Sorry for disappearing for so long; I'm not on Yahoo Groups very often... but I heard about your update of 'Emily' from Andrew Broad's site, and I look forward...
... Thanks a lot, Steve, it's very nice of you to say that :-). I haven't started any work on it yet, and I don't want to make any specific promises as far as...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Jun 29, 2006 8:47 am
5856
Is it true, that the game with 21 rooms can be designed in less than one day? I think it is true. Here is an example. It's a present for my dearest girlfriend...
Hello Everybody, First of all, congratulations to Igor on the ultra-fast designing of a new game :-) . It is not exactly a method that would sound pleasing to...
... Hi Everybody! It's a good idea Igor, I tested your game this evening,firstly it's a good game, I like much the colors and the ideas of topic very different...
I had a quick look at "Lenka" yesterday, both playing and in JSWED, and I do NOT believe it took you less than one day to design it, Igor :-) . It has some...
A question to the technically-knowledgeable among you: What is the function (if any) of the code found at #9C00 - #9C3F in the original "Jet Set Willy"? Daniel...
... It's just a few lines of assembler source-code (in ASCII text format, with a few weird characters between lines). It's quite safe to overwrite it. JR...
Well I'm back in my 'JSW designing studio'. Hopefully I'll get some of my projects out the door this month :) Igor - that minigame was so cute :). I learn a...
Figured I should report this though you've probably already seen it if you go to WOS. http://www.worldofspectrum.org/forums/showthread.php?t=12334 It's a MM...
... An interesting game which would benefit from being converted to a Manic Miner game, or better still JSW64. Such a conversion could have patches to the...
1. To Andrew Thanks a lot for the explanation, it will make my "Technical Notes" complete :-) . 2. To Sendy ... No, unfortunately this is not true, I am no...
Hello everybody I've still been here on the sidelines observing as it could be called. Anyway I've read pretty much all the posts that have popped up over the ...
... Those weird characters are line numbers and line lengths. It looks like the same format as the DevPack assembler without terminating <cr>s: JR NZ,ENDPAUSE ...
I am happy to announce the release of a new JSW game: "Willy's Hoard". Please download it from: http://xa.bi/jsw/wlhoard.zip (2,26 Mb) The basic game package...
While I was preparing documentation for "Willy's Hoard", I noticed that the World of Spectrum website has been updated significantly in the field of JSW/MM...
Is there a prefered file format for JSW (or generic Spectrum) patches? A single set of contigous POKEs could be done as a simple CODE file of the memory...
So here it is - the ultimate spoiler! To complement the release package, I have just uploaded an RZX walkthrough of "Willy's Hoard" to my folder ("Daniel...
... The ones I've done - at http://www.seasip.demon.co.uk/Jsw/patches.html - use the Intel .HEX format, because that's what the assembler I was using...
... I have invented a textual notation for patches, where the addresses of any subroutines and data-areas introduced by a patch are given as variables (with...
Hi Everybody "Willy's Hoard" is very impressive. History is original and the realization is very perfect! The difficulty is very important but not blocking,in...
I'm away from my own computer right now so I can't play this game, but from reading the documentation it sounds excellent. I really need to catch up with...
... I'm planning to do a revamp of Willy's New Hat myself, possibly as early as 2007 although I have not firmly committed to the project. I plan to extend WNH...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Jul 23, 2006 2:50 pm
5878
1. ... Now everyone interested can see for themselves. Download "ManicScribbler.rzx" from the general area of the Files section and open it in an...
... &8451-&8453 (3 bytes) contain the left-over string "AIR" which is not used by the game engine. &858B-&85CA (64 bytes) contain the password entry prompts,...