Interesting. Thanks for the feedback.
I guess one thing I'm curious about is what advantage does this system have over
the Cinematic Unisystem damage resolution? What disadvantage (if any) does it
have?
Cheers!
--- In lordoftherings_unisystem@yahoogroups.com, "humannoydd" <humanoyd@...>
wrote:
>
> I understand your concern about DEX being a god stat but in play it didn't
really work out that way. Ultimately skill was the most important stat. Which
is pretty much what I was shooting for. When I was making the game I ran a
couple of test combats and noticed that many of the standard enemies in LotR
(trolls and orcs) have a high STR. Because of that I realized that the PCs
wouldn't really last long in fights. Hence the change.
>
> In my campaign the two deadliest warriors of the party were a dwarf who had a
6 STR and a high ax skill and a human warrior with a 2 STR and Ambidexterity and
a REALLY high knife skill. They had very different styles in battle but both
were very effective in a fight. The Dwarf actually cut a Troll down with a
single blow at one point and few of his foes could actually survive a hit by him
unless they were hiding behind a shield. Then it would take two blows. :D
>
>
>
>
> --- In lordoftherings_unisystem@yahoogroups.com, "tywyll" <cam_lists@> wrote:
> >
> > Hey,
> >
> > I don't know if this board is still active or not but thought I'd aska
question.
> >
> > I came across the LoTR again recently and was giving it a deep read. I
noticed the damage system as an interesting departure from Classic and Lite
system.
> >
> > My only concern with it is that it seems to make Dex an even more godlike
stat for fighters. Str seems to be less important if Dex (and skill) drives the
majority of damage, and the strong but slow concept seems to become obsolete.
Dex also allows you to go more quickly, and avoid damage. It becomes /way/ more
important than Str.
> >
> > Bare in mind, this is merely from number crunching in my head, I've not
actually play tested it. I was wondering how this has panned out in play.
> >
> > Cheers!
> >
>