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jriii · Johnny Reb (Civil War Miniature Rules)

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  • Members: 806
  • Category: Wargaming
  • Founded: Jun 22, 1999
  • Language: English
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#1150 From: "thorfinn77" <b_davis1@...>
Date: Thu Apr 18, 2002 10:56 pm
Subject: Re: ENDURING VALOR Vol. 1 at Cold Wars
thorfinn77
Send Email Send Email
 
I wish Cold Wars was in Sydney Australia, is there any chance of some
one way down south getting a copy and an order form?

Regards
Brett




--- In jriii@y..., "zouavemagazine" <zouave@d...> wrote:
> For those of your that can attend Cold Wars, and are interested
> in Scott Mingus' volume 1 of scenarios for the Battle of
> Gettysburg, 1863, please stop by Doug Kline's booth
> (BATTLEFIELD TERRAIN CONCEPTS.) Besides some great
> gaming terrain in 10 and 15mm by Doug, I'll have pre-publication
> booklets for reviewing, as well as order
> forms to take home.
>
> Scott's scenarios are for use with the JOHNNY REB III rules
> system, or with any other regimental-level rules. The scenarios
> vary widely in size and in time played. Many aspects of the batttle
> at Gettysburg are represented, some of the 12 scenarios per
> volume (there are 2 volumes with the second volume to be
> released in July) are McPherson's Ridge, Seminary Ridge, Little
> Round Top, Devil's Den, Peach Orchard, Culp's Hill, Pickett's
> Charge and more.
>
> Volume 1 is 90% ready and due to be printed in 2 weeks. It is 68
> pages and in full-color throughout. Maps were created in a
> combination of handdrawn and computer techniques,
> reminiscent of the watercolor cartography of the period. OOBs
> are clearly organized, with graphic icons and color-coding for
> easy reference.
>
> More information will be available after Cold Wars from me and
> the website: www.zouavemagazine.com
>
> To the subscribers to the ZOUAVE magazine, I apologize, but I
> had to put the production of issue 55 aside until this product
> ships. Subscribers will get a discount on the price of the
> scenario booklet. Issue 55 will resume production in May.
>
> Any and all interested in JOHNNY REB or in the Battle of
> Gettysburg will find this of interest to them. So, if you're at
Cold
> Wars, please come by Doug Kline's booth, BATTLEFIELD
> TERRAIN CONCEPTS, and ask for Ivor and/or ENDURING
> VALOR. Thank you.

#1151 From: "captain_hook0561" <hathurl@...>
Date: Fri Apr 19, 2002 3:52 am
Subject: Johnny Reb II
captain_hook...
Send Email Send Email
 
I know that this may seem like sacriledge, but does anyone know where
I can purchase a set of Johnny Reb II rules? The only hobby store I
found was on-line, and they were no longer in business.

At a recent con I had a chance to play Reb II. according to the folks
I talked with, they prefered Reb II over Reb III. I'm sure it's just
a matter of opinion.

Thanks

#1152 From: Stephen Finlay <sfinlay1@...>
Date: Fri Apr 19, 2002 8:12 am
Subject: Re: Re: ENDURING VALOR Vol. 1 at Cold Wars
snf1sf
Send Email Send Email
 
thorfinn77 wrote:

>I wish Cold Wars was in Sydney Australia, is there any chance of some
>one way down south getting a copy and an order form?
>
>Regards
>Brett
>
>
>
Brett,

I'd be interested in buying a copy as well.  Maybe if we can generate a
list of interested people we can make a group order from Scott M. ?

Steve

#1153 From: "Norris Darrall" <norrisdarrall@...>
Date: Fri Apr 19, 2002 1:34 pm
Subject: Re: Johnny Reb II
norrisdarrall
Send Email Send Email
 
There is a Johnny Reb II yahoo group and they may be able to help you.  They
are johnnyrebii.  Might try them.

Norris


>From: "captain_hook0561" <hathurl@...>
>Reply-To: jriii@yahoogroups.com
>To: jriii@yahoogroups.com
>Subject: [jriii] Johnny Reb II
>Date: Fri, 19 Apr 2002 03:52:42 -0000
>
>I know that this may seem like sacriledge, but does anyone know where
>I can purchase a set of Johnny Reb II rules? The only hobby store I
>found was on-line, and they were no longer in business.
>
>At a recent con I had a chance to play Reb II. according to the folks
>I talked with, they prefered Reb II over Reb III. I'm sure it's just
>a matter of opinion.
>
>Thanks
>


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#1154 From: anne.daniel@...
Date: Fri Apr 19, 2002 6:30 pm
Subject: Re: Johnny Reb II
grumble87106
Send Email Send Email
 
I found Johnny Reb II at a used bookstore that also carries used games,
figures, etc.  Quite an unusual store, but maybe there's one in your
area.  There were actually two copies there!

And, yes, it's a matter of opinion, but I like Johnny Reb II -- with some
house rules to spice things up.

Daniel

On Fri, 19 Apr 2002 03:52:42 -0000 "captain_hook0561"
<hathurl@...> writes:
I know that this may seem like sacriledge, but does anyone know where
I can purchase a set of Johnny Reb II rules? The only hobby store I
found was on-line, and they were no longer in business.

At a recent con I had a chance to play Reb II. according to the folks
I talked with, they prefered Reb II over Reb III. I'm sure it's just
a matter of opinion.

Thanks



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#1155 From: Greg Huffa <grhuffa@...>
Date: Sat Apr 20, 2002 9:23 am
Subject: Re: Re: ENDURING VALOR Vol. 1 at Cold Wars
grhuffa
Send Email Send Email
 
I would be keen on that idea as well.

Greg.


At 18:12 19/4/02 +1000, you wrote:
>thorfinn77 wrote:
>
>>I wish Cold Wars was in Sydney Australia, is there any chance of some
>>one way down south getting a copy and an order form?
>>
>>Regards
>>Brett
>>
>>
>>
>Brett,
>
>I'd be interested in buying a copy as well.  Maybe if we can generate a
>list of interested people we can make a group order from Scott M. ?
>
>Steve
>
>
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>

#1156 From: "Dean & Gail West" <westlind@...>
Date: Fri Apr 19, 2002 7:55 pm
Subject: Re: Johnny Reb II
fusilier52
Send Email Send Email
 
Hi Captain,
There is no sacrilege at all in liking JR II! Many on the group here are
fans of JR, and JRII, which are virtually the same game.  In the minds of
those of us who were involved in the development of the original JR, The
only thing that JRII screwed-up were the rules for artillery. We feel JR II
made artillery too effective. In fact, the Johnny Reb Game Company still
sells JR II. JR and JR II are the seminal version of the game, the one that
put the JR system on the map in the first place.

All the Best,

dean

----------
>From: "captain_hook0561" <hathurl@...>
>To: jriii@yahoogroups.com
>Subject: [jriii] Johnny Reb II
>Date: Fri, Apr 19, 2002, 3:52 AM
>

> I know that this may seem like sacriledge, but does anyone know where
> I can purchase a set of Johnny Reb II rules? The only hobby store I
> found was on-line, and they were no longer in business.
>
> At a recent con I had a chance to play Reb II. according to the folks
> I talked with, they prefered Reb II over Reb III. I'm sure it's just
> a matter of opinion.
>
> Thanks
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#1157 From: "George Anderson" <george@...>
Date: Sat Apr 20, 2002 12:59 pm
Subject: Re: Johnny Reb II
belisariusjock
Send Email Send Email
 
You don't have to apologise for using JRII, many people still prefer or
rather didn't see the need to change over to JRIII. Good luck.

George

#1158 From: "George Anderson" <george@...>
Date: Sat Apr 20, 2002 1:00 pm
Subject: Re: Johnny Reb II
belisariusjock
Send Email Send Email
 
Dean

Did you ever try and lessen the effects of artillery in JRII? Would be
interested to know if and how you did it.

George

#1159 From: "Dean & Gail West" <westlind@...>
Date: Sat Apr 20, 2002 10:03 am
Subject: Re: Johnny Reb II
fusilier52
Send Email Send Email
 
Hi George,
I really never did try to do that. I kind of felt (rather arrogantly i
suppose) that the JR II arty. rules painted a mustache on the Mona Lisa. So
some of us were in a snit about what they had done and had no intention of
suffering the artillery system in any way, shape or form. GDW also decided
not to give proper credit in JR II to members of the original design team,
so we were not too happy with them about that either.  We simply continued
to play original JR, with a few modifications from JR II, or from our own
rethinking.

JR III is a very good game and I highly recommend it. It is an extremely
creative system that is made to recreate bigger battles. Some detail is lost
in order to accommodate this design goal. However, it is still the most
realistic simulation out there. The JR III system exhibits John's design
genius in all its glory. Nevertheless, original JR will always be my true
love.

All the Best,

dean

----------
>From: "George Anderson" <george@...>
>To: <jriii@yahoogroups.com>
>Subject: Re: [jriii] Johnny Reb II
>Date: Sat, Apr 20, 2002, 1:00 PM
>

> Dean
>
> Did you ever try and lessen the effects of artillery in JRII? Would be
> interested to know if and how you did it.
>
> George
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#1160 From: "George Anderson" <george@...>
Date: Sat Apr 20, 2002 5:33 pm
Subject: Re: Johnny Reb II
belisariusjock
Send Email Send Email
 
We will have to differ on the benefits of JRIII, but thanks for the info and
I agree that the JR system whatever one you play is a great boon to
wargaming.

George

#1161 From: "norrisdarrall" <norrisdarrall@...>
Date: Sat Apr 20, 2002 5:43 pm
Subject: Original Johnny Reb
norrisdarrall
Send Email Send Email
 
I side with Dean (though there is really no right or wrong side).  I
had more fun and learned more from the Original Johnny Reb rules than
I learned from reenacting or maybe even reading.  I know that after
experiencing JR, the battle reports made a lot more sense.  I have
said before that I miss the JR arty rules.  The "to hit" role really
made a difference in how and where I deployed the guns.  I even have
a list of 12 "books" that if you had limited shelf space and only had
room for 12 books on the Civil War, I recommended these books.  The
Johnny Reb rules were number 12 on that list.  It really teaches
tactics and allows for a feel of a battle.  JRIII does too, but I had
so much fun and fond memories with JR for about 25 years, it will
always be my favorite.

Norris

#1162 From: Doug Rogers <swampbranch2@...>
Date: Sat Apr 20, 2002 6:57 pm
Subject: Re: Original Johnny Reb
swampbranch2
Send Email Send Email
 
I cut my wargaming teeth on JR( pre-version -1) learned from Mark F.
Smith( I'm not sure if he played it at Purdue or from his days in
Mannassas) and have liked JR ever since currently on JRIII.

Doug

--- norrisdarrall <norrisdarrall@...> wrote:
> I side with Dean (though there is really no right or wrong side).
> I
> had more fun and learned more from the Original Johnny Reb rules
> than
> I learned from reenacting or maybe even reading.  I know that after
>
> experiencing JR, the battle reports made a lot more sense.  I have
> said before that I miss the JR arty rules.  The "to hit" role
> really
> made a difference in how and where I deployed the guns.  I even
> have
> a list of 12 "books" that if you had limited shelf space and only
> had
> room for 12 books on the Civil War, I recommended these books.  The
>
> Johnny Reb rules were number 12 on that list.  It really teaches
> tactics and allows for a feel of a battle.  JRIII does too, but I
> had
> so much fun and fond memories with JR for about 25 years, it will
> always be my favorite.
>
> Norris
>
>


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#1163 From: "Joseph Palermo" <palermo_joseph@...>
Date: Sat Apr 20, 2002 10:08 pm
Subject: Preference for Johnny Reb II
josephpalerm...
Send Email Send Email
 
Dear Group,

I've played both and I have an opinion that may hold true for newbies to the
system.  I have both versions and played Johnny Reb II and III with other
people's miniatures.  My feelings were that JR III was interesting but I felt
more like I was in command of troops with JR II.  It really felt like if I
screwed up on a decision my little army would suffer--and believe it or not,
boys, I really got worried!  With JR III there were so many regiments on the
battlefield that I kind of got the feeling that it was Fire and Fury...which I
also have played.

Since I don't have miniatures  I needed to decide which basing to use.  Both
systems have their plusses and minuses but my preference for JR II is only for 1
reason: I just don't like the LOOK of 4 stands as a regiment.  Too little for my
tastes.  I prefer the 5 stands for JR II.  I also prefer smaller battles since I
live in Texas and many of the battles in Colorado, New Mexico, Oklahoma,
Arkansas lend themselves to the smaller system.

Of course, we all like the games because they are both elegant systems.

Cheers.

Joseph Get more from the Web.  FREE MSN Explorer download :
http://explorer.msn.com


[Non-text portions of this message have been removed]

#1164 From: "Brian Weathersby" <brian@...>
Date: Sun Apr 21, 2002 12:58 am
Subject: Re: Preference for Johnny Reb II
the89thguard
Send Email Send Email
 
I think you've captured the difference admirably.  JRII makes you a
divisional commander.  They're your troops, and it really does hurt when you get
them shot up.  JRIII makes you a corps commander, and somehow it removes some of
the impact that you're talking about.  I'm not sure how I can explain it, but
John Hill's system(s) really put you in a commander's shoes, no matter which
game is under discussion.
     While I'm not too wild about the 4 stand regiments, in all honesty I did
like increasing the size of my armies by 20% without 20% more painting.  Also,
if you want to put some of that visceral "feel" back into your battles, paint up
some casualty castings and put them down when you lose a stand.  We originally
started doing this for the JRII ammo rules, but the effect on players after a
battle when you pick up the "live" troops and leave the "dead" ones for a last
look at the battlefield could be sobering sometimes.
   ----- Original Message -----
   From: Joseph Palermo
   To: jriii@yahoogroups.com
   Sent: Saturday, April 20, 2002 5:08 PM
   Subject: [jriii] Preference for Johnny Reb II


   Dear Group,

   I've played both and I have an opinion that may hold true for newbies to the
system.  I have both versions and played Johnny Reb II and III with other
people's miniatures.  My feelings were that JR III was interesting but I felt
more like I was in command of troops with JR II.  It really felt like if I
screwed up on a decision my little army would suffer--and believe it or not,
boys, I really got worried!  With JR III there were so many regiments on the
battlefield that I kind of got the feeling that it was Fire and Fury...which I
also have played.

   Since I don't have miniatures  I needed to decide which basing to use.  Both
systems have their plusses and minuses but my preference for JR II is only for 1
reason: I just don't like the LOOK of 4 stands as a regiment.  Too little for my
tastes.  I prefer the 5 stands for JR II.  I also prefer smaller battles since I
live in Texas and many of the battles in Colorado, New Mexico, Oklahoma,
Arkansas lend themselves to the smaller system.

   Of course, we all like the games because they are both elegant systems.

   Cheers.

   Joseph Get more from the Web.  FREE MSN Explorer download :
http://explorer.msn.com


   [Non-text portions of this message have been removed]


         Yahoo! Groups Sponsor



   Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]

#1165 From: "norrisdarrall" <norrisdarrall@...>
Date: Sun Apr 21, 2002 1:55 am
Subject: Johnny Reb(s)
norrisdarrall
Send Email Send Email
 
If I go to a convention and they are playing JR, I can play.  If they
are playing JRII, I can play.  If it is JRIII, I can play.  John's
rules in any version convey the historical feel, accuracy, and
tactics of the era.  I played Dean's Seven Years War rules at South
Bend earlier this month and I felt right at home with them.  The
tactics required for that era were well placed within the framework
of my experience with Johnny Reb.  I view JR as a core system for the
rifle musket era.  You play within the tactics of the period but the
mechanics flow from John's concepts.  Dean, I recognize your great
contribution to the mechanics and value your translation into SYW.

It indicates the historical value of the over all mechanics that
allow simulations in such varied time periods.  I value JR for its
ability to teach about the period(s).  Every so often at South Bend,
I would try to do something in accordance with JR but the more rigid
tactics of the period would not allow me to.  I learned more about
the SYW by playing the game than I would have if I had just sought it
out for the joy of research.  I also learned from study during the
battle, I do not have the patience to paint SYW period.  I will just
stick to ACW and Duke's stain painting method.  I would feel
obligated to paint uniform accuracy in this period and stain painting
doesnot match the detail.  No sir.  I will just fight with Dean's
superbly painted troops.  Thanks again Dean.

If I want a monster game (all of Antietam), I will go for F&F.  But
my joy comes from a division level game with a division commander and
three or maybe four brigade commanders.  For that, you can't beat JR
in any version.

I may be just getting old.  It is possible for an old dog to learn
new tricks; but this old dog just trys to stay current with the old
ones.  John's system lets me to stay current with that old and
comfortable game system as it is applied to new eras.

Norris

#1166 From: "pjoneill74" <pjoneill74@...>
Date: Mon Apr 22, 2002 2:17 pm
Subject: Cord Wars- some AAR
pjoneill74
Send Email Send Email
 
I thought I'd cross post this here, as some of it is pertinant.

--- In acwmb@y..., "acwglenn" <acwglenn@o...> wrote:
> I was unable to attend cold wars because of illness in the family.
> This would have been my first convention. Can anyone give me a
> action report of the event overall and what I missed. How was that
> large open time Viking game? ect. Glenn

Sorry you didn't make CW, but Historicon is soon thanks to CW's late
date.
    I GM'd the Viking game, alone and with Dell Stover, from 12 to 7 on
Friday. As many of the pre-convention volunteer GMs bowed out for
various reasons, Dell had a bit of a scramble to provide figures,
terrain and continued enthusiasism and I want to applaud him and all
the last minute GMs for "hanging tough" and following through with the
game.
    The game was a pleasant diversion for a couple of family groups and
young gamers with a max of about 16 people on Friday afternoon. As the
rules used were Wrhmmr Ancient Bat., almost everyone knew them better
than I, but we all had fun.
    On Saturday morning, in Curt Daniels JRIII game, I was treated to
the, amazing and never seen by me, sight of a 5 regiment charge, each
rgmnt in attack column and the whole 5 in Brigade Column !!!
The charge took almost 25% casualties comming in but barreled through
their target.  (Shameless plug here- had the impact results been
dependent on the dice-down difference instead of an independent dice
roll, the defenders would have vaporised.)
      The chargers got hurt and ran in the ensuing moving fire phase,
but took the bad luck in stride and regrouped, came back and gave
better than they got. Scott Mingus put together a beautiful
presentation of Gettysburg's Barlows Knoll and provided a wonderfull
evening for 10 players.
      Thank you all, players and Staff for a fantastic weekend.
                               P. J. O'Neill

#1167 From: "pjoneill74" <pjoneill74@...>
Date: Tue Apr 23, 2002 1:38 am
Subject: Cold Wars '02
pjoneill74
Send Email Send Email
 
Hi all;

		 I've posted some photos of 2 of the 3 JRIII games that were run this
past weekend. I had my camera for a few minutes in the afternoon and
didn't get any pix of Curt Daniel's great Chikamauga game and that
once in a lifetime appearance of a Brigade Column made up of 5
regiments in Attack Column that plowed through our defense.
		 My thanks to Curt, Scott and all the players for a fantastic day of good
sportsmanship and comradory.

					 P.J.

#1168 From: "scottmingus" <scottmingus@...>
Date: Tue Apr 23, 2002 12:23 pm
Subject: Rivers on JRIII layouts
scottmingus
Send Email Send Email
 
For those who have asked about the very nice rivers in my miniature
wargaming layouts (noted in the pictures of my Gettysburg Barlow's
Knoll game that P. J. O'Neill posted in the YahooGroups jriii web
site), I bought the river sections from Doug Kline of Battlefield
Terrain Concepts. I then heavily lined the banks of each stream
section with various Woodland Scenics foliage, lichen and grasses
(adding to what Doug had originally done on his commercial pieces). I
then glued small twigs, additional rocks, and other items to the
banks and the stream bed to simulate fallen logs and other terrain
features commonly found around small streams.

His stream pieces work well with my Musket Miniatures stone bridges.

There are other ways of making rivers - I know that Doug Rogers had
used pieces of aluminum foil cut to shape and painted nicely to
depict rivers. Others use blue felts, clear acetate or polystyrene
(often tinted brown or blue), EZ Water from Woodland Scenics, and
other methods, including premade rubber rivers from Miniature World
Maker and Scenic Effects. Personally, I like Doug's work (especially
after modifications to build up the banks with brush and bushes). To
me, good rivers are often the key to a nice battlefield presentation,
and I have yet to find anything better than his work.

In general for JRIII gaming, I assign a +1" movement modifier to
streams and runs / brooks, and a +2" modifier to larger rivers
(depending upon historical depth and width of the river). These are
usually scenario specific, and at times, I will assign the larger
modifer to creeks and streams when evidence exists to support the
slowed movement. For example at Gettysburg, Rock Creek in places was
still quite swollen from recent rains, and there exist many
descriptions of how long it took regiments to wade (often chest deep
around Culp's Hill) the stream and reform. Hence, this gets assigned
a +2 modifier same as a river would.

Scott

#1169 From: "jrbatso" <jr.batso@...>
Date: Tue Apr 23, 2002 12:59 pm
Subject: Brigade Charge
jrbatso
Send Email Send Email
 
Hi Y'All,

Regarding the brigade charge in my game. It was and it wasn't. After
looking at the rules again, the Confederate brigade was not in a true
brigade column. In a brigade column all of the units are in line one
behind the other. So in this case, a 5 regiment brigade, that would
be a formation 4 stands wide and 5 rows deep. This gives a clear lead
unit. His formation was really two adjacent attack columns, one with
a single unit in support and the other with two units in support.
Although I am sure his intention was to be a brigade column and that
is how we resolved it. By the way in a brigade charge all units take
casulties but there is no penalty for stand loss until all regiments
have lost a stand. So if the lead unit has less figs per stand, it
could lose a stand while a support unit doesn't and the morale checks
would not use the stand loss modifier.

Thanks to all at Cold Wars who ran games and all who played in them.
It was great fun.

Curt Daniels

#1170 From: Doug Rogers <swampbranch2@...>
Date: Tue Apr 23, 2002 2:38 pm
Subject: Re: Rivers on JRIII layouts
swampbranch2
Send Email Send Email
 
I have recently added to my aluminum foil based streams and rivers a
topcoating of "Realistic Water" from Woodland Scenics, and to
strengthen the pieces I coated the back-side with "Latex Rubber" for
hte same supplier. This now makes a very flexible yet sturdy piece
that blends well with geo-hex or other base terrain.

Blue is still my favorite color for water. I know brown is more
realistic, but with blue there is no mistaking a stream for a road
... especially in pictures.

Doug

--- scottmingus <scottmingus@...> wrote:
> For those who have asked about the very nice rivers in my miniature
>
> wargaming layouts (noted in the pictures of my Gettysburg Barlow's
> Knoll game that P. J. O'Neill posted in the YahooGroups jriii web
> site), I bought the river sections from Doug Kline of Battlefield
> Terrain Concepts. I then heavily lined the banks of each stream
> section with various Woodland Scenics foliage, lichen and grasses
> (adding to what Doug had originally done on his commercial pieces).
> I
> then glued small twigs, additional rocks, and other items to the
> banks and the stream bed to simulate fallen logs and other terrain
> features commonly found around small streams.
>
> His stream pieces work well with my Musket Miniatures stone
> bridges.
>
> There are other ways of making rivers - I know that Doug Rogers had
>
> used pieces of aluminum foil cut to shape and painted nicely to
> depict rivers. Others use blue felts, clear acetate or polystyrene
> (often tinted brown or blue), EZ Water from Woodland Scenics, and
> other methods, including premade rubber rivers from Miniature World
>
> Maker and Scenic Effects. Personally, I like Doug's work
> (especially
> after modifications to build up the banks with brush and bushes).
> To
> me, good rivers are often the key to a nice battlefield
> presentation,
> and I have yet to find anything better than his work.
>
> In general for JRIII gaming, I assign a +1" movement modifier to
> streams and runs / brooks, and a +2" modifier to larger rivers
> (depending upon historical depth and width of the river). These are
>
> usually scenario specific, and at times, I will assign the larger
> modifer to creeks and streams when evidence exists to support the
> slowed movement. For example at Gettysburg, Rock Creek in places
> was
> still quite swollen from recent rains, and there exist many
> descriptions of how long it took regiments to wade (often chest
> deep
> around Culp's Hill) the stream and reform. Hence, this gets
> assigned
> a +2 modifier same as a river would.
>
> Scott
>
>


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#1171 From: "Dean & Gail West" <westlind@...>
Date: Tue Apr 23, 2002 8:43 pm
Subject: Re: Johnny Reb(s)
fusilier52
Send Email Send Email
 
Thanks Norris,
As always you are too kind. Your opinions mean much to me and you said it
all, at least as far as JR is concerned.

What a great thing we had going in Lafayette and Valpo so many years ago.
Those campaign games will always be the high point of my gaming experience,
and we did that for a pretty long time. Eight or nine years i think. Five or
six campaigns at least. We should do it again.

I'll reply at lemgth over personal email.

----------
>From: "norrisdarrall" <norrisdarrall@...>
>To: jriii@yahoogroups.com
>Subject: [jriii] Johnny Reb(s)
>Date: Sun, Apr 21, 2002, 1:55 AM
>

> If I go to a convention and they are playing JR, I can play.  If they
> are playing JRII, I can play.  If it is JRIII, I can play.  John's
> rules in any version convey the historical feel, accuracy, and
> tactics of the era.  I played Dean's Seven Years War rules at South
> Bend earlier this month and I felt right at home with them.  The
> tactics required for that era were well placed within the framework
> of my experience with Johnny Reb.  I view JR as a core system for the
> rifle musket era.  You play within the tactics of the period but the
> mechanics flow from John's concepts.  Dean, I recognize your great
> contribution to the mechanics and value your translation into SYW.
>
> It indicates the historical value of the over all mechanics that
> allow simulations in such varied time periods.  I value JR for its
> ability to teach about the period(s).  Every so often at South Bend,
> I would try to do something in accordance with JR but the more rigid
> tactics of the period would not allow me to.  I learned more about
> the SYW by playing the game than I would have if I had just sought it
> out for the joy of research.  I also learned from study during the
> battle, I do not have the patience to paint SYW period.  I will just
> stick to ACW and Duke's stain painting method.  I would feel
> obligated to paint uniform accuracy in this period and stain painting
> doesnot match the detail.  No sir.  I will just fight with Dean's
> superbly painted troops.  Thanks again Dean.
>
> If I want a monster game (all of Antietam), I will go for F&F.  But
> my joy comes from a division level game with a division commander and
> three or maybe four brigade commanders.  For that, you can't beat JR
> in any version.
>
> I may be just getting old.  It is possible for an old dog to learn
> new tricks; but this old dog just trys to stay current with the old
> ones.  John's system lets me to stay current with that old and
> comfortable game system as it is applied to new eras.
>
> Norris
>
>
>
>
>
>
>
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>
>

#1172 From: "scottmingus" <scottmingus@...>
Date: Wed Apr 24, 2002 12:22 pm
Subject: Re: Johnny Reb(s)
scottmingus
Send Email Send Email
 
One of the things that I like about the basic Johnny Reb gaming
system is the ability to adapt it rather easily for other periods. I
have for years used a variant of JRIII (house rules known as Johnny
Tremaine III) for American Revolution gaming, and the system works
rather well. I've also dabbled with using another variant (Johnny
West III) for large scale Custer / Plains Indians gaming (again house
rules). I bought a large number of unpainted Musket Minaitures
Mexican-American War figures on EBay thinking that I would develop
another variant (Juanito Mex III?) but I sold all of them when I had
my cataract surgery and retired from painting figures.

Ivor Janci had mentioned the SYW convention in Indiana to me, and
perhaps I will try to make it next year to view Dean's game.

JR is a relatively easy system to teach a new gamer, as long as you
stick to the high levels of the rules, and not dive too deeply into
the complexities and nuances of special details. Doug Rogers and I
were highly successful in teaching JRIII to many new gamers,
especially teenagers, when North Coast Wargamers was in its heyday.
We would often have our kids and their school friends involved in
gaming, and they picked up JR easily. I tried teaching other rules,
and they weren't grasped as readily.

Scott Mingus
Gettysburg - York Gamers

#1173 From: "Brian Weathersby" <brian@...>
Date: Wed Apr 24, 2002 1:31 pm
Subject: Re: Re: Johnny Reb(s)
the89thguard
Send Email Send Email
 
Your mention of a Mexican-American variant for JR is interesting.  I have
thought about doing MAW, but have not found a set of rules that I really like. 
Could you enlighten us some more, please?
   ----- Original Message -----
   From: scottmingus
   To: jriii@yahoogroups.com
   Sent: Wednesday, April 24, 2002 7:22 AM
   Subject: [jriii] Re: Johnny Reb(s)


   One of the things that I like about the basic Johnny Reb gaming
   system is the ability to adapt it rather easily for other periods. I
   have for years used a variant of JRIII (house rules known as Johnny
   Tremaine III) for American Revolution gaming, and the system works
   rather well. I've also dabbled with using another variant (Johnny
   West III) for large scale Custer / Plains Indians gaming (again house
   rules). I bought a large number of unpainted Musket Minaitures
   Mexican-American War figures on EBay thinking that I would develop
   another variant (Juanito Mex III?) but I sold all of them when I had
   my cataract surgery and retired from painting figures.

   Ivor Janci had mentioned the SYW convention in Indiana to me, and
   perhaps I will try to make it next year to view Dean's game.

   JR is a relatively easy system to teach a new gamer, as long as you
   stick to the high levels of the rules, and not dive too deeply into
   the complexities and nuances of special details. Doug Rogers and I
   were highly successful in teaching JRIII to many new gamers,
   especially teenagers, when North Coast Wargamers was in its heyday.
   We would often have our kids and their school friends involved in
   gaming, and they picked up JR easily. I tried teaching other rules,
   and they weren't grasped as readily.

   Scott Mingus
   Gettysburg - York Gamers


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#1174 From: "pjoneill74" <pjoneill74@...>
Date: Wed Apr 24, 2002 1:32 pm
Subject: MAW Rules
pjoneill74
Send Email Send Email
 
.....  Buck Surdu and Pete Panzeri's "Santa Anna Tactical Rules",
for the Mexican American War, have some similarity to JRIII but seem
geared more toward 25mm figures.
                                   P.J.

#1175 From: "Brian Weathersby" <brian@...>
Date: Wed Apr 24, 2002 2:24 pm
Subject: Re: MAW Rules
the89thguard
Send Email Send Email
 
I have both those and the "Santa Anna Skirmish" rules, but I would like to take
a look at some others before committing myself.  You're right, in that they are
written for 25mm figures, and I wasn't too wild about trying to move brigades of
individually mounted figures.  Given the straggler rules found in "SAT," they
almost have to be mounted individually.
   ----- Original Message -----
   From: pjoneill74
   To: jriii@yahoogroups.com
   Sent: Wednesday, April 24, 2002 8:32 AM
   Subject: [jriii] MAW Rules


   .....  Buck Surdu and Pete Panzeri's "Santa Anna Tactical Rules",
   for the Mexican American War, have some similarity to JRIII but seem
   geared more toward 25mm figures.
                                     P.J.


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#1176 From: "mark e thrasher" <puppetpalclem@...>
Date: Wed Apr 24, 2002 5:48 pm
Subject: Re: MAW Rules
puppetpalmitch
Send Email Send Email
 
I played the Santa Anna rules at Cold Wars in a game run by Buck and did not
like them at all. The figures were individually mounted, and any Mexican unit
that moved a reasonable distance had this long train of  individual straggler
figures which made things both confusing and frustrating.

Mark
--

On Wed, 24 Apr 2002 09:24:06
  Brian Weathersby wrote:
>I have both those and the "Santa Anna Skirmish" rules, but I would like to take
a look at some others before committing myself.  You're right, in that they are
written for 25mm figures, and I wasn't too wild about trying to move brigades of
individually mounted figures.  Given the straggler rules found in "SAT," they
almost have to be mounted individually.
>  ----- Original Message -----
>  From: pjoneill74
>  To: jriii@yahoogroups.com
>  Sent: Wednesday, April 24, 2002 8:32 AM
>  Subject: [jriii] MAW Rules
>
>
>  .....  Buck Surdu and Pete Panzeri's "Santa Anna Tactical Rules",
>  for the Mexican American War, have some similarity to JRIII but seem
>  geared more toward 25mm figures.
>                                    P.J.
>
>
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>[Non-text portions of this message have been removed]
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#1177 From: "P.J. O'Neill" <poneill@...>
Date: Wed Apr 24, 2002 6:12 pm
Subject: Re: MAW Rules
pjoneill1221
Send Email Send Email
 
I'm sure that the Mexican generals at the time found it both confusing
and frustrating also.
                                                 P.J.

mark e thrasher wrote:

>  I played the Santa Anna rules at Cold Wars in a game run by Buck and
> did not like them at all. The figures were individually mounted, and
> any Mexican unit that moved a reasonable distance had this long train
> of  individual straggler figures which made things both confusing and
> frustrating.
>
> Mark
> --
>
> On Wed, 24 Apr 2002 09:24:06
> Brian Weathersby wrote:
> >I have both those and the "Santa Anna Skirmish" rules, but I would
> like to take a look at some others before committing myself.  You're
> right, in that they are written for 25mm figures, and I wasn't too
> wild about trying to move brigades of individually mounted figures.
> Given the straggler rules found in "SAT," they almost have to be
> mounted individually.
> >  ----- Original Message -----
> >  From: pjoneill74
> >  To: jriii@yahoogroups.com
> >  Sent: Wednesday, April 24, 2002 8:32 AM
> >  Subject: [jriii] MAW Rules
> >
> >
> >  .....  Buck Surdu and Pete Panzeri's "Santa Anna Tactical Rules",
> >  for the Mexican American War, have some similarity to JRIII but
> seem
> >  geared more toward 25mm figures.
> >                                    P.J.
> >
> >
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> >
> >
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#1178 From: "Brian Weathersby" <brian@...>
Date: Wed Apr 24, 2002 7:37 pm
Subject: Re: MAW Rules
the89thguard
Send Email Send Email
 
Call me a stick in the mud, but if I'm going to play a game with a 1/30 figure
scale, then I don't want them based individually.  It's a personal preference
thing, I realize.  However, since I'm the one buying, painting, and basing the
little guys, that's my preference. :-)  Besides, I want to see what other rules
sets are out there for this period other than SAR.  I'm currently looking for an
older set of rules called A Little More Grape, Captain Bragg, put out by Frei
Korp I think.  I would certainly be interested in a modification of JR as was
mentioned earlier on the list.  What other rules are there that deal
specifically with MAW?  I have Fields of Honor, but for some reason it never
really clicked with me.
   ----- Original Message -----
   From: P.J. O'Neill
   To: jriii@yahoogroups.com
   Sent: Wednesday, April 24, 2002 1:12 PM
   Subject: Re: [jriii] MAW Rules


   I'm sure that the Mexican generals at the time found it both confusing
   and frustrating also.
                                                   P.J.

   mark e thrasher wrote:

   >  I played the Santa Anna rules at Cold Wars in a game run by Buck and
   > did not like them at all. The figures were individually mounted, and
   > any Mexican unit that moved a reasonable distance had this long train
   > of  individual straggler figures which made things both confusing and
   > frustrating.
   >
   > Mark
   > --
   >
   > On Wed, 24 Apr 2002 09:24:06
   > Brian Weathersby wrote:
   > >I have both those and the "Santa Anna Skirmish" rules, but I would
   > like to take a look at some others before committing myself.  You're
   > right, in that they are written for 25mm figures, and I wasn't too
   > wild about trying to move brigades of individually mounted figures.
   > Given the straggler rules found in "SAT," they almost have to be
   > mounted individually.
   > >  ----- Original Message -----
   > >  From: pjoneill74
   > >  To: jriii@yahoogroups.com
   > >  Sent: Wednesday, April 24, 2002 8:32 AM
   > >  Subject: [jriii] MAW Rules
   > >
   > >
   > >  .....  Buck Surdu and Pete Panzeri's "Santa Anna Tactical Rules",
   > >  for the Mexican American War, have some similarity to JRIII but
   > seem
   > >  geared more toward 25mm figures.
   > >                                    P.J.
   > >
   > >
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   > >
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   > >
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   > Service.
   > >
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   > >
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   > >
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   >
   >
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#1179 From: "coopman827" <coopman827@...>
Date: Thu Apr 25, 2002 2:12 pm
Subject: Re: MAW Rules
coopman827
Send Email Send Email
 
I am currently painting up some 15mm MAW forces and plan to use the
SAR rules for my games.  I am NOT mounting my figures individually
per the rules.  I have discussed this with some of the gamers in the
MAW group, and they told me that the SAR rules will play fine with
figures mounted on multi-man bases as long as you use casualty caps
of different colors to signify the dead castings from the straggler
castings in the unit. I see no reason why this would not work.

                                          Clay



--- In jriii@y..., "Brian Weathersby" <brian@w...> wrote:
> Call me a stick in the mud, but if I'm going to play a game with a
1/30 figure scale, then I don't want them based individually.  It's a
personal preference thing, I realize.  However, since I'm the one
buying, painting, and basing the little guys, that's my preference. :-
)  Besides, I want to see what other rules sets are out there for
this period other than SAR.  I'm currently looking for an older set
of rules called A Little More Grape, Captain Bragg, put out by Frei
Korp I think.  I would certainly be interested in a modification of
JR as was mentioned earlier on the list.  What other rules are there
that deal specifically with MAW?  I have Fields of Honor, but for
some reason it never really clicked with me.
>   ----- Original Message -----
>   From: P.J. O'Neill
>   To: jriii@y...
>   Sent: Wednesday, April 24, 2002 1:12 PM
>   Subject: Re: [jriii] MAW Rules
>
>
>   I'm sure that the Mexican generals at the time found it both
confusing
>   and frustrating also.
>                                                   P.J.
>
>   mark e thrasher wrote:
>
>   >  I played the Santa Anna rules at Cold Wars in a game run by
Buck and
>   > did not like them at all. The figures were individually
mounted, and
>   > any Mexican unit that moved a reasonable distance had this long
train
>   > of  individual straggler figures which made things both
confusing and
>   > frustrating.
>   >
>   > Mark
>   > --
>   >
>   > On Wed, 24 Apr 2002 09:24:06
>   > Brian Weathersby wrote:
>   > >I have both those and the "Santa Anna Skirmish" rules, but I
would
>   > like to take a look at some others before committing myself.
You're
>   > right, in that they are written for 25mm figures, and I wasn't
too
>   > wild about trying to move brigades of individually mounted
figures.
>   > Given the straggler rules found in "SAT," they almost have to be
>   > mounted individually.
>   > >  ----- Original Message -----
>   > >  From: pjoneill74
>   > >  To: jriii@y...
>   > >  Sent: Wednesday, April 24, 2002 8:32 AM
>   > >  Subject: [jriii] MAW Rules
>   > >
>   > >
>   > >  .....  Buck Surdu and Pete Panzeri's "Santa Anna Tactical
Rules",
>   > >  for the Mexican American War, have some similarity to JRIII
but
>   > seem
>   > >  geared more toward 25mm figures.
>   > >                                    P.J.
>   > >
>   > >
>   > >        Yahoo! Groups Sponsor
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>   > >
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>   > Service.
>   > >
>   > >
>   > >
>   > >[Non-text portions of this message have been removed]
>   > >
>   > >
>   >
>   >
>   > See Dave Matthews Band live or win a signed guitar
>   >
>   >
ttp://r.lycos.com/r/bmgfly_mail_dmb/http://win.ipromotions.com/lycos_0
20201/splash.asp
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