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Messages 5003 - 5032 of 6581   Oldest  |  < Older  |  Newer >  |  Newest
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5003
... I have just installed Hackman Hex Editor myself <http://www.technologismiki.com/en/index-h.html>, and I had no difficulty in editing the original JSW...
andrewbroad
Offline
Nov 2, 2005
2:15 am
5004
Hello all sorry I haven't posted for a week or so but my computer has been acting rather irate. Anyway I would like to say on the subject of Mind...
dm_boozefreek
Offline
Nov 2, 2005
11:42 am
5005
... <no_reply@y...> wrote: I had no ... JSW.JS2 certainly isn't the original filename :-) ... And this is why I didn't mention it; I was hex-editing a...
john_elliott_uk
Offline
Nov 2, 2005
7:07 pm
5006
... That's because what I actually edited was my working copy of JETSET.TAP which I had already edited using JSWED: Name: "JetSet " Type: BASIC Line: 0 ...
andrewbroad
Offline
Nov 3, 2005
12:12 am
5007
... I dunno, as a completist I tend to collect fragments such as that and file them away with the actual games. It's as if it's something I'd spend a lot of...
soa1000
Offline
Nov 3, 2005
2:44 pm
5008
... Not at all. And considering you're up against, for example, Adban's depiction of, uh, particular sexual practises from A Bulgarian Requiem, it's positively...
soa1000
Offline
Nov 3, 2005
4:34 pm
5009
... Please use http://mdfs.net/Software/JGH/JGH/Docs/jsw48.asm as the URL, not the old mdfsnet.f9 address. -- J.G.Harston - jgh@... -...
jgh@...
jgharston
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Nov 4, 2005
1:00 am
5010
(continued from Message 4989) ##################### Part III: JSW64 games ##################### "Part III" should appear at the top of p.22 rather than the...
andrewbroad
Offline
Nov 5, 2005
2:37 am
5011
I got a letter through the post the other day from Imagine Publishing, telling me that they have bought the rights to publish Retrogamer and will be mailing...
soa1000
Offline
Nov 5, 2005
11:20 am
5012
... R=reserved for game engine r=reserved by game designer (eg, for patch code) ... I don't think that's the case, because it would have been quite difficult...
john_elliott_uk
Offline
Nov 5, 2005
11:57 am
5013
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Nov 6, 2005
3:09 am
5014
Check it out in the Arcane Design files section. All credit should go to Erix1. They are quite fun to play around on. See if you can get the item and get...
Alexandra
never_ever_l...
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Nov 6, 2005
3:14 am
5015
Very nice effect, I've seen two things in it - first, the ramp doesn't crash absolutely like the real usual crumbling floor - probably, because Willy makes it...
Igor Makovsky
igorekmak
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Nov 6, 2005
8:30 am
5016
... He sent me a small program, which is used alongside JSWED to set the extra features of the engine for each room. However, there are no instructions, so it...
Alexandra
never_ever_l...
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Nov 6, 2005
4:14 pm
5017
... I liked that little detail. Not only can you do solid colour-blocks like in the Erix1 engine, but you can have the platforms (water) in any colourscheme...
Alexandra
never_ever_l...
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Nov 6, 2005
4:34 pm
5018
I've heard a few people say the colour are ugly, but I quite like the effect of cyan and green platforms on the red background. Perhaps the brick walls could...
Alexandra
never_ever_l...
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Nov 6, 2005
7:47 pm
5019
I have updated my List of MM/JSW Games - just Future Games and Titbits this time. I have added a new page, Disassemblies of MM/JSW, after Carl Woffenden gave...
andrewbroad
Offline
Nov 7, 2005
2:16 am
5020
... The JSW game-engine actually codes this infinite-death scenario explicitly! 38098: LD A,(33004) ; get room below from current-room buffer 38101: LD...
andrewbroad
Offline
Nov 7, 2005
3:16 am
5021
Surbiton is also mentioned in the instructions of the original Manic Miner, as the setting for the game. Maybe there is a mine in Surbiton but I couldn't see...
Alexandra
never_ever_l...
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Nov 8, 2005
2:40 am
5022
... Exactly, Alexandra! That's why I've asked about it. I've founded this strange word in Manic Miner manual as the point, where the mine was situated. I've...
Igor Makovsky
igorekmak
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Nov 8, 2005
5:23 pm
5023
... I think that is the entire point of using Surbiton. It's an extremely unlikely place to go prospecting. Anyway, of course there isn't a mine in Surbiton,...
john_elliott_uk
Offline
Nov 8, 2005
7:17 pm
5024
... Google Images is a wonderful thing. The first hit it came up with for "Surbiton" was this: <http://michaeltaylor.ca/Stations/surbiton.shtml> which looks -...
john_elliott_uk
Offline
Nov 8, 2005
9:46 pm
5025
... Jet Set Willy ... Whilst looking through a JSW disassembly and trying to NOP out various branches, I discovered that POKE 36801,0 makes Willy keep walking:...
andrewbroad
Offline
Nov 10, 2005
4:06 am
5026
First up I'd like to apologise for once again not releasing Maria on Tour when I was supposed to. This is partially because I've been working a lot of over...
dm_boozefreek
Offline
Nov 10, 2005
12:58 pm
5027
Drunken Master, why won't you devide your messages with some "ENTER"? =) When I see such huge messages I usually skip them. And when it is devided I notice...
Igor Makovsky
igorekmak
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Nov 10, 2005
7:11 pm
5028
... It's part of the artistic concept of his screen persona ;) Sendy...
Alexandra
never_ever_l...
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Nov 11, 2005
12:02 am
5029
... collaborators? It isn't available publically. When he sent me a copy he said it was an exclusive for me, which indeed it was :). Now that I've made a ...
Alexandra
never_ever_l...
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Nov 11, 2005
2:05 am
5030
I was hoping that the ability to turn left or right during a jump or fall would be a simple matter of NOPping out a branch, but no such luck. ... Willy's...
andrewbroad
Offline
Nov 12, 2005
3:52 am
5031
I think that the best way to improve JSW games would definitely be the complete split from the Spectrum emulation. Therefore, a good easily configurable and...
Mikko Ilmari Nummelin
mikko_nummelin
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Nov 13, 2005
2:43 am
5032
... the ... As far as I know, it was already made =) Or better to say, there were a lot of people, who tried to make it with success. In a few words, such ...
Igor Makovsky
igorekmak
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Nov 13, 2005
8:54 am
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