Imagination is one of the main reasons to play games. When I first got Omniana (Self-published, 2006 - Aaron Delamatre), I was anything but impressed. The...
Wicked Witches Way (Asmodee, 2007 - Bruno Cathala and Serge Laget) is one of the coolest produced games I've come across. The box is shaped like a book and...
Episode # 107 has been posted! http://www.thedicetower.com/thedicetower/index.php?page=top_ten_good_games_bad_themes In this episode, Moritz talks about more...
Battlestations is a tremendous game, mixing space combat with a role-playing element, to become one of the best games I've ever played. I've remained...
It's almost as if the name of the game Before the Wind (Mayfair Games, 2007 - Torsten Landsvogt) was made for jokes ("Break the Wind", etc.) Normally I roll...
Episode # 106 has been posted http://www.funagain.com/control/viewblogpost?contentBlogPostId=14853&contentBlogId=TDT In this episode, Sam and Tom review It's...
I've always enjoyed reading Yehuda Berlinger's blog on the internet. Mostly about board games, it's been interesting following the ups and downs of his...
Abstract games suffer from a lack of theme (well, that's a matter of opinion, of course). Often this means a ridiculous theme is slapped on one just to give...
Kory Heath is certainly a versatile designer. From deduction to logic to party games, he seems to be intent on creating games of several genres. And with...
In an email from Gordon Lamont, he mentioned to me that "we certainly cannot be accused of unoriginal themes!" And certainly that is the truth, made evident...
Gangster (Mayfair Games, 2007 – Thorsten Gimmler) is a game that I thought would be a pretty good marriage of tried-and-true mechanics (area control) with a...
I love to wear hats, whether they be the typical baseball cap or something odd, much to my wife's chagrin. Cowboy hats, bowlers, a fez – whatever I can get...
I have to be honest and say that I wasn't really interested in Geominos (Hilaria and Lundi, 2007 - Tod Teeple) when I first heard of it, if only because of the...
Silliness is sometimes a required commodity in games; otherwise, we are left with players who somberly face each other across the table with their books of...
Upon reading the rules for Kasl (Magma Games, 2007 - Marc Beaudoin), I was immediately reminded of Risk. Some consider this a bad thing, as Risk is frowned on...
Chicago Poker (Mayfair Games, 2007 - Bruno Cathala & Bruno Faidutti) has a few world-weary people on the cover, looking as if they are simply waiting for the...
If you've ever played Carcassonne before, then your first reaction to Amazing Space Venture (SherCo Games, 2007 – Steven LeShay) is that it's a space version...
As a young teenager, I created piles of board games with winding tracks of encounters and interesting events. I had fun with them and so did my brothers, but...
I've been waiting for the travel case for Memoir '44 for a while, because it's spilling and literally breaking the two boxes I have it in, forcing me to cobble...
A game that I despised as a child was "Mother May I?", in which one player was the "mother" and basically dictated to the other kids how many steps they could...
Superheroes is one theme that I'm always glad to see ANY game about – whether video or board game. Finally in the last years we've had some good entries in...
I was glad when I saw Sherpa (Magma Editions, 2007 – Marc Beaudoin), because the theme of climbing Mount Everest while avoiding the abominable snowman...
I've heard good things about Phoenicia (JKLM Games, 2007 – Tom Lehmann) but wasn't able to play it until later on in the year of 2007. When I finally broke...
Episode # 133 has been posted... http://www.funagain.com/control/viewblogpost?contentBlogPostId=27912&contentBlogId=TDT In this episode, Geoff talks about the...
There was a time in which Mayfair was known for games that had decent components, but nothing spectacular, and often lower than most other companies. That...
Sometimes a game comes along that just is a joy to play and "discover", having heard nothing about it previously. Jamaica (GameWorks, 2007, Bruno Cathala,...
I first saw an early copy of Battue: Storm of the Horse Lords (Red Juggernaut, 2007 – Jim Long) at Origins, 2007. The game was imposing and incredible...