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lordoftherings_unisystem · Unisystem Lord of the Rings
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Damage system question   Message List  
Reply | Forward Message #233 of 248 |
Hey,

I don't know if this board is still active or not but thought I'd aska question.

I came across the LoTR again recently and was giving it a deep read. I noticed
the damage system as an interesting departure from Classic and Lite system.

My only concern with it is that it seems to make Dex an even more godlike stat
for fighters. Str seems to be less important if Dex (and skill) drives the
majority of damage, and the strong but slow concept seems to become obsolete.
Dex also allows you to go more quickly, and avoid damage. It becomes /way/ more
important than Str.

Bare in mind, this is merely from number crunching in my head, I've not actually
play tested it. I was wondering how this has panned out in play.

Cheers!




Sun Apr 26, 2009 2:48 pm

tywyll
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Message #233 of 248 |
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Hey, I don't know if this board is still active or not but thought I'd aska question. I came across the LoTR again recently and was giving it a deep read. I...
tywyll
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Apr 26, 2009
2:49 pm

I understand your concern about DEX being a god stat but in play it didn't really work out that way. Ultimately skill was the most important stat. Which is...
humannoydd
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Apr 26, 2009
5:40 pm

Interesting. Thanks for the feedback. I guess one thing I'm curious about is what advantage does this system have over the Cinematic Unisystem damage...
tywyll
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Apr 26, 2009
8:56 pm

Well, as I said it rewards skill over STR. That may or may not be realistic but it was something I felt was necessary given the high STR of Orcs and Trolls....
humannoydd
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Apr 27, 2009
7:24 pm

The Damage System might work for a more gritty game like AFMBE though. I also toyed with getting rid of Life Points altogether and come up with something...
humannoydd
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Apr 27, 2009
7:28 pm
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