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Weather in LFS Games   Message List  
Reply | Forward Message #7942 of 8285 |
Re: Weather in LFS Games

The system I used for Eylau was to roll a dice at the beginning of every turn to
decide if the snow would start, this could be used for any sort of weather. If
it did start, I then used another dice to determine for how long it would snow,
then more dice to decide where it would enter the table. I then added a weather
card to the deck, and when it was turned, I diced for movement. Any units caught
within the radius of the weather marker, when their card was turned, got
affected.

That will work for rain as well as snow, but clearly mud would need something
else (perhaps mark areas on the table as "potentially muddy" then dice as unit
go through to see if they are affected?)

Daz

--- In lfslist@yahoogroups.com, "Zippee Jerred" <zippee.jerred@...> wrote:
>
> An alternative would be to go to the cards and inculde equivalents of
> vehicle breakdown/petrol shortage, etc.
>
>
>
> "stuck in the mud" - treat the entire next formation's move as if in
> difficult terrain (including ZOC, disorder and movement)
>
>
>
> "sudden downpour" - all fire effect (infantry combat and bombardment) rolls
> are at -1 during the next move
>
>
>
> Etc.
>
>
>
> You could have cards that "start raining" - "stop raining" with only one
> being in the pack at any one time, the other being added D6 turns later (or
> myriad variations on that theme)
>
>
>
> Some effects would be in place throughout (or after hevay rain) such as no
> bouncethrough
>
>
>
> Keep the ideas flowing lad
>
>
>
> Zippee
>
>
>
> From: lfslist@yahoogroups.com [mailto:lfslist@yahoogroups.com] On Behalf Of
> Kev Lowth
> Sent: 02 July 2009 11:04
> To: lfslist@yahoogroups.com
> Subject: [lfslist] Re: Weather in LFS Games
>
>
>
>
>
>
>
>
> Hi Zippee..
> >
> > In general I'm not so keen to give such prescribed lists - I'm more
> inclined to give a general description with a modifier (like the difficult
> terrain modifier - it's deliberately vague/toolbox)
> >
> ...I agree. In general I don't, but the list is to prompt discussion so that
> people might give a bit of thought to rolling for weather conditions and how
> it may influence the game. All too often, myself included, wargames are
> conducted in a weather vacuum and yet often weather made a big difference.
> >
> > All infantry combat and bombardment rolls suffer a -1 to their dice in
> inclement weather (snow, rain or damp conditions, etc) due to difficulty of
> sighting and effect of weather on black posder.
>
> I'm not sure about the -1 for guns in mud, the no bouncethrough, yes but I
> don't think the basic shot would be inefficient (although there is the
> factor that fire would probably be slower)
> >
> ...I figured that the falling rain affect on damp powder and the slower rate
> of fire would be best encompassed in the -1 reduction.
> >
> > Again I'd wrap the movement penalties into `for heavy going' (snow,
> mud,etc) and the spotting into `for obscuring conditions' (haze, dust, snow
> or heavy rain, etc). Surely if the going is tough on columns it's also tough
> on lines and blinds, all should be reduced. Additionally ZOC? Pin should be
> reduced accordingly.
>
> ...I could forsee problems with ZOC and Pinning which might alter the
> balance in the rules and lead to much confusion, so I figured to keep it
> simple and leave it at 4". Obviously you can't really penalise formations in
> line unless you alter the pin and ZOC. My rationale was that line formations
> move slower as they are assumed to dress ranks more often than a column and
> might be less affected by slower ground. However, it might mean that a line
> is a very unfavourable formation for such going in retrospect...Hmmm. That
> said the easiest thing of all might be to charge 2 PIPs for moves instead of
> one.
> >
> > Overall though what I'm seeing is that troops will move slower and thus
> sit under bombardment for longer but the bombardment is less effective, so
> I'm wondering if all this doesn't actually balance out in the end.
>
> ...LOL a good point. Back to the drawing board.
> >
> > I'm pretty sure the blizzard squalls at Eylau operate dvia a card that
> activated 1' square areas of blizzard on a dice throw to start, move, finish
> >
> ...Yes I remember it only too well.
>
> Thanks for your comments mate. Given me even more food for thought.
>
> Kev
>





Sat Jul 11, 2009 1:28 pm

therugdoctor...
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Message #7942 of 8285 |
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Hi all, Does anybody use any house rules for weather conditions in LFS games? I'm keen to try and sort out a weather table for our games. I've read that...
Kev Lowth
fatwallyuk
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Jun 29, 2009
6:24 pm

... No bounce-through fire when ground is soft, shallow creeks become difficult after downpours while difficult creeks become unfordable....
Vincent Tsao
vtsaogames
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Jun 30, 2009
3:19 am

Hi Kev, Nothing formal or even particulalry consistent scenario to scenario I'm afraid. If particul;arly muddy or similar may reduce movement (maybe just for...
qualube99
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Jun 30, 2009
9:58 am

Cheers Vincent and Zippee. Some useful ideas chaps. I'd also thought about reducing all infantry combat casualties by one if rain is heavy enough to affect...
Kev Lowth
fatwallyuk
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Jun 30, 2009
10:40 am

I didn't spot a weather generator but by then i was ready to chuck the thing in the bin :-) I didn't have much hope for the rules - they are about what I...
qualube99
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Jun 30, 2009
12:21 pm

... This is an interesting comment. Is including data for the unexperienced one of the factors that makes the rule 'crap'? Simon...
napoleonic10mm
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Jun 30, 2009
1:14 pm

Nope the concept is top notch, however when that information is patchy, misleading, incomplete and plain wrong it actually verges on the criminal. The rules...
Zippee Jerred
zippeejerred
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Jun 30, 2009
3:04 pm

Hi Simon, Thank you for bringing up my turn of phrase. Let me be more precise. The rules are CRAP. ... (New sentence) The Army lists are aimed at someone with...
Kev Lowth
fatwallyuk
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Jun 30, 2009
3:04 pm

However, And despite having been guilty myself I should say that this isn’t the forum to be slagging of other peoples rules That’s what TMP is for Zippee ...
Zippee Jerred
zippeejerred
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Jun 30, 2009
3:15 pm

Nuff said....
Kev Lowth
fatwallyuk
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Jun 30, 2009
3:27 pm

IIRC the Avalon Hills Naps battles had a good section on weather but its been at least 15 years since I looked at them and no longer have a copy… Movement...
tim248003
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Jun 30, 2009
7:49 pm

A common theme seems to be mud (we’ve all watched Waterloo far too often I suspect) A question (as we all seemed generally agreed that mud could slow...
Zippee Jerred
zippeejerred
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Jul 2, 2009
5:19 am

Hi Zippee, Some good ideas there mate. Here's a few thoughts I've cobbled together so far. Artillery firing at targets in snow or soft ground conditions: -1 on...
Kev Lowth
fatwallyuk
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Jul 2, 2009
6:38 am

Hi Kev Some comments on your comments… In general I’m not so keen to give such prescribed lists – I’m more inclined to give a general description with...
Zippee Jerred
zippeejerred
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Jul 2, 2009
8:30 am

Hi Zippee.. ... I'm not sure about the -1 for guns in mud, the no bouncethrough, yes but I don't think the basic shot would be inefficient (although there is...
Kev Lowth
fatwallyuk
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Jul 2, 2009
10:04 am

An alternative would be to go to the cards and include equivalents of vehicle breakdown/petrol shortage, etc. "stuck in the mud" - treat the entire next...
Zippee Jerred
zippeejerred
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Jul 2, 2009
12:21 pm

I like those ideas! Jan ... -- *********************************** Jan W. S. Spoor Takoma Park, MD http://winterbadger.livejournal.com/ ...
Jan Spoor
magpie442
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Jul 2, 2009
12:24 pm

An alternative would be to go to the cards and inculde equivalents of vehicle breakdown/petrol shortage, etc. "stuck in the mud" - treat the entire next...
Zippee Jerred
zippeejerred
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Jul 2, 2009
2:37 pm

Great ideas Zipp. Keeping it on the cards is very in keeping with IABSM and TFL. I like it. Kev...
Kev Lowth
fatwallyuk
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Jul 2, 2009
2:43 pm

The Vauchamps scenario I wrote for the last Xmas special had "downpour" and "mudbath" cards in the pack. Bob...
Bob Hewson
koszorus69
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Jul 2, 2009
9:18 pm

Just a very quick thought from a lurker - possibly use the EDNA system like in TW&T for deciding when rain/snow/fog etc clears? This way you'll see the end...
richardmorrill
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Jul 3, 2009
6:55 pm

The system I used for Eylau was to roll a dice at the beginning of every turn to decide if the snow would start, this could be used for any sort of weather. If...
therugdoctor2003
therugdoctor...
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Jul 11, 2009
1:28 pm

here is a very good book on the subject: Battling the Elements: Weather and Terrain in the Conduct of War by Harold A. Winters, Gerald A. Galloway Jr., William...
David Jackson
TNP39
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Jul 2, 2009
11:39 am

... Certainly reading too much - just finished AF Becke's Waterloo and am into the Waterloo Companion. ... I think it would take a lot of mud to create...
Vincent Tsao
vtsaogames
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Jul 2, 2009
10:10 pm
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