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Messages 5464 - 5493 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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5464
... I didn't do anything thing fancy, like bundle it up nicely and do all of the framework stuff, I just built it from the terminal myself. I had most of the...
carlwoffenden
Offline
Feb 1, 2006
10:38 am
5465
Following on from my earlier message: yes, simply including "sdl.h" for jswed.cxx makes it run without error on OS X. I'm pretty sure you don't need to use...
carlwoffenden
Offline
Feb 1, 2006
10:15 pm
5466
... Top-down attack: Alternatives and solutions ... 1. How to identify a guardian as being a lift: (a) Guardian-class Offset 0 (Bits 2:0). Values 1-4 identify...
andrewbroad
Offline
Feb 3, 2006
2:08 am
5467
... Thanks for the info. I'll incorporate that change (and the altered configure script) in future JSWED releases....
john_elliott_uk
Offline
Feb 3, 2006
6:33 pm
5468
... And JSW64:MM uses 58h for its almost-lift that you mention below. ... [...] ... I'd have thought the code in dmm64.zsm would have been more useful, being...
john_elliott_uk
Offline
Feb 3, 2006
7:07 pm
5469
Once again I was bored so I posted another "You-Robot!" screen in the BaSe 1 PrOdUcTiOnZ folder. It's coming along nicely and is relatively sharing priority...
dm_boozefreek
Offline
Feb 5, 2006
9:38 am
5470
I added a 4th screen to my pic folder not cos' I was bored this time just because I could. I also had a good laugh at the typos in my last post Oh well these...
dm_boozefreek
Offline
Feb 5, 2006
3:51 pm
5471
How to get SPECSAISIE to list the items remaining in a JSW64 snapshot: * for the 128-room variants {V,W} use "java ItemsJSW128 -c PLAYTEST.SNA"; * for the...
andrewbroad
Offline
Feb 6, 2006
2:31 am
5472
... In that mode, yes. You can get 16 colours by sacrificing horizontal resolution. Willy's colour isn't a hack specific to these games; JSW64 allows his...
john_elliott_uk
Offline
Feb 6, 2006
7:17 pm
5473
... Righty ho. I've fixed at least some of them, and hopefully all the ones that affect the completability of the game. I may have to fix JSW64:Dragon MM at...
john_elliott_uk
Offline
Feb 6, 2006
10:37 pm
5474
Firstly, my apologies to those who missed my planned releases. Life has been pretty hectic especially on an emotional level and it's left little time for...
Alexandra
never_ever_l...
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Feb 7, 2006
7:30 pm
5475
... ...But you won't erase a sound, my friend, that we can hear in a few seconds before the arrow appeares on the screen. Interesting idea, not only because it...
Igor Makovsky
igorekmak
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Feb 7, 2006
8:15 pm
5476
For everyone but some specific points for John Elliot here: Hello again I had an evil idea for a room which may or may not be possible via a patch of some...
dm_boozefreek
Offline
Feb 8, 2006
9:30 am
5477
... When you mentioned about "You-Robot", I remembered your promising to make a game about Bender from Futurama. As in most of your games, he used to stole...
Igor Makovsky
igorekmak
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Feb 8, 2006
5:38 pm
5478
... Looking into it, it seems to be rather an easy patch vector. I don't know what game variant you're using, but I conducted this experiment with variant V. ...
john_elliott_uk
Offline
Feb 8, 2006
7:44 pm
5479
... On reflection, that should probably be "0FFFFh for left" rather than "0FFh for left. 0FFh for left". But feel free to try other values....
john_elliott_uk
Offline
Feb 9, 2006
12:26 am
5480
Firstly I would very much like to thank John Elliot for the super speedy response to my mutiple solars question....nice one! Another quick question you...
dm_boozefreek
Offline
Feb 9, 2006
1:35 pm
5481
... You're right, it doesn't work, I remember trying it before now you mention it. I'm *sure* this is easily patchable though. If one were to sacrifice arrows...
Alexandra
never_ever_l...
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Feb 9, 2006
2:55 pm
5482
... Wow, like in Ghostbusters - don't cross the beams! :) :) John, do you know what byte to change to make the beam more deadly (sap air quicker)? You can make...
Alexandra
never_ever_l...
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Feb 9, 2006
2:57 pm
5483
... When I said 'next time', I had my tongue in my cheek. I meant the next time I design a JSW engine and room format, i.e. not for a long time if ever....
john_elliott_uk
Offline
Feb 9, 2006
10:26 pm
5484
... At 8730h, there's a sequence that goes cd 18 97 cd 18 97 cd 18 97 cd 18 97 which takes the air down when the beam hits Willy. To adjust the deadliness,...
john_elliott_uk
Offline
Feb 9, 2006
10:35 pm
5485
... I understand it much better now that I have annotated it myself, using the following sources to understand it: * the annotated code in dmm64.zsm; * my...
andrewbroad
Offline
Feb 11, 2006
3:17 pm
5486
... The drawback of adding new guardian-types is incompatibility with existing JSW-editors: an unmodified JSW CK falls over, while JSWED v2.2.9 interprets GT...
andrewbroad
Offline
Feb 11, 2006
11:30 pm
5487
I'm trying to decide on a convention for representing hexadecimal literals, which I will then use consistently on my website, in SPECSAISIE, and in any more...
andrewbroad
Offline
Feb 12, 2006
12:47 am
5488
Hi all, You probably already know this and I haven't checked the archives, but Edge magazine for Febuary this year has an article on Jet Set Willy. Justin. ...
Justin O'Brien
thejustone2007
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Feb 12, 2006
2:32 am
5489
... Depends on the command line. In UNIX shells, it runs the task in the background. ... No Z80 assembler I've used allows hex numbers in this form to start ...
john_elliott_uk
Offline
Feb 12, 2006
2:04 pm
5490
After sleeping on the problem and meditating further, I've decided to use # as a prefix for hexadecimal literals. If I see &86B0, $86B0 or #86B0, my brain is...
andrewbroad
Offline
Feb 12, 2006
3:18 pm
5491
============================== JSW64{V}: BBC Jet Set Willy II ============================== I playtested this today, and I must admit that I'm very impressed ...
andrewbroad
Offline
Feb 13, 2006
12:11 am
5492
To save having to install Java on my laptop, is it possible to download the .tap (or other format) of the Spectrum verion of the BBC games? If not, then fair...
ewgf3
Offline
Feb 13, 2006
1:17 pm
5493
Igor, how is UMM coming along? Sorry to pester you, but I though that since I was on-line, I'd check to see if there was a status report! By the way, have you...
ewgf3
Offline
Feb 13, 2006
1:22 pm
Messages 5464 - 5493 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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