Hello again, Happy new year and that. I've been fiddling with JSW64 today and I've been thinking I really did miss out on a lot the 18 months or so I was...
Just a quick note to announce that I have updated the List of MM/JSW Games on my website for the first time since 16th November. Work and falling for Vera...
... I've commented the Willy movement in my JSW48 assembly file based on Andrew's explanation of the head-height wall block quirk, and added two new assembly...
I have playtested JSW64 Variant V (jsw64v.tap) again, this time the 28th December 2004 revision: [50] "The Watch Tower": The infinite-death scenario on falling...
... Great! I'm annotating a lot more of the JSW disassembly as I work on vertical conveyors... ... This "Manic Miner fossil" was first mentioned by John...
... It seems a shame to abandon a game that had already 65-70 rooms written when you previously mentioned it. I'm actually quite impressed by the screenshots...
... I'm thinking of sticking with it but I have no idea when I'll release it now. Maybe later this year if I can bring myself to finish it. After all about 15...
... I could make the Watch Tower a fall-any-height room, but that won't help if Willy happens to fall onto a fire cell or a guardian. ... Looks like this can...
... JSWED used to randomly shut down on my computer back at home, I eventually stopped complaining to John about it because (a) it didn't happen as much as it...
... As I explained in Message 4394, two pokes will put it right: POKE 58862,54 POKE 58863,150 Is this enough information? If not, please read on... ... How to...
My last post was lost due to a crash so I'll keep this one shorter as I'm now rather annoyed. Firstly thanks for the advice Andrew, I never had any real probs...
... Anybody ... long ... a ... Quick answer: You need to make sure there's at least one pixel on each row of the bitmap graphic for the crumbling floor. The...
... No real reason. That's just how I happened to write it. ... Both apply. So you get normal speed and jerky animation. ... It's incomplete; the appendix in...
I've posted a fixed F.I.R.3 in the files section, it's just the finished .sna for the time being but at least you should be able to finish it now. There's a...
... I think you have found what we in the trade call "a bug" in JSWED. I'll get straight on to fixing it, but here's a workaround you can use: Open the...
... I think I've got it sorted. You might like to experiment with Release Candidate 2, which I've just uploaded. This has the following changes: i) Amended the...
... Lucky I didn't print out the manual yet! ;-) One annoyance though: when double-clicking on SETUP.EXE (in Windows XP), it goes up to 37% and then stops, and...
... I assure you that the 2.2.2 manual is perfectly adequate for 2.2.3. ... Blame InstallShield for that, not me. I've occasionally had problems running...
Thanks for the advice John, but by the time my twitchy computer allowed me access to reply you'd already uploaded 2,2,3. But thanks anyway I can't believe I...
... you) ... These are more requests for the JSW engine than for the editor. ... It certainly is finished. Here's an example of how to use a stopper: * Load...
... I plan to write a patch to implement horizontal and vertical lifts for JSW, right after I finish my patch to replace ramps with vertical conveyors. My idea...
Thank you for your reply John but now I know what the stopper does I'll prabably not need to use it for a while because none of my current games require it....
... That comment made me want to dig JSW Ivy out and play it again. Doing so made me dig out JSW (again) and I decided to finally release it! Thanks for your...
... This has always happened to me with each and every new JSWED install, whatever WinOS I've been using. I do find that it works fine on the 2nd attempt every...
I found this really neat search engine site. It is call CooRah at http://www.coorah.com. It has the best search engine I've seen since google. They found all...