Search the web
Sign In
New User? Sign Up
jriii · Johnny Reb (Civil War Miniature Rules)
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 6692 - 6721 of 10825   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
6692
Of course you shold play to win--you jsut shouldn't cheat to win, and that's why a referee in any JR game (editio irrelevant) is quite useful. However, ...
jmrflyer@...
darnyankee18...
Offline Send Email
Jun 1, 2007
9:31 pm
6693
Sorry, I play to have fun. While winning is generally more fun than losing, it is not needed to have fun. and sometimes snatching defeat from the jaws of...
corzin@...
larrymoris
Offline Send Email
Jun 1, 2007
9:49 pm
6694
In a message dated 6/1/2007 5:36:32 P.M. Eastern Daylight Time, jmrflyer@... writes: the infamous forest sighting rules in JR3 come to mind>>>> I am...
DKline1863@...
btcterrainman
Offline Send Email
Jun 1, 2007
10:22 pm
6695
Good thread! I should have said that I don't play *primarily* to win. The success of the scenario in recreating dilemmas similar to those faced in the ...
Daniel Erdman
grumble87106
Offline Send Email
Jun 2, 2007
3:21 am
6696
For me 75% of the enjoyment of the hobby is building the scenario. Starting with the figures, terrain, historical research, playtesting, and putting on the...
James
vojvoda13
Offline Send Email
Jun 2, 2007
2:07 pm
6697
A more direct R & D question, for a non-historical scenario using a 4' x 4' table top, how many regiments per side (two players) would you guys recommend if as...
James Korten
jmkort
Offline Send Email
Jun 3, 2007
4:24 am
6698
Hello James, I suppose much would depend on how long you have for the game and how well the players know the rules. When I was introducing a friend to Johnny...
cstevecarroll@...
cstevec2001
Offline Send Email
Jun 3, 2007
12:13 pm
6699
4x4 is fairly small. I would keep it to a brigade per side. That would be 4 to 6 regiments. I won't last 15 turns....
Mike Hillsgrove
wolfigor
Offline Send Email
Jun 3, 2007
1:26 pm
6700
Steve, If you could give scenario specs on regiments/stands/figures/officers that would be great. I am overhauling my figures/stands and if I know the specs ...
James Korten
jmkort
Offline Send Email
Jun 3, 2007
3:20 pm
6701
Helpful information. Or perhaps 6 regiments (2 brigades) + 1 cav reg ? Or perhaps 8 regiments (2 brigades) per side or perhaps 7 regiments (2 brigades) + 1...
James Korten
jmkort
Offline Send Email
Jun 3, 2007
3:30 pm
6702
... regiments (2 ... reg. per ... James: See message #4497 for an explanation of my "generic brigade" concept. It has worked for about 30+ games for either an...
Norris Darrall
norrisdarrall
Offline Send Email
Jun 3, 2007
4:51 pm
6703
I enjoy this stream very much. I notice that most JR players I've met and "fought" against and with, are considerate of others in the game, though still...
Dean West
cavman45@...
Send Email
Jun 3, 2007
9:25 pm
6704
Norris, Thanks for the posting reference. To be sure, were your regiment listings for 5 stand regiments (JR2) or 4 stand regiments (JR3) ? It seems some...
James Korten
jmkort
Offline Send Email
Jun 3, 2007
11:39 pm
6705
... listings ... depending on ... the ... rules sets in ... It does not matter if players do I, II, or III. The concept works in whichever is preferred. ...
Norris Darrall
norrisdarrall
Offline Send Email
Jun 4, 2007
1:39 pm
6706
Yes, I see your point and will follow it for an intro scenario. Thanks, James ... [Non-text portions of this message have been removed]...
James Korten
jmkort
Offline Send Email
Jun 5, 2007
5:51 am
6707
After browsing and searching the message archive, apologies if I missed the post, but ... how do most people handle removable artillery crews, if they remove ...
jmkort
Offline Send Email
Jun 5, 2007
7:22 pm
6708
... missed ... Playing in 10mm it is just more bother than it's worth having separate crews. I recall having crew based and gun separate when I played JR2 in ...
pauldouglas88
Offline Send Email
Jun 5, 2007
7:50 pm
6709
I've always wondered what type of carbine John Hill had in mind to give it a max ra of 4" (perhaps a dragoon pistol with stock). In JR2 there was no such...
pauldouglas88
Offline Send Email
Jun 5, 2007
7:59 pm
6710
I went to Lowe's and bought some small flat washers you can get 100 of them for a few bucks. I just glue the gunners to them and flock. Nathan jmkort...
Nathan Williams
nate7163
Offline Send Email
Jun 5, 2007
8:46 pm
6711
JR and JR II have a different ground scale from JR III. JR III ground scale is one inch equals 50 yards. It seems to me 200 yards seems a pretty good...
Dean West
cavman45@...
Send Email
Jun 5, 2007
9:35 pm
6712
All a carbine is, is a shortened rifle. You get less of everything, velocity, accuracy and range. These are the trade offs of a short easily carried arm. ...
Loren Bellinger
loren_bell
Offline Send Email
Jun 5, 2007
9:37 pm
6713
I have seperate stands large enough for one or two figures. Some are "generic (e.g. brown pants, cotton shirts, red bandanas) - others specific to a side...
Robert Sweeney
limbolance
Offline Send Email
Jun 6, 2007
12:57 am
6714
I've always assumed that the MLC was an old smoothbore carbine. ... From: jriii@yahoogroups.com [mailto:jriii@yahoogroups.com] On Behalf Of Loren Bellinger ...
Deichl
tdeichl
Offline Send Email
Jun 6, 2007
2:41 am
6715
Hmm, I will be watching this thread with interest since I haven't based any of my artillery, yet. Right now, I plan on basing the figures but not gluing down...
machewr
Offline Send Email
Jun 6, 2007
7:26 pm
6716
To be perfectly honest, my feeling is that most of the small arms ranges in JRIII are too long, not too short. I cannot think of a single documented incident...
Dean West
cavman45@...
Send Email
Jun 6, 2007
8:45 pm
6717
This is the method I have used for years and I find it works pretty well. machewr <mrauh@...> wrote: Hmm, I will be watching this thread with...
Joe Clement
acmegadgetfa...
Offline Send Email
Jun 6, 2007
8:46 pm
6718
In my opinion not permanently attaching the guns to the bases is the only way to go. That's how we have always handled this, and probably should have included...
Dean West
cavman45@...
Send Email
Jun 6, 2007
9:17 pm
6719
How do you reflect the loss of sections? ... From: Dean West <cavman45@...> To: jriii@yahoogroups.com Sent: Wednesday, June 6, 2007 7:10:05 PM ...
Robert Sweeney
limbolance
Offline Send Email
Jun 6, 2007
9:33 pm
6720
I put the cannon and crews on seperate stands. I keep the original number of cannon of the 3x5 card in the event they are captured by another player. ...
jmrflyer@...
darnyankee18...
Offline Send Email
Jun 6, 2007
11:58 pm
6721
Oh, somethings never change. We still use those much-maligned colored pipe cleaners, and I simply sort of "wrap" one around the fig, like a tiny, furry...
Dean West
cavman45@...
Send Email
Jun 7, 2007
1:06 am
Messages 6692 - 6721 of 10825   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help