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#693 From: "Milton Soong" <milton.soong@...>
Date: Wed Apr 9, 2008 3:41 am
Subject: Re: newb question
msoong
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Some one must have built a scenario before hand in order for one to
load it up and play.
Search back a bit, I think there is a Warmaster demo scenrio somewhere

M

On Tue, Apr 8, 2008 at 6:36 PM, communist667 <communist667@...> wrote:
>
>
>
>
>
>
> Hello everyone,
>
>  I really have no idea how to work this program and perhaps I am
>  misunderstanding its capabilities but I was wondering if you could use
>  it to play Warmaster. I know the manual says it can play any tabletop
>  game but im a bit lost as to how to set it up. Does the user have to
>  configure the scenarios? Or is there a scenerio that would have all the
>  armies and all the rules built into it?
>
>  Thanks
>
>



--
Milton Soong

#692 From: "communist667" <communist667@...>
Date: Wed Apr 9, 2008 1:36 am
Subject: newb question
communist667
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Hello everyone,

I really have no idea how to work this program and perhaps I am
misunderstanding its capabilities but I was wondering if you could use
it to play Warmaster. I know the manual says it can play any tabletop
game but im a bit lost as to how to set it up. Does the user have to
configure the scenarios? Or is there a scenerio that would have all the
armies and all the rules built into it?

Thanks

#691 From: "Lex van Rooy" <lex.van.rooy@...>
Date: Wed Feb 20, 2008 7:52 am
Subject: Re: Re: Battlegrounds
ivansoulseeker
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Thanks Damien .... I know I should be less lazy

On Feb 19, 2008 11:37 PM, Dam Ultwe <dam_ultwe@...> wrote:

There it is:

http://games.groups.yahoo.com/group/BattleSpeak/?yguid=69240123

It has seen no action for a while.... It is a neat little program
though, and if you have an oponent willing to learn it as well, you
could have a ball. I believe that Lex's guide to it is still in the file
section as well

D.



Lex van Rooy wrote:

>IIRC there is a Yahoo group set-up for it.
>
>It is a program that was made to (re)play Warmaster battles, and runs with
>Java. No fancy drag and pull stuff, so you need to "code" stuff like "Unit A
>move 100 (=10cm)" etc
>
>it takes some gettin used too, but it does work for eg. postal games
>
>
>



#690 From: Dam Ultwe <dam_ultwe@...>
Date: Tue Feb 19, 2008 10:37 pm
Subject: Re: Re: Battlegrounds
dam_ultwe
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There it is:

http://games.groups.yahoo.com/group/BattleSpeak/?yguid=69240123

It has seen no action for a while.... It is a neat little program
though, and if you have an oponent willing to learn it as well, you
could have a ball. I believe that Lex's guide to it is still in the file
section as well

D.

Lex van Rooy wrote:

>IIRC there is a Yahoo group set-up for it.
>
>It is a program that was made to (re)play Warmaster battles, and runs with
>Java. No fancy drag and pull stuff, so you need to "code" stuff like "Unit A
>move 100 (=10cm)" etc
>
>it takes some gettin used too, but it does work for eg. postal games
>
>
>

#689 From: "Lex van Rooy" <lex.van.rooy@...>
Date: Tue Feb 19, 2008 10:16 pm
Subject: Re: Re: Battlegrounds
ivansoulseeker
Offline Offline
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IIRC there is a Yahoo group set-up for it.
 
It is a program that was made to (re)play Warmaster battles, and runs with Java. No fancy drag and pull stuff, so you need to "code" stuff like "Unit A move 100 (=10cm)" etc
 
it takes some gettin used too, but it does work for eg. postal games

#688 From: "niklas_rosenlind" <niklas.rosenlind@...>
Date: Tue Feb 19, 2008 7:47 pm
Subject: Re: Battlegrounds
niklas_rosen...
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Where can I get this software? Is Battlespeak a tabletop program?
i have made a tabletop for cyberboard but the units can only wheel
around there middle, not a pivot point.

NR


--- In littlecyberwars@yahoogroups.com, "Lex van Rooy"
<lex.van.rooy@...> wrote:
>
> Look at Battlespeak for the wheeling etc...  that was made with
Warmaster
> foremost in mind and although it is more involved (you need
to "create"
> commandlines for it to work, and typing up the code may be a bit
dificult
> for some, but it does work (we use to use Battlespeak for WM
testruns)
>
> On Feb 19, 2008 1:43 PM, Hernan <heruca@...> wrote:
>
> >    --- In littlecyberwars@yahoogroups.com<littlecyberwars%
40yahoogroups.com>,
> > "niklas_rosenlind" <niklas.rosenlind@> wrote:
> > >
> > > Is it possible to convert BG to a miniatures game with wheeling
and
> > > all? If so are there any modules out for such?
> > >
> > > Niklas
> >
> > It's currently better suited to small-scale games, where each
unit is
> > represented by a single
> > soldier. There's no support for wheeling entire formations, and,
while you
> > can measure the
> > range to another unit, there's no way right now to measure how
far your
> > unit is moving. You
> > CAN, however, move lots of units at once, or have them all change
their
> > facing with a single
> > command.
> >
> >
> >
>

#687 From: "Lex van Rooy" <lex.van.rooy@...>
Date: Tue Feb 19, 2008 12:51 pm
Subject: Re: Re: Battlegrounds
ivansoulseeker
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Look at Battlespeak for the wheeling etc...  that was made with Warmaster foremost in mind and although it is more involved (you need to "create" commandlines for it to work, and typing up the code may be a bit dificult for some, but it does work (we use to use Battlespeak for WM testruns) 

On Feb 19, 2008 1:43 PM, Hernan <heruca@...> wrote:

--- In littlecyberwars@yahoogroups.com, "niklas_rosenlind" <niklas.rosenlind@...> wrote:
>
> Is it possible to convert BG to a miniatures game with wheeling and
> all? If so are there any modules out for such?
>
> Niklas

It's currently better suited to small-scale games, where each unit is represented by a single
soldier. There's no support for wheeling entire formations, and, while you can measure the
range to another unit, there's no way right now to measure how far your unit is moving. You
CAN, however, move lots of units at once, or have them all change their facing with a single
command.



#686 From: "Hernan" <heruca@...>
Date: Tue Feb 19, 2008 12:43 pm
Subject: Re: Battlegrounds
heruca
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--- In littlecyberwars@yahoogroups.com, "niklas_rosenlind"
<niklas.rosenlind@...> wrote:
>
> Is it possible to convert BG to a miniatures game with wheeling and
> all? If so are there any modules out for such?
>
> Niklas

It's currently better suited to small-scale games, where each unit is
represented by a single
soldier. There's no support for wheeling entire formations, and, while you can
measure the
range to another unit, there's no way right now to measure how far your unit is
moving. You
CAN, however, move lots of units at once, or have them all change their facing
with a single
command.

#685 From: "niklas_rosenlind" <niklas.rosenlind@...>
Date: Mon Feb 18, 2008 10:03 am
Subject: Battlegrounds
niklas_rosen...
Offline Offline
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Is it possible to convert BG to a miniatures game with wheeling and
all? If so are there any modules out for such?

Niklas

--- In littlecyberwars@yahoogroups.com, "Orlando Almeida" <ora@...>
wrote:
>
> Thanks I'll try it
>
> I'm trying to play Arcane Warfare, an interesting and fast play
game
> with figurines for Antique and Medieval period. If you're curious
you
> can download it for free at:
> http://games.groups.yahoo.com/group/ArcaneWarfare/
>
>
> --- In littlecyberwars@yahoogroups.com, "Hernan" <heruca@> wrote:
> >
> > --- In littlecyberwars@yahoogroups.com, "Orlando Almeida" <ora@>
> wrote:
> > > Basically, what i'm looking for is for the bases and the
overlays
> to
> > > play an Antique/Medieval game
> >
> > You might also want to try this software for that:
> > http://www.battlegroundsgames.com/
> >
> > It comes with both square and hex bases of various sizes built
in,
> so it might be ideal for
> > what you are trying to do.
> >
>

#684 From: "Orlando Almeida" <ora@...>
Date: Wed Feb 6, 2008 5:54 pm
Subject: Re: How to start using it?
o_r_a
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Thanks I'll try it

I'm trying to play Arcane Warfare, an interesting and fast play game
with figurines for Antique and Medieval period. If you're curious you
can download it for free at:
http://games.groups.yahoo.com/group/ArcaneWarfare/


--- In littlecyberwars@yahoogroups.com, "Hernan" <heruca@...> wrote:
>
> --- In littlecyberwars@yahoogroups.com, "Orlando Almeida" <ora@>
wrote:
> > Basically, what i'm looking for is for the bases and the overlays
to
> > play an Antique/Medieval game
>
> You might also want to try this software for that:
> http://www.battlegroundsgames.com/
>
> It comes with both square and hex bases of various sizes built in,
so it might be ideal for
> what you are trying to do.
>

#683 From: "Hernan" <heruca@...>
Date: Wed Feb 6, 2008 3:43 pm
Subject: Re: How to start using it?
heruca
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--- In littlecyberwars@yahoogroups.com, "Orlando Almeida" <ora@...> wrote:
> Basically, what i'm looking for is for the bases and the overlays to
> play an Antique/Medieval game

You might also want to try this software for that:
http://www.battlegroundsgames.com/

It comes with both square and hex bases of various sizes built in, so it might
be ideal for
what you are trying to do.

#682 From: "Orlando Almeida" <ora@...>
Date: Wed Feb 6, 2008 3:30 pm
Subject: How to start using it?
o_r_a
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Hi,

I tried to use the sw to play a DBM like kind of game. Typically same
kind of units but only with 3 size of bases os 2x4cm , 4x4cm and 8x4cm.

Do I have to be an expert on design annd other kind of skills, or does
it exists a startup kit?

Basically, what i'm looking for is for the bases and the overlays to
play an Antique/Medieval game

Thanks for the feedback

And sorry if this quiestion deosn't make much sense

#681 From: "Milton Soong" <milton.soong@...>
Date: Wed Feb 6, 2008 12:13 am
Subject: Re: Help with the install
msoong
Online Now Online Now
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I think the version online is for 1.4 or 1.5



On Feb 5, 2008 3:57 PM, Ithoriel <ithoriel@...> wrote:
>
>
>
>
>
>
>  I'm far from being an expert but, in my limited experience, it's usually
> due to a mismatch between the java runtime version you are using and the one
> the program expects.
>
>  1.6.0_03 is a fairly recent version - do the LCW files include an older
> version?
>
>  Far from a guaranteed fix but worth checking.
>
>  Mike
>
>
>  campaneg wrote:
>
>
>
> Hey all i just recently downloaded LCW to be able to play with a few
>  friends that are overseas. Now i followed the directions, installed
>  java, went into the lcw batch file and posted C:\Program
>  Files\Java\jre1.6.0_03\bin\java (that's where it's installed on my
>  comp) And when i go to run lcw.jar i get an error message. Java
>  Virtual Machine Launcher Failed to load Main0Class manifest attrubute
>  from C:\....Desktop\LCW\lcw.jar
>
>  Anyone know what i'm doing wrong?
>
>



--
Milton Soong

#680 From: Ithoriel <ithoriel@...>
Date: Tue Feb 5, 2008 11:57 pm
Subject: Re: Help with the install
exterminatus...
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I'm far from being an expert but, in my limited experience, it's usually due to a mismatch between the java runtime version you are using and the one the program expects.

1.6.0_03 is a fairly recent version - do the LCW files include an older version?

Far from a guaranteed fix but worth checking.

Mike

campaneg wrote:

Hey all i just recently downloaded LCW to be able to play with a few
friends that are overseas. Now i followed the directions, installed
java, went into the lcw batch file and posted C:\Program
Files\Java\jre1.6.0_03\bin\java (that's where it's installed on my
comp) And when i go to run lcw.jar i get an error message. Java
Virtual Machine Launcher Failed to load Main0Class manifest attrubute
from C:\....Desktop\LCW\lcw.jar

Anyone know what i'm doing wrong?



#679 From: "campaneg" <campaneg@...>
Date: Tue Feb 5, 2008 10:48 pm
Subject: Help with the install
campaneg
Offline Offline
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Hey all i just recently downloaded LCW to be able to play with a few
friends that are overseas.  Now i followed the directions, installed
java, went into the lcw batch file and posted C:\Program
Files\Java\jre1.6.0_03\bin\java   (that's where it's installed on my
comp)  And when i go to run lcw.jar i get an error message.  Java
Virtual Machine Launcher  Failed to load Main0Class manifest attrubute
from  C:\....Desktop\LCW\lcw.jar

Anyone know what i'm doing wrong?

#678 From: "smithahmad47" <smithahmad47@...>
Date: Sun Dec 16, 2007 4:17 pm
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#676 From: Bill Whiteford <w_w2530@...>
Date: Thu Oct 4, 2007 9:22 pm
Subject: Re: David Waxtel - "im a wargamer"
bw_egroups
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That was funny. Thanks for letting us know.

Bill

#675 From: Ithoriel <ithoriel@...>
Date: Thu Oct 4, 2007 7:28 am
Subject: Re: David Waxtel - "im a wargamer"
exterminatus...
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Always a little chary of YouTube links from people I don't know well -
but this made me smile.

Added it to my Bebo profile :-)

Mike

David Waxtel wrote:
>
>
> you have to see this YouTube video....
>
> you will love it
>
> http://youtube.com/watch?v=A_iONYATkHc
> <http://youtube.com/watch?v=A_iONYATkHc>
>
>

#674 From: "David Waxtel" <prometheus4539@...>
Date: Thu Oct 4, 2007 2:13 am
Subject: David Waxtel - "im a wargamer"
quanprint2002
Offline Offline
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you have to see this YouTube video....

you will love it

http://youtube.com/watch?v=A_iONYATkHc

#672 From: "msoong" <miltonsoong@...>
Date: Tue Jun 26, 2007 11:14 pm
Subject: First step to open source
msoong
Online Now Online Now
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I've uploaded LCW source code to google.code here:

http://code.google.com/p/littlecyberwar/

Now my eclipse plugin died overnight so I am not sure if ALL the files
are loaded. I'll check tonight. In the meantime if you are REALLY
impatient you can start looking at it.

After verifying everything is there, my next task is to update the
wiki associated with the project with design documents. I plan to have
something new at least once a week until everything is documented.

Milton

#671 From: "Ravi Mohan" <magesmail@...>
Date: Thu Jun 21, 2007 9:32 am
Subject: Re: Open Sourcing LCW
magesmail
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hello,

>
> Yes I do plan to. In fact I can even send you what I have if you
don;'t mind the lack of documentation...

If you've made the decision to open source it, it would be nice if you
could slap an appropriate license on it and  check it into google code
or source forge and file a bug report (with the bug you identified!).

As the maintainer of a small open source project (at
http://code.google.com/p/aima-java/) I know from experience that it is
very hard to publish code which the author(you in this case) thinks is
suboptimal. I hesitated for a long time to  publish code which I wrote
for my personal use because i thought it was too yucky, lacked
documentation etc. My experience in this (fwiw) is that people are
glad to see even sub optimal code and will jump in and fix anything
that needs fixing.

If you check it in to google hosting or source forge, it will be
easier for people to send patches etc.

However, it *is* your code . You have to decide what you want to do
and when. :-)

So please don't consider any of the above to be "pressure" !!

regards,
ravi

Regards,
Ravi

#670 From: miltonsoong@...
Date: Wed Jun 20, 2007 7:15 pm
Subject: Re: Re: Open Sourcing LCW
msoong
Online Now Online Now
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Yes I do plan to. In fact I can even send you what I have if you don;'t mind the lack of documentation...
(it has a bug in it , but if you are ok with that)

M

----- Original Message ----
From: Ravi Mohan <magesmail@...>
To: littlecyberwars@yahoogroups.com
Sent: Wednesday, June 20, 2007 11:00:43 AM
Subject: [littlecyberwars] Re: Open Sourcing LCW


Hello,
i was just wondering if the open source effort ever picked up steam.
We (The India Wargamers - http://indiawargame rs.com) are contemplating
creating a similar utility. if LCW were open sourced, we could
probably add to it instead of building our own variant.

Regards,
R

--- In littlecyberwars@ yahoogroups. com, "anthony" <lkhats@...> wrote:
>
> --- In littlecyberwars@ yahoogroups. com, "jak267" <jkantor@> wrote:
> >



#669 From: "Ravi Mohan" <magesmail@...>
Date: Wed Jun 20, 2007 6:00 pm
Subject: Re: Open Sourcing LCW
magesmail
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Hello,
  i was just wondering if the open source effort ever picked up steam.
We (The India Wargamers - http://indiawargamers.com) are contemplating
creating a similar utility. if LCW were open sourced, we could
probably add to it instead of building our own variant.

Regards,
R


--- In littlecyberwars@yahoogroups.com, "anthony" <lkhats@...> wrote:
>
> --- In littlecyberwars@yahoogroups.com, "jak267" <jkantor@> wrote:
> >

#668 From: "James" <vojvoda13@...>
Date: Mon May 14, 2007 4:17 pm
Subject: Historicon notice
vojvoda13
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Hi Guys,
   An update on HMGS-East, the PEL is up on the Historicon website. Here
is a link to the PEL   http://www.historicon.org/Content/2007_pel.htm
and the news release on TMP http://theminiaturespage.com/news/508033/
Not a bad line up for the convention so far.


Very Respectfully
James Mattes
HMGS-East Outreach

#667 From: "anthony" <lkhats@...>
Date: Mon Mar 19, 2007 7:09 pm
Subject: Re: Open Sourcing LCW
amk487
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--- In littlecyberwars@yahoogroups.com, "jak267" <jkantor@...> wrote:
>
>
> > If you wait until your happy with how the code looks before you
> > publish, you'll never get there. You'll spend so much time on
> > refactoring and cleanup, producing no new features (although
possibly
> > fixing some bugs), you'll likely to get discouraged with the
effort.
>
> You must work for Microsoft.
>
> After, all, we the world doesn't need reliable, maintainable code -
> just  lots of new releases, one right after another, which often
> introduce as many new bugs as they fix.
>

#666 From: miltonsoong@...
Date: Mon Feb 12, 2007 3:15 pm
Subject: Re: Re: Open Sourcing LCW
msoong
Online Now Online Now
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Thanks to all of you who cared enough about the project to comment. I'll start doing some docs after the tax season and then just put the code out there and see what happens...

Milton

----- Original Message ----
From: John Campbell <john.campbell.home@...>
To: littlecyberwars@yahoogroups.com
Sent: Monday, February 12, 2007 7:01:45 AM
Subject: Re: [littlecyberwars] Re: Open Sourcing LCW

Have to agree with your initial statements and rebuttal Dale.  And no, I don't work for Microsoft...
 
Having released my own bit of open source code I know all about the refactoring trap.  There will always be one bit of code or another that you want to rewrite so that it is more clear or more efficient.  There are also those little embarrassing items like your first attempt at doing something that just looks awful now that you know better ways of accomplishing the same goal.  In my case I have two methods that do nearly identical processes with some small tweaks.  I started going about refactoring them and two days later I still wasn't done.  At that point I had to look at the time I was putting into it Vs. the amount of good the refactoring would bring.  In the end I decided to scrap it and put it down as something to revisit later since it was taking too much time and didn't really make much of a difference to the program as a whole. 
 
My advice to you Milton is that if you are going to do Open Source, just publish the code and let people start picking it apart.  What you may find is that no one really cares about the areas you thought for sure they would be looking at and would require lots of documentation.  If someone really wants to know about an area, they'll ask about it and when they do that is where you focus your energy.
 
John

 
On 2/11/07, Dale <code_ronin@yahoo. com> wrote:

--- In littlecyberwars@ yahoogroups. com, "jak267" <jkantor@...> wrote:

> > If you wait until your happy with how the code looks before you
> > publish, you'll never get there. You'll spend so much time on
> > refactoring and cleanup, producing no new features (although
> > possibly fixing some bugs), you'll likely to get discouraged with
> > the effort.
>
> You must work for Microsoft.

Is that supposed to be an insult?

> After, all, we the world doesn't need reliable, maintainable code -
> just lots of new releases, one right after another, which often
> introduce as many new bugs as they fix.

Is that sarcasm or a political statement?

I'm not really sure what your point is. Is it that the documentation
that I recommended doesn't lead to reliable and maintainable code? Do
you think that ONE person trying to refactor code until they are happy
with the result is more EFFICIENT than having multiple people work
towards the same, documented goal?

Dale




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