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Messages 18 - 47 of 248   Oldest  |  < Older  |  Newer >  |  Newest
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18
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the lordoftherings_unisystem group. File...
lordoftherings_unisys...
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Jul 4, 2006
9:38 pm
19
Is there much difference between the latest color version and the V4 B/W version? The color version looks pretty durn cool, but it'll be harder to print off...
Daniel Davis
darianpsykes
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Aug 31, 2006
1:40 pm
20
Yes there are many substantial differences. There is much more magic and rules on Herbalism, Mass Combat rules, more stuff on the Lore Skill etc. I would...
James Silvers
humannoydd
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Aug 31, 2006
5:11 pm
21
Again love your work on this and I am going to see if I can get a game of this going at some point. But was wondering if you were ever thinking of doing a book...
canadianpittbull
canadianpitt...
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Oct 7, 2006
2:50 am
22
I can't say that I have thought about adding too many more critters. I might adapt the Tolkienesque Vampires and Werewolves and do a little work on ghosts but...
humannoydd
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Oct 7, 2006
6:00 am
23
I just thought there would be more critters but it is not like (with what you have created here) it would be hard to make them at all. You should be proud of...
canadianpittbull
canadianpitt...
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Oct 7, 2006
1:32 pm
24
Thanks a lot. I spent a lot of time working on it and it is gratifying that others will get something out of it. It was a little strange at first making...
humannoydd
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Oct 10, 2006
5:14 am
25
Will do! Also could you give a bit of scope to what how and what has been going on in your game? I always enjoy hearing how others games are going and how the...
canadianpittbull
canadianpitt...
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Oct 11, 2006
4:22 pm
26
Sure. I am mostly running a series of adventures inspired by the "Triumph of the Witch-King" adventures that can be found on the Hall of Fire webzine site. I...
humannoydd
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Oct 11, 2006
11:04 pm
27
James has done a great job with this. I am currently starting a group up with these rules and I have never seen a group jump at the chance to play a game in...
canadianpittbull
canadianpitt...
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Oct 17, 2006
4:53 am
28
One of my players noticed that the Debate Skill (pg.39) used the Trait- Nimbleness. Just wondering if this trait should be Wits instead? Just based on the...
canadianpittbull
canadianpitt...
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Oct 17, 2006
5:11 pm
29
Whoops. That was a straight-up typo. Sorry about that. The controlling stat would be Wits not Nimbleness. I am thinking I might do away with controlling...
humannoydd
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Oct 17, 2006
5:30 pm
30
I like that approach since it makes it a bit more flexible in allowing for an appropriate skill that fits the situation. Kinda like the White Wolf system....
canadianpittbull
canadianpitt...
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Oct 18, 2006
3:08 pm
31
... The problem with doing it this way is that it's possible for the dwarf to be more observant when tired than normally, if his Vitality is far higher than ...
mr.mesentery@...
mr_mesentery
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Oct 18, 2006
4:49 pm
32
Yeah that was what I was kind of going with. OK. I might just implement it in the next game version....
James Silvers
humannoydd
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Oct 18, 2006
6:03 pm
33
Hmm. I see your point. I guess the stipulation could be that the the Dwarf could only use Vitality equal to his Perception. In other words if the Dwarf had a...
humannoydd
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Oct 18, 2006
6:12 pm
34
Ars magica calls that requisite attributes, meaning he could use Perception up to his own vitality, not more. -- Raoni Cananeia Monteiro r.cananeia@......
Raoni Cananeia Monteiro
r_cananeia
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Oct 18, 2006
6:32 pm
35
Yeah that might be the way to handle it. Or maybe I just won't worry about it except to suggest it in a seperate paragraph as an option. Another idea I have...
humannoydd
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Oct 18, 2006
7:01 pm
36
... It is ... dwarf to be ... higher than ... Test and ... Observe. ... player ... Hi, new guy here.. :) The idea itself is good, becuase it allows the GM more...
splatterchat
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Oct 18, 2006
9:39 pm
37
The reason I changed damage from the standard Unisystem formula of (Str x Weapon Damage + Success Levels) to (Success Levels x Str + Weapon Damage) is because...
humannoydd
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Oct 18, 2006
10:09 pm
38
I was talking to one of my players the other night and he really enjoyed the way in which this adaptation captured the essence of Tolkien's work and makes...
canadianpittbull
canadianpitt...
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Oct 20, 2006
1:50 pm
39
I like that cover you have in mind looks very cool indeed. I am thinking a photo bank of critters/places, people would be grand to have on the site allowing...
canadianpittbull
canadianpitt...
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Oct 20, 2006
1:51 pm
40
I look forward to hearing more about your campaign. Definitely keep me posted. As for any changes I have ideas for a couple: Since I changed the damage...
humannoydd
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Oct 20, 2006
8:16 pm
41
I guess that could be cool. There is still some room on the site. A bunch of pics might be quite welcome....
James Silvers
humannoydd
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Oct 20, 2006
8:19 pm
42
The Combat Idea is nice. I think it would really streamline combat since combat mechanics can really stretch a game out. I also like those skill rules. Since...
canadianpittbull
canadianpitt...
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Oct 21, 2006
12:35 pm
43
I had a question asked about further clarifying the Craft and Smith skills especially in regards to the Hoard Quality. Here is furthur expanation that will be...
humannoydd
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Oct 25, 2006
9:32 pm
44
I am planning on working up some more creature statistics in the coming days. The critters I was thinking of statting out in the future include the following:...
humannoydd
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Nov 1, 2006
11:36 pm
45
I like this write up and look forward to it in the final version. My game has slowed a bit just due to busy schedules but is still going. Nice work.......
canadianpittbull
canadianpitt...
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Nov 2, 2006
5:48 am
46
... From what I have look at here these look pretty good. I am looking forward to the Dragons as well as the other critters but I am especially interested in...
canadianpittbull
canadianpitt...
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Nov 2, 2006
5:50 am
47
My thoughts exactly. Plus if one travels the dark paths of Mirkwood there simply HAVE to be some spiders....
humannoydd
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Nov 2, 2006
7:06 am
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