Dean, With all due respect, I've never heard someone so consistently insist that a particular game is "grand tactical", and then turn around and publish some...
It's funny how many house rules or interpretations are driven by the kinds of gamers you have around the table! In my old club we had one gamer whose answer to...
I also think gamers can be pretty literal...running completely out of ammo was relatively rare. We remember Scales and Little Round Top in part because it was...
It was fairly common to hold the line after running out of ammo, and recent research suggests that many times, ammo was brought up to the line to replenish...
One of the things I was toying with was having the inf/cav unit roll 2d6 to beat BMP, modified for stand loss. The more shot up and/or the more time the unit...
In friendly defense of my table mates. One of the common behaviors by almost every player in the group is that on the rare occasion where you get a out of...
I agree that it should be treated more as a 'may retire' rather than 'must retire'. In a real battle, the approaching enemy may not know that you are in short...
Nope, no need for it. If a unit is out/low on ammo, the situation usually takes care of itself. If two opposing units continue to fire at one another, one at...
We have at times played a strict semantic interpretation of the Out of Ammo rules. I don't have a rule book in front of me, but as I re-call, it reads...
As we know, this actually means short of ammo for infantry. Should there be any further effects when a unit gets a second such result before they manage to...
Ideally, I would think a segmented range table with DRM's for each weapon class at each measure of range (inches) would be the best. CLOSE 0-100y NORMAL...
So where do you stand on the new research on firefight ranges? There's several books that suggest that regardless of what weapon they were armed with, troops...
One of the points that I took away from Paul Stevenson's article is that I think there's a strong argument for having equal Close Range bands for RM's and...
Thursday's full; now let's work on getting JR games for Friday and Saturday. I may run a second game, but I will wait a few weeks to see if any time slots are...
Thanks for the tactical tip. Paul Stevenson's article probably talked me into using his range tables. I'll just say the scale is 40 yards per. Interesting...
Thanks Scott! I am planning to run a JRIII Event on Thursday as well. I am putting it in for a 6pm strt time, so it shouldn't interfere with your game. I...
I have submitted a game for Thursday at noon to open the convention. It will be a game based upon Meade's planned defense of Pipe Creek near Union Mills /...
Historically the 8th IL stayed dismounted. However in my playtesting, I have allowed the Union player to mount them if he wishes, but no one has did do to...
I was wondering if anyone could offer any explanation as to why JRiii went to 50 yards per inch, rather than staying with the 40y per from JR I & II ? You can...
Scott, Yes, Issue 25 is excellent. Monocacy is an interesting scenario and looks particularly well suited for a convention AND its within my capability to...
Scott, I had assumed that if education day got controverisal is was about using "War" games to teach people about history, decesion making, leadership, or...