Please read the part of an email I cut and pasted here regarding charging works in JR III. I am interested in your comments on this situation. Thanks. Jim...
Jim, what kind of works were you using? Hasty, Medium, Heavy? ( I would assume it was one of the first two). Medium works on up usually always had abatis...
Doug: I'll try to answer your excellent questions. Thanks for responding. Jim ... ***We were counting the works as heavy. Apparently the historical works...
... *** I find that usually the dice throws even out over the course of a game. I think that if you line up your supporting units at 6 inches distant, and...
... passthrough fire. It is part of the supporting units rules ... I could not find that passage in the rules. Any help on that is appreciated. I do remember...
... obstructions in > front of the works. Generally abatis were built in forested areas that could be > chopped down in front of the works, sharpened towards...
In a message dated 4/1/2008 3:25:00 P.M. Eastern Daylight Time, britmarine@... writes: ***I agree, and that was the first thing I said during the game...
I believe around Reseca, but I would have to check. Jim ... too. ... build ... obstructions ... for a ... on AOL ... video=15&ncid=aolhom00030000000001)...
One other thing I noted to was the penalty roll (that we missed) for going over works. If the penatly roll is greater than the bonus for charge, I believe...
You've never gamed with me have you? lol BTW remember that works are not a magic shield. 3-4 to 1 will pretty much guarantee victory to the attacker....
Supporting units can make a morale check and attempt to continue as disordered unsupported attacks (they can not support each other). <<If the charging unit...
... Dean: You are quite correct, effective range was something along the lines of 75 yards or so, but close range (my point) was about 40 yards by most ...
... game. the regiments and battle fields were all smaller. ... actually may be a rationale for it. in johny reb not all the casulties are injuries, and some...
... could ... ***I think the others just check to see, then if they pass can carry through. I also think they have to check to see if the go into disorder if...
... instead ... might ... regulars > in either army. ... equipment capabilities and would tend not to fire high, etc.-DR ***Do you have factual evidence to...
In an era when writers upgrade their product, will there ever be another JR rule set from the talented John Hill? What would people like to see in a future JR...
I like JR3 as it is, but I want to see it 1) better organized and 2) better edited. It needs to be proofread thoroughly so it mey be a more perfect (not ...
I also appreciate the fact that a player can launch a charge and expect SOME of the troops to come in contact with the enemy, maybe even beating the ...
Here is a part of a reply in an offline discussion on the subject of attaking works that I wanted to share as a follow up: "Guys, Here`s the problem....
I am planning to game Cedar Mountain and I am wondering what folks think about the best way to model Confederate tiredness. The temperature was around 98 ...
Jim, another consideration for using 5 figure regiments in JR III is to use 25% of original strength as the stand lost basis. It may require a little bit of...
So what was the effect of the tiredness? For instance if they seemed to be lethargic to orders or slow moving then morale change would not be fix that problem....
"This is a game for the timid." Lol. i would say not a game for the faint-hearted! However in both versions you have to get really lucky to succeed one on one...