I implemented suggestions from on- and off-list, to wit:
1) Humans are now Tolerant of all races. Orcs have slightly better
relations with other species.
2) The National Shield of the Carhallas Empire has been given a different
color, to differentiate it from that of the Conorrian Empire.
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lottery has been open for four days now.
18 people have sent me Lottery picks.
16 members have signed up for the Mailing List (not counting the one guy I
rejected for refusing to give me his name).
7 people have put money on their Lords 54 account.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My hope is for at least 30 players (defined as those on all three lists,
above) before game start.
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At 01:06 PM 10/17/05, you wrote:
>Heh. I very nearly decided to run a Traveller-esque space-based game of
>LOTE. Maybe next time. :-)
>
>Scott / L54 GM / Unable to ever Leave Well Enough Alone.
Oo! Sign me up for that if you ever do.
Charles
At 04:00 PM 10/17/05, JJ wrote:
>Hi,
>
>Thanks for all the hard work.
>
>Just happy that more GM's are taking up alternative campaign settings
>and such.
>
>LOTE can be a fantastic game, after about 20 campaigns however its nice
>to have more options.
Heh. I very nearly decided to run a Traveller-esque space-based game of
LOTE. Maybe next time. :-)
Scott / L54 GM / Unable to ever Leave Well Enough Alone.
[Non-text portions of this message have been removed]
Hi,
Thanks for all the hard work.
Just happy that more GM's are taking up alternative campaign settings
and such.
LOTE can be a fantastic game, after about 20 campaigns however its nice
to have more options.
JJ
Good call. I'll fix it on the next map.
Mauve...I'm thinking mauve...
Scott / L54 GM / Mad Genius
At 12:37 AM 10/17/2005, erdhon wrote:
>For the most part I agree. One thing though, the shields of the
>Connorian Empire and Carhallas are awfully similar. If they ever mix
>it up it could get difficult to tell who's who. This reminds me of the
>old math problem - How many colours does it take to colour a map so
>that no two countries that are touching have the same colour? Ouch.
>Brain hurts now. Bed calling. Nolan you are a mad genius.
>
>--- In lords54@yahoogroups.com, "sstricklin1138" <sstricklin@g...> wrote:
> >
> > On first glance I found it difficult but decided it won't be much of
> > a problem. Once we get familiar with our particular corner of the
> > map I'm sure any change in those shield markers will be obvious.
> >
> > --- In lords54@yahoogroups.com, <francois.lasalle@i...> wrote:
> > >
> > > I actually find the shield markers attractive and a nice departure
> > from the usual color shading. Somehow I think it may have a
> > psychological effect on players, forcing us to scrutinize the maps
> > more and pay attention to our regions and neighbors - well, at least
> > that's what it should do !).
> > >
> > > Fran�ois
> > >
> > >
> > >
> > > ________________________________
> > >
> > > From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On
> > Behalf Of Scott C. Nolan
> > > Sent: October 14, 2005 1:41 AM
> > > Subject: Re: [lords54] Two Questions
> > >
> > >
> > > Again, that's the plan. I'm using CC2 to map, and I don't see an
> > easy way of outlining all those regions (and Lord knows I'm not
> > redrawing the borders by hand every turn). I find it easy to see
> > what each nation holds; that's what the little shield markers are
> > for.
> > >
> > > Scott
> > >
> > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > > Whatsoever thy hand findeth to do, do it with thy might;
> > > for there is no work, nor device, nor knowledge, nor wisdom,
> > > in the grave, whither thou goest.
> > > - Ecclesiastes 9:10
> > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > >
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> >
>
>
>
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
Thanks. Fixed it.
At 11:43 PM 10/16/2005, you wrote:
>I'm still looking through stuff. I noticed that your Elf link under spells
>is broken. When I click it I get the Enchantment spells.
>
>On 10/16/05, Scott C. Nolan <nolan@...> wrote:
> >
> > I have made the following updates to the Lords 54 Web Site:
> >
> > 1) Added a FAQ page, accessible through the Rules
> > (http://www.theeurth.com/lords54/FAQ.html)
> >
> > 2) Updated the Charts page (http://www.theeurth.com/lords54/charts.html)
> > to
> > include Terrain population modifiers, PWB costs, languages and geozones.
> >
> > Comments are welcome. Constructive ones with reasoned arguments even
> > moreso. :-D
> >
> > Scott / Lords 54 GM
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Whatsoever thy hand findeth to do, do it with thy might;
> > for there is no work, nor device, nor knowledge, nor wisdom,
> > in the grave, whither thou goest.
> > - Ecclesiastes 9:10
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>[Non-text portions of this message have been removed]
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
At 11:31 PM 10/16/2005, erdhon wrote:
>A common use of Reveal Fact is to discover the location of enemy
>leader. In your divination spells, you have Reveal Fact as a first
>level spell, and All Seeing Eye (which reveals the location of an
>enemy leader) as a third level spell. So what is the difference? My
>guess would be that successfully casting Reveal Fact does not
>necessarily mean a success, wheras with All-Seeing Eye, you get an
>automatic success if you cast it successfully. Am I right?
One difference is the level of success, yes. Another is that All-Seeing
Eye might also reveal "collateral" information about that leader.
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
For the most part I agree. One thing though, the shields of the
Connorian Empire and Carhallas are awfully similar. If they ever mix
it up it could get difficult to tell who's who. This reminds me of the
old math problem - How many colours does it take to colour a map so
that no two countries that are touching have the same colour? Ouch.
Brain hurts now. Bed calling. Nolan you are a mad genius.
--- In lords54@yahoogroups.com, "sstricklin1138" <sstricklin@g...> wrote:
>
> On first glance I found it difficult but decided it won't be much of
> a problem. Once we get familiar with our particular corner of the
> map I'm sure any change in those shield markers will be obvious.
>
> --- In lords54@yahoogroups.com, <francois.lasalle@i...> wrote:
> >
> > I actually find the shield markers attractive and a nice departure
> from the usual color shading. Somehow I think it may have a
> psychological effect on players, forcing us to scrutinize the maps
> more and pay attention to our regions and neighbors - well, at least
> that's what it should do !).
> >
> > Fran�ois
> >
> >
> >
> > ________________________________
> >
> > From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On
> Behalf Of Scott C. Nolan
> > Sent: October 14, 2005 1:41 AM
> > Subject: Re: [lords54] Two Questions
> >
> >
> > Again, that's the plan. I'm using CC2 to map, and I don't see an
> easy way of outlining all those regions (and Lord knows I'm not
> redrawing the borders by hand every turn). I find it easy to see
> what each nation holds; that's what the little shield markers are
> for.
> >
> > Scott
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Whatsoever thy hand findeth to do, do it with thy might;
> > for there is no work, nor device, nor knowledge, nor wisdom,
> > in the grave, whither thou goest.
> > - Ecclesiastes 9:10
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
I'm still looking through stuff. I noticed that your Elf link under spells
is broken. When I click it I get the Enchantment spells.
On 10/16/05, Scott C. Nolan <nolan@...> wrote:
>
> I have made the following updates to the Lords 54 Web Site:
>
> 1) Added a FAQ page, accessible through the Rules
> (http://www.theeurth.com/lords54/FAQ.html)
>
> 2) Updated the Charts page (http://www.theeurth.com/lords54/charts.html)
> to
> include Terrain population modifiers, PWB costs, languages and geozones.
>
> Comments are welcome. Constructive ones with reasoned arguments even
> moreso. :-D
>
> Scott / Lords 54 GM
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Whatsoever thy hand findeth to do, do it with thy might;
> for there is no work, nor device, nor knowledge, nor wisdom,
> in the grave, whither thou goest.
> - Ecclesiastes 9:10
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
[Non-text portions of this message have been removed]
A common use of Reveal Fact is to discover the location of enemy
leader. In your divination spells, you have Reveal Fact as a first
level spell, and All Seeing Eye (which reveals the location of an
enemy leader) as a third level spell. So what is the difference? My
guess would be that successfully casting Reveal Fact does not
necessarily mean a success, wheras with All-Seeing Eye, you get an
automatic success if you cast it successfully. Am I right?
I have made the following updates to the Lords 54 Web Site:
1) Added a FAQ page, accessible through the Rules
(http://www.theeurth.com/lords54/FAQ.html)
2) Updated the Charts page (http://www.theeurth.com/lords54/charts.html) to
include Terrain population modifiers, PWB costs, languages and geozones.
Comments are welcome. Constructive ones with reasoned arguments even
moreso. :-D
Scott / Lords 54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I suppose. If you must be picky. :-D
At 11:13 AM 10/16/2005, Charles K. Hurst wrote:
>Er, try http://www.theeurth.com/lords54/charts.html
>
>At 12:35 AM 10/16/05, you wrote:
> >Added a Geozones chart to the Chart page: www.theeurth.com/lords/charts.html
> >
> >Scott / L54 GM
>
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
Er, try http://www.theeurth.com/lords54/charts.html
At 12:35 AM 10/16/05, you wrote:
>Added a Geozones chart to the Chart page: www.theeurth.com/lords/charts.html
>
>Scott / L54 GM
Added a Geozones chart to the Chart page: www.theeurth.com/lords/charts.html
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you send me private e-mail (which you are welcome to do), please
remember to put "L54" or "Lords 54" in the subject line, or risk the high
probability that my spam filter will eat your message.
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have updated the Charts page (www.theeurth.com/lords54/charts.html) with
a language chart.
I have also made it easier to read the MSI chart (by removing all nations
not open for a player), and tinkered with spell ranges.
The only remaining change I -know- I'm going to make is to NFP production
for non-human races in their favored and disfavored terrains. That...will
take awhile.
Scott / L54 GM
By the way, please encourage your friends and all LOTE players to join the
game!
Scott
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Lords 54 site is back on line.
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The ISP has confirmed that Theeurth.com's server is down. They are working
now to bring it back up. No time estimates, however.
Thanks for your patience.
Scott
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Swell. The site goes strong for three years and then crashes as soon as I
start the game. Hopefully it will be back online soon. If not, I'll talk
to the ISP (hasweb.com) on Monday.
Scott / L54 GM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--- In lords54@yahoogroups.com, <francois.lasalle@i...> wrote:
>Both Elven and Sathla nations are spread between forests and jungle
environments, yet only the elves get positive modifiers in both
terrain types.
>
> François
Truth be told, the GM has a picture of Legolas in a locket around his
neck. Not Orlando Bloom... Legolas. He's dreeeeeeamy!
My answers in Red below.
At 01:17 PM 10/14/2005, francois.lasalle@... wrote:
>I haven't seen a chart with terrain-specific modifiers to MC construction.
http://www.theeurth.com/lords54/charts.html
> Will you use a set of race-related terrain modifiers (i.e. elves have
> an easier time than humans building a postal road in a forest) like those
> in your 2.10 or 4.5 chart, or will you use the same standard chart from
> the V5.10 rulebook for all races ?
>
>Also (and you can see where I'm coming from after I sent my lottery
>preferences), shouldn't there be a set of regional modifiers for the
>Sathla race in forests ? Both Elven and Sathla nations are spread between
>forests and jungle environments, yet only the elves get positive modifiers
>in both terrain types.
Nope. Since when has LOTE been balanced or fair? :-D
Actually, the elven bonus in jungles should probably be removed.
Scott
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
I haven't seen a chart with terrain-specific modifiers to MC construction. Will
you use a set of race-related terrain modifiers (i.e. elves have an easier time
than humans building a postal road in a forest) like those in your 2.10 or 4.5
chart, or will you use the same standard chart from the V5.10 rulebook for all
races ?
Also (and you can see where I'm coming from after I sent my lottery
preferences), shouldn't there be a set of regional modifiers for the Sathla race
in forests ? Both Elven and Sathla nations are spread between forests and
jungle environments, yet only the elves get positive modifiers in both terrain
types.
François
(Ssssss !)
________________________________
From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On Behalf Of
Scott C. Nolan
Sent: October 14, 2005 1:00 PM
Subject: Re: [lords54] RE: Two Questions
I hope so, too!
I've added a map legend to the map page (though I already see a mistake - I
forgot to include steppe terrain).
Scott
[Non-text portions of this message have been removed]
I hope so, too!
I've added a map legend to the map page (though I already see a mistake - I
forgot to include steppe terrain).
Scott
At 09:56 AM 10/14/2005, francois.lasalle@... wrote:
>I actually find the shield markers attractive and a nice departure from
>the usual color shading. Somehow I think it may have a psychological
>effect on players, forcing us to scrutinize the maps more and pay
>attention to our regions and neighbors - well, at least that's what it
>should do !).
>
>François
>
>
>
>________________________________
>
>From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On Behalf
>Of Scott C. Nolan
>Sent: October 14, 2005 1:41 AM
>Subject: Re: [lords54] Two Questions
>
>
>Again, that's the plan. I'm using CC2 to map, and I don't see an easy way
>of outlining all those regions (and Lord knows I'm not redrawing the
>borders by hand every turn). I find it easy to see what each nation
>holds; that's what the little shield markers are for.
>
>Scott
>
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>Whatsoever thy hand findeth to do, do it with thy might;
>for there is no work, nor device, nor knowledge, nor wisdom,
>in the grave, whither thou goest.
> - Ecclesiastes 9:10
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
>
>[Non-text portions of this message have been removed]
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
I could make them bigger, but in the smaller regions, it becomes
crowded. It will be even more cramped when a region and the city it
contains are of different allegiances (actually, I'm not sure what I'll do
to indicate that).
Scott
At 10:05 AM 10/14/2005, sstricklin1138 wrote:
>On first glance I found it difficult but decided it won't be much of
>a problem. Once we get familiar with our particular corner of the
>map I'm sure any change in those shield markers will be obvious.
>
>--- In lords54@yahoogroups.com, <francois.lasalle@i...> wrote:
> >
> > I actually find the shield markers attractive and a nice departure
>from the usual color shading. Somehow I think it may have a
>psychological effect on players, forcing us to scrutinize the maps
>more and pay attention to our regions and neighbors - well, at least
>that's what it should do !).
> >
> > François
> >
> >
> >
> > ________________________________
> >
> > From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On
>Behalf Of Scott C. Nolan
> > Sent: October 14, 2005 1:41 AM
> > Subject: Re: [lords54] Two Questions
> >
> >
> > Again, that's the plan. I'm using CC2 to map, and I don't see an
>easy way of outlining all those regions (and Lord knows I'm not
>redrawing the borders by hand every turn). I find it easy to see
>what each nation holds; that's what the little shield markers are
>for.
> >
> > Scott
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Whatsoever thy hand findeth to do, do it with thy might;
> > for there is no work, nor device, nor knowledge, nor wisdom,
> > in the grave, whither thou goest.
> > - Ecclesiastes 9:10
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>
>
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
On first glance I found it difficult but decided it won't be much of
a problem. Once we get familiar with our particular corner of the
map I'm sure any change in those shield markers will be obvious.
--- In lords54@yahoogroups.com, <francois.lasalle@i...> wrote:
>
> I actually find the shield markers attractive and a nice departure
from the usual color shading. Somehow I think it may have a
psychological effect on players, forcing us to scrutinize the maps
more and pay attention to our regions and neighbors - well, at least
that's what it should do !).
>
> François
>
>
>
> ________________________________
>
> From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On
Behalf Of Scott C. Nolan
> Sent: October 14, 2005 1:41 AM
> Subject: Re: [lords54] Two Questions
>
>
> Again, that's the plan. I'm using CC2 to map, and I don't see an
easy way of outlining all those regions (and Lord knows I'm not
redrawing the borders by hand every turn). I find it easy to see
what each nation holds; that's what the little shield markers are
for.
>
> Scott
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Whatsoever thy hand findeth to do, do it with thy might;
> for there is no work, nor device, nor knowledge, nor wisdom,
> in the grave, whither thou goest.
> - Ecclesiastes 9:10
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
>
> [Non-text portions of this message have been removed]
>
I actually find the shield markers attractive and a nice departure from the
usual color shading. Somehow I think it may have a psychological effect on
players, forcing us to scrutinize the maps more and pay attention to our regions
and neighbors - well, at least that's what it should do !).
François
________________________________
From: lords54@yahoogroups.com [mailto:lords54@yahoogroups.com] On Behalf Of
Scott C. Nolan
Sent: October 14, 2005 1:41 AM
Subject: Re: [lords54] Two Questions
Again, that's the plan. I'm using CC2 to map, and I don't see an easy way of
outlining all those regions (and Lord knows I'm not redrawing the borders by
hand every turn). I find it easy to see what each nation holds; that's what the
little shield markers are for.
Scott
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
At 12:34 AM 10/14/2005, thehornhunter wrote:
>First, are you really planning on waiting up to a month for the
>lottery?
That's the plan. The main reason is that I'd like a good idea of how many
players there will be so I know which territories are in play. We're
unlikely to be using the whole map.
Another reason is that I'm getting a lot of constructive feedback on my
rules changes and am considering making some changes.
>Second, are you planning on marking in national borders? The map looks
>cool but there is no real way to see what the nations hold right now.
>Aer you intending this to be the case for the game?
Again, that's the plan. I'm using CC2 to map, and I don't see an easy way
of outlining all those regions (and Lord knows I'm not redrawing the
borders by hand every turn). I find it easy to see what each nation holds;
that's what the little shield markers are for.
Scott
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whatsoever thy hand findeth to do, do it with thy might;
for there is no work, nor device, nor knowledge, nor wisdom,
in the grave, whither thou goest.
- Ecclesiastes 9:10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Non-text portions of this message have been removed]
First, are you really planning on waiting up to a month for the
lottery?
Second, are you planning on marking in national borders? The map looks
cool but there is no real way to see what the nations hold right now.
Aer you intending this to be the case for the game?
Thanks,
Thomas