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Messages 3953 - 3982 of 6580   Oldest  |  < Older  |  Newer >  |  Newest
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3953
... Mathew Smith briefly, during a visit to Software Projects to discuss doing some work for them. I don't know whether Ross ever met Mathew. ohh this is cool,...
dasse68
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Mar 1, 2004
2:09 pm
3954
... There's a list at http://www.mdfs.net/Software/JSW/Docs/Sprites The names are ones that Greg Heslington and I came up with back in 1985. The numbering...
jgh@...
jgharston
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Mar 1, 2004
4:24 pm
3955
... way ... unscrupulous ... I don't know the full story so correct me if I'm wrong: Matthew Smith created MM whilst working as a freelance programmer for...
carlwoffenden
Offline
Mar 1, 2004
4:43 pm
3956
... he ... Ahh of course, The Simpsons, I knew it was something like that ;) I think it's about time someone did a JSW game dedicated to the Simpsons :)...
dan_richardson_uk
dan_richards...
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Mar 1, 2004
7:55 pm
3957
... I never worked with Mathew as such. He was part owner of Software Projects, but the company was run by Tommy Barton, so most of my contact was with Tommy....
cameron_we
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Mar 1, 2004
8:03 pm
3958
... The threat is certainly there. So far I know that Andrew, Drunken Master and I have all made Simpsons rooms. Alex/Sendy might have as well, but I forget...
soa1000
Offline
Mar 2, 2004
9:55 am
3959
... I love these ASCII dumps, it's almost like being there :) (well, not quite... heheh) Is this a new feature of Specsasie or some other automated process?...
alexandra
never_ever_l...
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Mar 2, 2004
9:05 pm
3960
... I love them too: it's less hassle than producing screenshots (which I *will* do in due course), and the lack of information about graphics and guardians...
andrewbroad
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Mar 4, 2004
5:56 pm
3961
Hello Andrew ;) I wonder if Part 2 will be as hard as part 1? coz I cant even make it out of either screen "La maison de Jet Set Dick" (I mean jump over and ...
dasse68
Offline
Mar 8, 2004
11:10 am
3962
... I haven't done a full playtest of PWp2 yet (still 19 rooms need editing for guardians), but I believe the general level of difficulty is roughly the same...
andrewbroad
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Mar 8, 2004
1:37 pm
3963
Andrew, is there a specific reason why jumping in the presence of the little cyan radiohead man causes me to die instantly? I don't seem to be hitting anything...
soa1000
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Mar 8, 2004
5:09 pm
3964
... I feel it always creates a great air of mystique when you die for no apparent reason! ;-) My implementation of specifying the player's sprite-page in...
andrewbroad
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Mar 8, 2004
9:32 pm
3965
... Okey :) I really love the game even coz its so damn willyhard! :) when you are editing your PW games.. are you sitting hours for an example just one...
dasse68
Offline
Mar 9, 2004
9:54 am
3966
... Oo-err! ;-> ... I do sometimes tweak the path of a guardian to make it as hard as possible (particularly in JSW rather than MM), but often (more in MM than...
andrewbroad
Offline
Mar 9, 2004
11:34 am
3967
Does anyone know if this is documented somewhere? I'm looking to get as close to the Spectrum as I can with my on-line MM/JSW conversions and just never manage...
carlwoffenden
Offline
Mar 9, 2004
8:16 pm
3968
Is it possible to jump over the two bushes at the top of "le mansion.. " screen? I only die every time.. *cries* coz I take the object and after that you are...
dasse68
Offline
Mar 9, 2004
9:01 pm
3969
... No, it is not possible to jump over a static nasty at head-height in JSW or MM (although it *is* possible in JSW2). Having collected the item, the only way...
andrewbroad
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Mar 10, 2004
12:11 am
3970
I've had a look through Issue Two of Retro Gamer magazine (which is now bi-monthly) in WHSmith without purchasing it. Although not enough to make me buy the...
andrewbroad
Offline
Mar 10, 2004
12:28 am
3971
... Not as such. ... If I were in your position, I would consider a combination of the following approaches: 1. Do lots of experiments to determine the...
andrewbroad
Offline
Mar 10, 2004
4:52 pm
3972
... I've been using video grabs for much the same thing. I have a series of jump and move tests and each build had to perform the same. ... Ah, I hadn't...
carlwoffenden
Offline
Mar 10, 2004
6:30 pm
3973
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Send Email
Mar 11, 2004
7:53 pm
3974
... Done! Well, almost done. I won't be able to spend time on it until after the weekend but I thought I'd post my work in progress. It's available in my...
carlwoffenden
Offline
Mar 11, 2004
7:58 pm
3975
... ohh.. damn! :) you are so cool!...
dasse68
Offline
Mar 12, 2004
6:50 am
3976
Hello! Chris is making a conversion of manic miner for the cybikothing ;) http://freestuff.grok.co.uk/cybiko/manic/...
dasse68
Offline
Mar 12, 2004
7:02 am
3977
... Krišníková is not. haha.. strange that Kari is not mention at all ;) ... for ... here is the list! Spectrum Manic Miner (miner cover) Bug Byte Ł5 -...
dasse68
Offline
Mar 12, 2004
7:56 am
3978
I dunno if anyone else knows this: holding the [shift] and [space] keys in either MM or JSW restart the game. A little discovery I made whilst poking around...
carlwoffenden
Offline
Mar 12, 2004
1:25 pm
3979
... A little discovery I made the first day I played Manic Miner, when I was nine years old! ;-) -- Dr. Andrew Broad http://www.geocities.com/andrewbroad/ ...
andrewbroad
Offline
Mar 12, 2004
2:22 pm
3980
... Wow, very impressive! And only one day after I posted my suggestions! A detailed explanation of the MM and JSW disassemblies could fill a book. :-) I've...
andrewbroad
Offline
Mar 12, 2004
3:33 pm
3981
... Thanks! I've a whole lot more done but I was concentrating on the movement and collision detection. My favourite bit so far is the pause routine: R880B:...
carlwoffenden
Offline
Mar 12, 2004
4:07 pm
3982
I've (quickly and sloppily!) rewritten the disassembled code in JavaScript for my on-line MM: <http://www.bigredswitch.co.uk/games/mm/mm-test.html> The cavern...
carlwoffenden
Offline
Mar 12, 2004
11:22 pm
Messages 3953 - 3982 of 6580   Oldest  |  < Older  |  Newer >  |  Newest
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