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Messages 116 - 145 of 358   Oldest  |  < Older  |  Newer >  |  Newest
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116
Hi Steve, Since G2 started and I can't remember who was playing in each position (since you've wiped these details from the Game Schedule page) could you post...
Paul
mhoranl
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Aug 1, 2007
3:18 pm
117
... (since you've wiped these details from the Game Schedule page) could you post them up here again please? They were on the Necromancer page for all to see,...
Madhouse UK
houseofthemad
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Aug 1, 2007
6:26 pm
118
... From: "Paul" <wildwarp@...> To: <madhouse-necromancer@yahoogroups.com> Sent: Wednesday, August 01, 2007 4:16 PM Subject: [madhouse-necromancer] [G1...
Mat Hillman
matandclaire
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Aug 1, 2007
7:33 pm
119
For the few who wish to know game 1 player 9 / game 2 player 3 (I think) Honest Ron _____ From: madhouse-necromancer@yahoogroups.com ...
Honest Ron
lollysgreat
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Aug 1, 2007
7:49 pm
120
Greetings Necromancer, our forces have met, do you wish to talk to discuss boundaries? There are many places for your forces to go, other than into my realm...
Paul
mhoranl
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Aug 2, 2007
8:16 am
121
Nightweaver I hope your forces are not moving further westwards towards my Necropolis, I would hate to have to destroy you so soon after your awakening. Kavaar...
Andy McMillan
renik76
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Aug 2, 2007
11:48 am
122
Greetings Kavaar, Why is it that my fellow Necromancers still persist with the belief that there is something physical of their bodies to destroy? :-) Whether...
Paul
mhoranl
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Aug 3, 2007
8:39 am
123
very helpful nice one Steve. Honest Ron...
Honest Ron
lollysgreat
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Aug 7, 2007
3:25 pm
124
I like this too Steve. Perhaps you could implement this in all games? *** Please could you also change the font used for the player number on the maps, you...
Paul
mhoranl
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Aug 9, 2007
8:12 am
125
No mine has summoned and Vampires yet either but hey its not much of a problem. I spoke to Duncan about Necromancer at the Minicon very very interesting how ...
Thomas Crane
glaze_fierein
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Aug 9, 2007
10:44 am
126
Can someone tell me how to do this. The rulebook is not that clear and my best fit guess did not work last turn. Thanks Andy Zurich Financial Services (UKISA)...
Andy McMillan
renik76
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Aug 9, 2007
2:13 pm
127
Andy P <icon no> <square coords> But most icons must be in a square that you already own. I made that mistake in my first turn and didn't place the icon. Also...
Paul Senior
poisonarrow72
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Aug 9, 2007
2:44 pm
128
... "All" games? What do you mean? What other games were you thinking of? ... maps, you really need to increase the zoom to see it properly at the moment. It...
Madhouse UK
houseofthemad
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Aug 11, 2007
10:07 am
129
Hi All anyone know how to move them if they have the move effect on them? Honest Ron...
Honest Ron
lollysgreat
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Aug 18, 2007
12:56 pm
130
Hi ron, Use the last column of the move order. Just pop a 1 in it and the icon will move much the same as any other creature. Paul...
Paul Senior
poisonarrow72
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Aug 18, 2007
3:21 pm
131
You stick a "1" in the last column of the move order - after the two movement directions. Paul ... From: "Honest Ron" <goingtohell@...> To:...
paulobrien
quoth_rip
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Aug 18, 2007
3:43 pm
132
So you mean put a 1 in the column with the icon in it or a 1 in the move column? Honest Ron ... From: madhouse-necromancer@yahoogroups.com ...
Honest Ron
lollysgreat
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Aug 18, 2007
4:01 pm
133
... Its in the rulebook. Theres even an order example at the bottom of Page 12 which shows exactly how to move an icon. Steve Madhouse UK...
Madhouse UK
houseofthemad
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Aug 18, 2007
4:02 pm
134
Found it in the rule book opps should have check that frist :o Honest Ron ... From: madhouse-necromancer@yahoogroups.com ...
Honest Ron
lollysgreat
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Aug 18, 2007
4:05 pm
135
Yes seen it there had to download the rule book again as using old p.c. main p.c is now dead so need to by a new one :( Honest Ron ... From:...
Honest Ron
lollysgreat
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Aug 18, 2007
5:19 pm
136
Hi folks - With turn results #14 came the first notice I've noticed that there's a list! So here I am. Jon Elliott (Player #10 in Game #1)...
Jon F. Elliott
erejuan
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Aug 24, 2007
10:36 pm
137
Hi and welcome :) Honest Ron player 9 game 1 / player 3 game 2 (I think) ... From: madhouse-necromancer@yahoogroups.com ...
Honest Ron
lollysgreat
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Aug 24, 2007
10:50 pm
138
Thanks Ron ... From: Honest Ron To: madhouse-necromancer@yahoogroups.com Sent: 8/24/2007 5:49:55 PM Subject: RE: [madhouse-necromancer] joining the list Hi and...
tei@...
erejuan
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Aug 24, 2007
11:31 pm
139
Hello Jon! ... Paul ... From: "Jon F. Elliott" <tei@...> To: <madhouse-necromancer@yahoogroups.com> Sent: Friday, August 24, 2007 11:31 PM Subject:...
paulobrien
quoth_rip
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Aug 24, 2007
11:48 pm
140
Steve says: "its our feeling that maybe they could be made a little lower? What do you think?" Well I say: hell no. I think the purpose of victory conditions...
Bas van der Veer
bstn_v
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Aug 25, 2007
6:59 am
141
... lower not because that's actually what he feels, but rather that he wants to make the game shorter. If that is the goal, why not shrink the playing field?...
Madhouse UK
houseofthemad
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Aug 25, 2007
9:36 am
142
Hi All I think the victory cons are ok as they are, win by land / luck or combat. What would be nice is the chance to bag something nice out of Hallowed Ground...
Honest Ron
lollysgreat
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Aug 25, 2007
12:02 pm
143
I think the Victory Conditions are just about right to be honest. (I prefer a longer game anyway, so long as players stay in) I have seen the Terrain Win only...
Thomas Crane
glaze_fierein
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Aug 27, 2007
7:27 pm
144
Hi Jon Welcome.. Now whoever is controlling Grave Mistake could you please contact me so we can arrange something over this Necropolis.. You have now used ...
Thomas Crane
glaze_fierein
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Aug 27, 2007
7:31 pm
145
This is my first game, so I can't opine specifically on VCs, but the idea of multiple paths that are each pretty long always makes sense. As for drops, that's...
tei@...
erejuan
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Aug 27, 2007
7:41 pm
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