... Mathew Smith briefly, during a visit to Software Projects to discuss doing some work for them. I don't know whether Ross ever met Mathew. ohh this is cool,...
... There's a list at http://www.mdfs.net/Software/JSW/Docs/Sprites The names are ones that Greg Heslington and I came up with back in 1985. The numbering...
... way ... unscrupulous ... I don't know the full story so correct me if I'm wrong: Matthew Smith created MM whilst working as a freelance programmer for...
... he ... Ahh of course, The Simpsons, I knew it was something like that ;) I think it's about time someone did a JSW game dedicated to the Simpsons :)...
... I never worked with Mathew as such. He was part owner of Software Projects, but the company was run by Tommy Barton, so most of my contact was with Tommy....
... The threat is certainly there. So far I know that Andrew, Drunken Master and I have all made Simpsons rooms. Alex/Sendy might have as well, but I forget...
... I love these ASCII dumps, it's almost like being there :) (well, not quite... heheh) Is this a new feature of Specsasie or some other automated process?...
... I love them too: it's less hassle than producing screenshots (which I *will* do in due course), and the lack of information about graphics and guardians...
Hello Andrew ;) I wonder if Part 2 will be as hard as part 1? coz I cant even make it out of either screen "La maison de Jet Set Dick" (I mean jump over and ...
... I haven't done a full playtest of PWp2 yet (still 19 rooms need editing for guardians), but I believe the general level of difficulty is roughly the same...
Andrew, is there a specific reason why jumping in the presence of the little cyan radiohead man causes me to die instantly? I don't seem to be hitting anything...
... I feel it always creates a great air of mystique when you die for no apparent reason! ;-) My implementation of specifying the player's sprite-page in...
... Okey :) I really love the game even coz its so damn willyhard! :) when you are editing your PW games.. are you sitting hours for an example just one...
... Oo-err! ;-> ... I do sometimes tweak the path of a guardian to make it as hard as possible (particularly in JSW rather than MM), but often (more in MM than...
Does anyone know if this is documented somewhere? I'm looking to get as close to the Spectrum as I can with my on-line MM/JSW conversions and just never manage...
Is it possible to jump over the two bushes at the top of "le mansion.. " screen? I only die every time.. *cries* coz I take the object and after that you are...
... No, it is not possible to jump over a static nasty at head-height in JSW or MM (although it *is* possible in JSW2). Having collected the item, the only way...
I've had a look through Issue Two of Retro Gamer magazine (which is now bi-monthly) in WHSmith without purchasing it. Although not enough to make me buy the...
... Not as such. ... If I were in your position, I would consider a combination of the following approaches: 1. Do lots of experiments to determine the...
... I've been using video grabs for much the same thing. I have a series of jump and move tests and each build had to perform the same. ... Ah, I hadn't...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the manicminerandjetsetwilly group. File...
manicminerandjetsetwi...
Mar 11, 2004 7:53 pm
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... Done! Well, almost done. I won't be able to spend time on it until after the weekend but I thought I'd post my work in progress. It's available in my...
... Krišníková is not. haha.. strange that Kari is not mention at all ;) ... for ... here is the list! Spectrum Manic Miner (miner cover) Bug Byte Ł5 -...
I dunno if anyone else knows this: holding the [shift] and [space] keys in either MM or JSW restart the game. A little discovery I made whilst poking around...
... A little discovery I made the first day I played Manic Miner, when I was nine years old! ;-) -- Dr. Andrew Broad http://www.geocities.com/andrewbroad/ ...
... Wow, very impressive! And only one day after I posted my suggestions! A detailed explanation of the MM and JSW disassemblies could fill a book. :-) I've...
... Thanks! I've a whole lot more done but I was concentrating on the movement and collision detection. My favourite bit so far is the pause routine: R880B:...
I've (quickly and sloppily!) rewritten the disassembled code in JavaScript for my on-line MM: <http://www.bigredswitch.co.uk/games/mm/mm-test.html> The cavern...