It's not like we're snowed under....
Mark
Ralf <lgralf@...> wrote:
Mark
Ralf <lgralf@...> wrote:
The check to know things about a monster is DC 10 + HD I think. And you do not know everything immediately, it is scaled somewhat like this: At DC X you know its type, DC X + 5 you know some weaknesses or powers, DC X + 10 you know more, etc etc etc.Might be in the PHB or DMG.And I would put such a question in a regular group next time. Onwall or Splintered Suns or Sunndi or something. There's a lot of people there who can tell you these things on a whim. But I understand you put it here cause you're a Trithereonite :)Ralf / Ammal-----Oorspronkelijk bericht-----Awesome. I have 4 points in Knowlegde (Religion). Looks like I'll
Van: knightsofthechase@yahoogroups.com [mailto:knightsofthechase@yahoogroups.com]Namens Richie
Verzonden: zaterdag 28 januari 2006 1:59
Aan: knightsofthechase@yahoogroups.com
Onderwerp: [knightsofthechase] Re: A question concerning my Cleric of Trithereon
know how to handle those Lichs and Zombies. Can't wait to see what
happens.
Thanks for the help.
--- In knightsofthechase@yahoogroups.com, Timlagor <timlagor@y...>
wrote:
>
> Only if you have the Knowledge(Religion) skill -that's the
> indicatoprof your training and you use it like any other
> knowledge skill for things you meet (ie you shouldn't look it up
> in the MM beforehand) -Clerics of Trithereon get no particular
> advantage.
>
> K(Rel) is a class skill for Clerics.
> If you didn't put points in it then you obviously didn't pay
> enough attention to that part of your training.
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