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Messages 5851 - 5880 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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5851
Sorry for disappearing for so long; I'm not on Yahoo Groups very often... but I heard about your update of 'Emily' from Andrew Broad's site, and I look forward...
Steve Worek
knawdas
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Jun 2, 2006
7:17 pm
5852 sourcegaet
Offline
Jun 3, 2006
4:04 pm
5853
... Thanks a lot, Steve, it's very nice of you to say that :-). I haven't started any work on it yet, and I don't want to make any specific promises as far as...
Daniel
jetsetdanny
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Jun 5, 2006
5:44 pm
5854
Vous créez un remake de Manic Miner, sourcegaet? Pour le Spectrum? -- Dr. Andrew Broad http://geocities.com/andrewbroad/ ...
andrewbroad
Offline
Jun 13, 2006
8:39 pm
5855
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Jun 29, 2006
8:47 am
5856
Is it true, that the game with 21 rooms can be designed in less than one day? I think it is true. Here is an example. It's a present for my dearest girlfriend...
Igor Makovsky
igorekmak
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Jun 29, 2006
9:05 am
5857
Hello Everybody, First of all, congratulations to Igor on the ultra-fast designing of a new game :-) . It is not exactly a method that would sound pleasing to...
Daniel
jetsetdanny
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Jun 29, 2006
4:47 pm
5858
... Hi Everybody! It's a good idea Igor, I tested your game this evening,firstly it's a good game, I like much the colors and the ideas of topic very different...
Hervé
herve_ast
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Jun 29, 2006
10:32 pm
5859
I had a quick look at "Lenka" yesterday, both playing and in JSWED, and I do NOT believe it took you less than one day to design it, Igor :-) . It has some...
Daniel
jetsetdanny
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Jun 30, 2006
2:19 pm
5860
A question to the technically-knowledgeable among you: What is the function (if any) of the code found at #9C00 - #9C3F in the original "Jet Set Willy"? Daniel...
Daniel
jetsetdanny
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Jun 30, 2006
8:46 pm
5861
... It's just a few lines of assembler source-code (in ASCII text format, with a few weird characters between lines). It's quite safe to overwrite it. JR...
andrewbroad
Offline
Jun 30, 2006
9:39 pm
5862
Well I'm back in my 'JSW designing studio'. Hopefully I'll get some of my projects out the door this month :) Igor - that minigame was so cute :). I learn a...
Alexandra
never_ever_l...
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Jul 2, 2006
3:55 pm
5863
Figured I should report this though you've probably already seen it if you go to WOS. http://www.worldofspectrum.org/forums/showthread.php?t=12334 It's a MM...
Alexandra
never_ever_l...
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Jul 2, 2006
3:59 pm
5864
... An interesting game which would benefit from being converted to a Manic Miner game, or better still JSW64. Such a conversion could have patches to the...
andrewbroad
Offline
Jul 2, 2006
8:02 pm
5865
1. To Andrew Thanks a lot for the explanation, it will make my "Technical Notes" complete :-) . 2. To Sendy ... No, unfortunately this is not true, I am no...
Daniel
jetsetdanny
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Jul 3, 2006
6:14 pm
5866
Hello everybody I've still been here on the sidelines observing as it could be called. Anyway I've read pretty much all the posts that have popped up over the ...
dm_boozefreek
Online Now
Jul 4, 2006
5:21 pm
5867
... Those weird characters are line numbers and line lengths. It looks like the same format as the DevPack assembler without terminating <cr>s: JR NZ,ENDPAUSE ...
jgh@...
jgharston
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Jul 11, 2006
12:01 am
5868
I am happy to announce the release of a new JSW game: "Willy's Hoard". Please download it from: http://xa.bi/jsw/wlhoard.zip (2,26 Mb) The basic game package...
Daniel
jetsetdanny
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Jul 18, 2006
6:33 pm
5869
While I was preparing documentation for "Willy's Hoard", I noticed that the World of Spectrum website has been updated significantly in the field of JSW/MM...
Daniel
jetsetdanny
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Jul 19, 2006
5:33 pm
5870
Is there a prefered file format for JSW (or generic Spectrum) patches? A single set of contigous POKEs could be done as a simple CODE file of the memory...
jgh@...
jgharston
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Jul 19, 2006
11:05 pm
5871
So here it is - the ultimate spoiler! To complement the release package, I have just uploaded an RZX walkthrough of "Willy's Hoard" to my folder ("Daniel...
Daniel
jetsetdanny
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Jul 20, 2006
4:56 pm
5872
... The ones I've done - at http://www.seasip.demon.co.uk/Jsw/patches.html - use the Intel .HEX format, because that's what the assembler I was using...
john_elliott_uk
Offline
Jul 20, 2006
9:05 pm
5873
... I have invented a textual notation for patches, where the addresses of any subroutines and data-areas introduced by a patch are given as variables (with...
andrewbroad
Offline
Jul 21, 2006
2:36 am
5874
Hi Everybody "Willy's Hoard" is very impressive. History is original and the realization is very perfect! The difficulty is very important but not blocking,in...
Hervé
herve_ast
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Jul 21, 2006
6:24 pm
5875
I'm away from my own computer right now so I can't play this game, but from reading the documentation it sounds excellent. I really need to catch up with...
soa1000
Offline
Jul 22, 2006
11:45 am
5876
... I'm planning to do a revamp of Willy's New Hat myself, possibly as early as 2007 although I have not firmly committed to the project. I plan to extend WNH...
andrewbroad
Offline
Jul 22, 2006
12:33 pm
5877
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Jul 23, 2006
2:50 pm
5878
1. ... Now everyone interested can see for themselves. Download "ManicScribbler.rzx" from the general area of the Files section and open it in an...
Daniel
jetsetdanny
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Jul 23, 2006
3:22 pm
5879
... =>*Dir &.mail.intray.manicminer.unread.2006.04 =>*ml Message Date From Subject M04020030 2 Apr 2006 andrewbroad <no_ Jet Set Emily:...
jgh@...
jgharston
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Jul 26, 2006
8:01 am
5880
... &8451-&8453 (3 bytes) contain the left-over string "AIR" which is not used by the game engine. &858B-&85CA (64 bytes) contain the password entry prompts,...
jgh@...
jgharston
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Jul 26, 2006
8:02 am
Messages 5851 - 5880 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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