... check) so ... some at the ... thing you're ... Eldritch probably need to update their website, given the new lines of armour and other accessories you...
But following on from this would it mean that a mantically cast darkness would also mean that proper undead with fully active spirit sight wouldnt be able to...
richard.sawyer@...
Mar 1, 2005 9:02 am
51165
... A few links for armour & costume... Obviously - www.eldritch.com - as noted in my other mail, the site is out of date and doesn't show their nice (and much...
... darkness would also mean that proper undead with fully active spirit sight wouldnt be able to see thru the darkness either. ... Sounds right to me! Julian...
I raised this last week but know one from Eldritch has replied. Ian Armstrong has not been any Guild blow up points since November what is being done about...
... darkness would also mean that proper undead with fully active spirit sight wouldnt be able to see thru the darkness either. ... ....yes, really obviously...
We had a discussion a while back on guild creation and the rules behind doing so. We all know that guilds can be created with guild points, but from back when...
I said at the time, to Ian and I think also to this group, that I don't see any special reason why the system needs to be secret, and it needn't be kept that...
If there is no reason for it to be kept secret, can we have a complete guild creation/upkeep process published at the caves (a poster near the desk/gopher...
Martin Witts
MWitts@...
Mar 1, 2005 11:02 am
51176
Thank you Stuart Ian Armstrong <icehold@...> wrote: The magic number required to start a guild up without doing a guild special is nine. BBB ... ...
Seven priests on the same adventure I would imagine. I know it's all a bit weird because in the beginning the only guilds that existed were priest guilds. Lucy...
A Spiritual Guild? Same as any other Guild An active Church? 7 Priests Bear in mind a Church does not need to be a guild. YOu can belong to a church that has...
There's also no reason to pander to every desire of a crazed channel 4 employee, and every reason to go "no thats too much work and not really of much benefit"...
I think that humour was a bit subtle as in a magic guild needs a magic number of 7 a spiritual guild a spiritual number of say 5 and a mantic guild err I will...
OMG!! Are you all just stupid? Jon was trying to be funny. It wasn't a very good joke (sorry Jon) but the resulting attempts to answer the question sensibly...
lee dale
lee.dale@...
Mar 1, 2005 11:20 am
51182
Not subtle, just poor - although the follow up below was good. ... BBB...
Well surely its not just me who would like to know, as far as I'm aware (and as would appear apparent from the messages on the group) that many people don't...
Martin Witts
MWitts@...
Mar 1, 2005 11:33 am
51184
Look BBB face it Jon had you. Just live with it. Son of "Ian Armstrong" <icehold@...> on 01/03/2005 11:31:13 Please respond to...
lee dale
lee.dale@...
Mar 1, 2005 11:33 am
51185
I have to say I'd like to know. I don't see it being an issue of ltos of work. The calculation for extending blow up date based on the N number of the guild...
lee dale
lee.dale@...
Mar 1, 2005 11:34 am
51186
Yeah back at you Murray, you're not big* or clever**. MW *Ok I concede that one **You know a bit I guess... Martin Witts FilmFour Channel Channel 4 Television,...
Martin Witts
MWitts@...
Mar 1, 2005 11:42 am
51187
Everything, with the exception to the sytem mechanics, relating to how Guilds Work should be in the Miscellaneous Rules Book. If having read it you find that...
... darkness would also mean that proper undead with fully active spirit sight wouldnt be able to see thru the darkness either. ... I wish my character had 24...
So all I have to do to start a guild is to aquire 9 guild points from random dungeons? Do I need to have put in a guild ethos 1st or can I stick that in once I...
... You have to find referees who (a) remember to assign guild points and (b) are prepared to assign them to guilds that don't currently have benefits - I've...