug is that it changes "am" to "pm" at the same time that it changes "12" to " 1", thus the hours are 7am...11am, 12am, 1pm...11pm, 12pm, with the game...
andrewbroad
Offline
Apr 7, 2008
9:17 pm
6406
... Hmm... not the impression I got when I signed the Official Secrets Act 8-) ... I've set myself the following predefined criterion: "When You Robot! is...
andrewbroad
Offline
Apr 10, 2008
10:17 pm
6407
Hi, does anyone else get this? If I take the portals screen in a JSW64 game (I'm using variant V) into a room above number 99, it closes it's-self down without...
Alexandra
never_ever_l...
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Apr 11, 2008
1:51 pm
6408
Hi everyone! Glad to see everybody's in here, I remember all of you and often check my favourite yahoo group for news and messages. Pity I haven't got any free...
Igor Makovsky
igorekmak
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Apr 11, 2008
3:39 pm
6409
Want to share a great link with you. http://trd.speccy.cz/123g/games.htm Delete 123 in the link and here you go - a lot of games there, even those, that aren't...
Igor Makovsky
igorekmak
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Apr 11, 2008
3:52 pm
Messages 6379 - 6409 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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