IMHO - co-ordinated charges are not worth the trouble. Both units suffer the same fate and the way I roll dice.... If I must charge a unit in order to gain a...
In a message dated 01/07/2007 05:17:10 GMT Standard Time, jmkorten@... ... risk it? Hello James, That is exactly their purpose. As supporting units,...
Hello James, As I have said in my previous posts you are at liberty to interpret (change) the rules as you see fit. On P43, if you take the second version of...
Hello Chaps, I was just wondering what was the considered outcome of the discussion regarding Impact Morale on P41? Was it: 1) That if an already shaken/routed...
Charges tend to be "iffy" - whether supported or not. Due to the vagaries of dice rolling, even the -1 per supporting unit can be helpful. I played in a game @...
In a message dated 01/07/2007 17:05:27 GMT Standard Time, jmrflyer@... writes: i prefer uncoordinated charges myself, especially since my die rolls leave ...
... Jack Benny (I think most folks will recognize the name) said that "Timing is everything". Well it is that way with charges. Usually if I charge, one of us...
Hi Steve, To narrow many question down to one basic question... In either a coordinated or uncoordinated charge, if the attacker were to win the impact, move...
James, It all depends on whether the new unit was within the full charge distance or not. If the new unit was still within the full charge distance you would...
Hi Steve, To narrow many question down to one basic question... In either a coordinated or uncoordinated charge, if the attacker were to win the impact,...
While Historicon is still on the horizon, it is not too early to begin planning for FALL-IN! event registration. As last year, FALL-IN! online events...
The defender gets whatever its intial defending volley agasint the charging unit was, PLUS another volley (if ot so chooses) if the charging unit ends its turn...
"the defender still only gets one volley at the charging unit, which depending on the distance it first sees it may well go high.Correct?" hmmm... well, the...
If the charge total charge distance terminates before the second charge target, then there couldn't be a second charge and therefore no defensive volley and if...
<<As a question to you, in an uncoordinated charge, If the defenders are defeated by one of the earlier charges how do you play it with those units still ...
I always like the "closest visible enemy unit" rule. Even if that causes the unit to charge disordered. Else a charge forward to the point of disorder or the...
Unless I got confused somewhere....I believe the unit gets to fire because a enemy unit moved within close range - which is allowed regardless of the phase....
Unless I'm missing something, I don't see where the rules specifically allow an immediate close range volley during the Charge Phase in case where a charging...
Nice point. An assumption is made that once they get rolling with the order to charge the regiment is going to charge something... the nearest enemy unit. So,...
Three cheers for John Hill and the JR3 design team !!! I read the post from a couple of years ago by another newbie who played a scenario where charging...
Had the same question myself long ago - the answer we use is primary first even if another is closer. This decision was reached for two reasons; first, the...
As I said, I got somewhat confused as to what the string had been discussing (all had the same Subject line) - but I was stating that in certain instances -...
In a message dated 03/07/2007 03:22:28 GMT Standard Time, jmkorten@... ... SNIP Again, under you original question, wasn't this about a non-supporting...