Regardless of my particular opinions on the game :) There was great discussion between myself and other members of the #speccy IRC chat group - many of us were...
Okay, sorry for rediscovering the wheel so late, but JSWED is excellent. Looks really good and easy to use. Nice to see such a Speccy-like stuff on the PC. ...
I've searched about and found out how to colour the barrel and Maria, but now I need to edit the colours for the toilet and I can't find it anywhere, so if...
I can see some people are getting fed up with the discussion that has been going on. If this is the clear preference of the majority, I will not pursue it from...
... which ... Wow! Can't believe my eyes! Philip Bee is a real zx hero! Thanks to him very much for this work. Interested in why he doesn't appear here...
... Daniel, please, let everybody think what they want to think! Be a wise man and stop this endless debate! I'm sure, that you won't proove anything to those...
... Actually, I've found another thing about UMM. I just realized I in effect skipped a few of the rooms from the room with the car (Esmeralda says "no energy"...
... again ... Truth =) Very nice usage of QF =) Thanks, for finding it out ) You skip rather difficult and, to my mind, interesting "Solar Power Energy" room...
... I don't know why he doesn't hang around... But I feel that maybe an explanation of RZX and "rollback" in particular may be necessary. Rollback is a method...
... On the contrary, Daniel has succeeded in changing my mind to some extent about QF systems of gameplay. I would definitely like to see a game that was...
... What a challenge it is? Explain, I don't understand you.. =\ Second, I still can't understand, how Philip Bee made his second and third jump into the air...
... or ... removed, ... He's a real ZX HERO, but, that doesn't says anything. I can play UMM without help of SAVE AS from start till somewhere next to "The ore...
Hi all, The UMM I used to create the RZX wasn't upgraded. You can jump multiple times with the superjump poke enabled, with correct timing. I saved so many...
... What I plan to do is to write it all myself, but to keep the development-process as open to the public as possible. So, I think I'll upload the latest...
... It would NOT have been justified to consider them bugs, because the original JSW contains no loopholes except that you can jump a gap of 2x4 Air-cells in...
... If by "extension of the control method" you mean additional to Left, Right, Jump and Pause, I would say that the comfortable limit is five keys. In a...
Hello everybody I've been busy and lazy the last few days. ... It's literally just timing when I was playing UMM I didn't use the blue arrow platform either....
I don't mean to be arsey or picky here but I just wonder which games fall into the catergory of "unutterable junk"? I have to ask this at the risk of my own...
... This is a really cool and original idea for a JSW game. There's already a Spectrum game called Fantastic Voyage, based on the film of that name in which...
... Reminds me of Bug-Bite's FRANKENSTEIN 2000 (see room in ZX Heroes) and Gerry the Germ. I remember a few such games too on ZX, but can't call them now. I...
... it? ... You're not a robot, you're not a spaceman either. You're wearing a heavy environment protection suit. You're moving a heavy box towards a robot....
... <no_reply@...> wrote: It's good to see a MM/JSW trainer being planned because I think it is needed. I did start a JSW trainer in the late 90s (I think I...
Wow, like everyone else, I was amazed (when I finally managed toget logged back on, my ISP is playing up AGAIN) at the war of words that's been kicked up,...
... <pbee444@...> wrote: ... Really, I wanted to create it (what a memory, Phil!). It even had around 5 or 6 rooms and now, it's a pity, I can't find it...
... I think mine had about eight or nine rooms, and like many of my uncompleted or unreleased projects, JSWTRAIN.SNA has been lost in the sands of time. I...