Andrew: 1) Are Broadsoft Lifts JSW II-style lifts? 2) I have a vertical guardian with these bytes: 12 6f 5d 30 fe e0 30 d0 Adding #10 to the second byte turns...
... They're supposed to behave just like in JSW II (with the extension that horizontal and diagonal guardians can be lifts too - and presumably many more of...
I'm still planning on releasing my JSW stuff. Haven't forgotten, but I've been preoccupied with breaking things off with my boyfriend. It's been really tough. ...
... but ... I am very sorry to hear about this "downturn" in your life, Sendy. I wish you the best of luck (and as little pain as possible) in solving the...
Adban, it's been great having you around to chat to, I'm so glad I was forwards enough to contact you out of the blue ^_^ Daniel - you're right, though...
... I would say that MM/JSW is even more fundamental to my quality of life than tennis, even though tennis has proved to be more demanding, addictive and...
I've been away for quite some time now. I'm still buried under my studies, and I've recently started in a professional software company. I'm a software...
... Addendum: I've also come in possession of not one, but THREE 48k Spectrums, I just tested one last night (with jwt.tzx, of course), and it loaded it from...
I've just spent ages debugging a colour-cycling guardian in JSW64 (any variant, but Z in particular) using JSWED (2.2.9 <= v <= 2.3.1). When adding a new...
... 2.3.1). ... default ... byte ... the ... it ... causes ... out, ... to ... JSW64 ... I have noticed this bug when I created "Willy on the Transatlantic ...
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manicminerandjetsetwi...
Oct 16, 2007 10:50 pm
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... Thank you very much for permission to make Fire Quest available for download. It will be in my next update of my List of MM/JSW Games. And yes please: a...
In my JSW64 Variant Z game, I have set up Cell-class 13 (one of the global cell-classes) as follows: * Cell-type: Earth (7:#F50C: 02) * Colour-attribute: INK...
Hello, I just finished testing the thirty two room of my future JSW game. I'm therefore in half (32/64). All rooms the most difficult to construct are...
I have just posted the following message to WoS: http://www.worldofspectrum.org/forums/showthread.php?t=18309 [Re: Duel of the games 4! Super conundrum! Manic...
Hello everybody, Just a little message to let you know that I created and tested 44 rooms of my future JSW game. I must just test the last 20 rooms, and...
I just posted the following message to http://www.worldofspectrum.org/forums/showthread.php?t=18309&page=8 The tune is deliberately a function of the number of...
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manicminerandjetsetwi...
Dec 1, 2007 1:38 am
6304
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Dec 8, 2007 12:36 am
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First up thanks for the new MM Andrew, it's pretty difficult, and I see some of the stuff you've been working on has found it's way in there. It'll be pretty...
Hello after mulling this over, and what reminded me is I've been compiling (for lack of a better word), a crappy 3 screen JSW that I may submit to CGC2007. I...
</lurk> WOW! I Had no idea that the author of JSWED is on this list... BIG respect... I use that program pretty much daily... I'm writing a port (slowly) of MM...
... I'm very good at lurking. ... slow things down, so I can see how the conveyors animate, and also to try and see the start positions and start frames of the...
... A quicker way might be to have the PC output the sprite-data in hexadecimal (or even a more compact text-based encoding such as those defined in the MIME...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...