The current list of documents can be found here: http://www.larping.net/Nero/lawsuit/ There are a few documents that I have yet to put up as they are on a ...
I wonder how much money Joe would sell his NERO for? Like why don't his chapters just say hey rather than fight all the time, let's just say we offer you x...
... I am sure that everyone has their price. Heck, even Mike V has his price. What that is though is anyone's guess and usually isn't for public discussion. ...
Well, actually, I DID do it. The Isles is designed to be a multi-chapter game from the ground up, designed to avoid the problems NERO has in its multi-chapter...
... That's very interesting. I'm hoping the next few years will see a more active move towards business reporting in LARP. I keep meaning to post my ...
In a message dated 1/2/2007 8:10:58 AM Eastern Standard Time, fordivey@... writes: The Isles is designed to be a multi-chapter game from the ground up,...
mike@...
Jan 2, 2007 5:26 pm
9745
Seriously it does not matter.the demise of LARP is closer than ever and it was dealt a death blow with MMPORPG's. Now people can play in an environment that is...
... Speaking as someone who does both, I can't see it. Yes, LARPs have problems, but, for me, at least the experiences are completely different. In a MMPORPG,...
... environment As an avid MMPORPG player and LARPer, I tend to the find two similar, but different. Kinda like soccer and basketball. They both involve a...
I wouldn't necessarily say it's "the demise of larping" - it's merely a point at which the larp will need to evolve, or die out. I think the hay day of larp...
I think you are mistaken about the death of LARP/Interactive Theatre/Whathave you. I think that if the people producing step up and produce compelling content...
LARPs are theatrical (theatrical intercourse, you might say). Emphasizing the word, "live," add that to the "action" part and get "you, yourself, live, in the...
You may be right about the Isles being off the mark, Jim. However, I made that choice on purpose, since the universe it operates in allows ANY sort of genre to...
... Michael hits it right on the head. I don't care how long or involved you are playing WoW, nothing you do in the game will change the direction of that...
I think that overall we tend to be very smallminded and dismissive about Online Games... Let's face it, the genre is in its infancy. It hasn't developed...
Generally history has favored distributed systems over monolithic ones. You can't force a monolithic system anyway. Numerically there's every indication the...
... any/many more 500+ player events anytime in the near future. Is that demise, or evolution. I'd submit that many early events pushed too fast too hard for...
... about ... I have worked (and still do some consultation work)in the MMO industry - although I'll admit that my perceptions may not be the same as others. ...
I've been role-playing on text-based online games since 1995. MUSH and MUX may not be as flashy as graphics-focused MMOs, but because of that the emphasis is...
Ford, I'd be willing to bet that at issue is less one of uniqueness, as the Isles is fairly unique. I think NERO has been successful because in its early days...
... I personally believe that MMORPG is really a misnomer. Even though many groups who are centered around a particular group of players on a particular...
On the other hand Becca, as the technology makes more graphical and real time speech options feasible the things that work well in text-based games can join...
Oh, sure. Eventually it will happen. It's just a very long eventually, IMO. :-) And there will certainly be options and opportunities for compromise along...
Why do the owners within NERO just leave and form their own group? I mean come on. NERO may have a system, but they could develop one. At this point they...
yup - the Isles is WAY open. which is good in a lot of ways.. I have no criticism for that.. The target audience, as I see it, seems to be more into classic...
... My background: I've been involved on and off in the online VR arena since the beginning of the ill-fated VRML project, which I attempted and failed to...
... models that ... doesn't ... took twenty ... Gordon, I think overall the technology will be better, but It will not be big companies that provide the best...
... I think this problem is a feature of the way current systems work, but is not unsolveable. One story-oriented online game system that I worked on (which...
... The words "market saturation" come to mind...LARPing isn't the hugest of customer bases. I think NERO managed it by being unique in it's national exposure...