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lordoftherings_unisystem · Unisystem Lord of the Rings
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Messages 215 - 248 of 248   Oldest  |  < Older  |  Newer >  |  Newest
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215
I think that sounds awesome. Magic could likely be translated fairly easy from my LotR game and your Willow adaptation. I will have to think on it a bit to...
humannoydd
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Apr 23, 2008
7:31 pm
216
James: The "Spells for Enchanting Items Table" lists an allowable spell for Structures called "Scribe Moon-letters". However, I can find no other mention of...
W. Kent Taylor
throrsgold_99
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Apr 23, 2008
10:47 pm
217
It is a spell that I dropped from an earlier version of the game because of its limited utility. Here it is: ITHILDIN FIRE Casting Time: 1 minute Range: Touch ...
humannoydd
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Apr 23, 2008
10:55 pm
218
James: The spell you sent is the "ITHILDIN FIRE" spell. I can see some similarities, though. So, as "Scribe Moon-letters" has a limited utility, should I just...
W. Kent Taylor
throrsgold_99
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Apr 23, 2008
11:01 pm
219
Yeah you can probably drop the spell from the enchantment section. I meant to do so but apparently missed it. ... similarities, though. ... drop it from the...
humannoydd
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Apr 23, 2008
11:05 pm
220
'Tis done. Thanks, again! -- Kent ... Some people are like slinkies ... they're not really good for anything, but they put a smile on your face when you push...
W. Kent Taylor
throrsgold_99
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Apr 23, 2008
11:10 pm
221
Well I figured that Willow is pretty much Lucas' Hobbit. Lucas way back when attempted to get the rights to make a Hobbit movie in the 80's and when unable to...
canadianpittbull
canadianpitt...
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Apr 24, 2008
7:37 pm
222
James: Should the Bladeshattering spell have the same opposed Bearing test (like the Shatter spell) in order to shatter the blade? -- Kent...
W. Kent Taylor
throrsgold_99
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May 5, 2008
7:41 pm
223
Hmmm. That is a good point. I hadn't considered making it with the same Opposed Test but it does make sense. I suppose it would also make sense to have...
humannoydd
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May 5, 2008
8:36 pm
224
That would seem to make sense to me, yes.  I'd probably say to extend that to the Shatter spell effects, too.   BTW, the question came up this past Sunday...
W. Kent Taylor
throrsgold_99
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May 6, 2008
3:58 am
225
Sounds like a lot of fun. I hope your players are enjoying the game as well. I would suggest using the "Save" for Bladeshattering as we discussed in the...
humannoydd
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May 6, 2008
5:34 pm
226
I had the use take a minute ("She spent a Courage Point to take her up to positive Life Points, after one of the Dunedain stabilized her."  The stabilization...
W. Kent Taylor
throrsgold_99
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May 6, 2008
6:37 pm
227
I like the addition of being able to buy Courage Points with XP. But I wonder if 10 points is too much. I don't worry about it too much in my game since I...
humannoydd
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May 6, 2008
8:01 pm
228
Double the starting value of Courage Points as a maximum sounds good to me.   -- Kent   ... Some people are like slinkies ... they're not really good for...
W. Kent Taylor
throrsgold_99
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May 7, 2008
2:57 am
232
... From: The Janos <the.janos@...> Subject: Would you like to read my novel? (^^)v To: the.janos@... Date: Thursday, November 20, 2008, 1:04 PM ...
The Janos
the.janos
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Nov 22, 2008
11:39 am
233
Hey, I don't know if this board is still active or not but thought I'd aska question. I came across the LoTR again recently and was giving it a deep read. I...
tywyll
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Apr 26, 2009
2:49 pm
234
I understand your concern about DEX being a god stat but in play it didn't really work out that way. Ultimately skill was the most important stat. Which is...
humannoydd
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Apr 26, 2009
5:40 pm
235
Interesting. Thanks for the feedback. I guess one thing I'm curious about is what advantage does this system have over the Cinematic Unisystem damage...
tywyll
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Apr 26, 2009
8:56 pm
236
Well, as I said it rewards skill over STR. That may or may not be realistic but it was something I felt was necessary given the high STR of Orcs and Trolls....
humannoydd
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Apr 27, 2009
7:24 pm
237
The Damage System might work for a more gritty game like AFMBE though. I also toyed with getting rid of Life Points altogether and come up with something...
humannoydd
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Apr 27, 2009
7:28 pm
238
As the topic title, whats the differences? Is it just typo fixes or has any rules been altered?...
nulsyn
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Sep 23, 2009
4:28 am
240
The differences were mostly cosmetic and dealt with typos but there were a few changes to Mass Combat and one or two of the Qualities and Drawbacks but they...
humannoydd
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Sep 23, 2009
4:36 pm
241
Ah okay. Your work has inspired me to work on a Dragonlance Unisystem. I love LotR but for some reason often feel "lost" when trying to run a game in it. So I...
nulsyn
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Sep 26, 2009
11:48 pm
242
Actually I think I was one of the folks who suggested using the Primal Powers. And the damage thing worked really well in my campaign although I would suggest...
humannoydd
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Sep 28, 2009
4:19 pm
243
Are there any suggestions to running games set in the First and Second Ages of Middle Earth? Would you just add points to increase the power levels?...
D-Man
themole_25
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Nov 2, 2009
3:33 am
244
I would suggest upping the points as a start. Perhaps for a total of around 120-150. Admittedly, that isn't a complete fix since my game is decidedly built...
humannoydd
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Nov 2, 2009
5:29 pm
245
Issues 51, 52, 54 and 60 of the HoF fanzine (http://halloffire<dot>org/) provide great ideas to work with, IMO, although I haven't tried out any of it yet...
stevebak69
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Nov 2, 2009
7:30 pm
246
True. HoF provides a lot of support for the Decipher game and it shouldn't be too hard to adapt anything from it into Unisystem....
humannoydd
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Nov 2, 2009
9:30 pm
247
Im going to start this up pretty soon and I was wanting to download a newer version of the file than the one I already have. Which one of them is the most...
Jonathan Thompson
gry_lnsmn
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Nov 5, 2009
1:48 am
248
The black and white version 5.1 is the most up to date version. And it is printer friendly....
humannoydd
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Nov 5, 2009
4:41 am
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