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jriii · Johnny Reb (Civil War Miniature Rules)
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Messages 10839 - 10868 of 10868   Oldest  |  < Older  |  Newer >  |  Newest
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10839
Thanks for the tactical tip. Paul Stevenson's article probably talked me into using his range tables. I'll just say the scale is 40 yards per. Interesting...
jmkort
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Nov 16, 2009
1:14 am
10840
Thursday's full; now let's work on getting JR games for Friday and Saturday. I may run a second game, but I will wait a few weeks to see if any time slots are...
scottmingus
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Nov 16, 2009
2:55 am
10841
Range possibilities if using an express 40 yards per inch. RM C:2, N:5, L:10 (12ss) SB C:1+2/2+1, N:4, L:6 MLCar C:1, N:3, L:5 BLCar +2 C:1, N:4,...
jmkort
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Nov 16, 2009
5:14 pm
10842
One of the points that I took away from Paul Stevenson's article is that I think there's a strong argument for having equal Close Range bands for RM's and...
jmkort
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Nov 16, 2009
11:26 pm
10843
So where do you stand on the new research on firefight ranges? There's several books that suggest that regardless of what weapon they were armed with, troops...
Mark
markericseverin
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Nov 17, 2009
12:24 am
10844
Ideally, I would think a segmented range table with DRM's for each weapon class at each measure of range (inches) would be the best. CLOSE 0-100y NORMAL...
jmkort
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Nov 17, 2009
12:41 am
10845
this might come out better... w/ 40 yards per inch CLOSE 0-80y 1'' 2'' NORMAL 81-200y 3'' 4'' 5'' LONG 201-400y+ 6'' 7'' 8'' 9'' plus...
jmkort
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Nov 17, 2009
12:46 am
10846
So you prefer to use the longer "technical" ranges then?...
Mark
markericseverin
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Nov 17, 2009
12:33 pm
10847
As we know, this actually means short of ammo for infantry. Should there be any further effects when a unit gets a second such result before they manage to...
Andrew
ajwellard
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Nov 17, 2009
11:03 pm
10848
Nope....
jmkort
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Nov 18, 2009
12:28 am
10849
We have at times played a strict semantic interpretation of the Out of Ammo rules. I don't have a rule book in front of me, but as I re-call, it reads...
Scot
s_sgore
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Nov 18, 2009
2:24 pm
10850
Nope, no need for it. If a unit is out/low on ammo, the situation usually takes care of itself. If two opposing units continue to fire at one another, one at...
david
dglennjr
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Nov 19, 2009
1:35 am
10851
Minus one more die ?...
jmkort
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Nov 19, 2009
2:23 pm
10852
one of the rules i was toying with for my chickamauga scenario was for breechloaders and repeaters the first out of ammo roll removes the special...
corzin@...
larrymoris
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Nov 19, 2009
3:00 pm
10853
I agree that it should be treated more as a 'may retire' rather than 'must retire'. In a real battle, the approaching enemy may not know that you are in short...
david
dglennjr
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Nov 19, 2009
3:50 pm
10854
In friendly defense of my table mates. One of the common behaviors by almost every player in the group is that on the rare occasion where you get a out of...
Scot
s_sgore
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Nov 19, 2009
4:52 pm
10855
One of the things I was toying with was having the inf/cav unit roll 2d6 to beat BMP, modified for stand loss. The more shot up and/or the more time the unit...
jmkort
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Nov 19, 2009
5:03 pm
10856
It was fairly common to hold the line after running out of ammo, and recent research suggests that many times, ammo was brought up to the line to replenish...
Dean West
horseholder45
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Nov 19, 2009
6:00 pm
10857
I also think gamers can be pretty literal...running completely out of ammo was relatively rare. We remember Scales and Little Round Top in part because it was...
Mark
markericseverin
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Nov 20, 2009
1:12 am
10858
It's funny how many house rules or interpretations are driven by the kinds of gamers you have around the table! In my old club we had one gamer whose answer to...
Mark
markericseverin
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Nov 20, 2009
1:14 am
10859
Another idea is to let the ammo wagons go to the troops if desired and also let them take hits like say limbered artillery without the +3 mod....
jmkort
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Nov 20, 2009
2:49 am
10860
Dean, With all due respect, I've never heard someone so consistently insist that a particular game is "grand tactical", and then turn around and publish some...
jmkort
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Nov 20, 2009
4:43 am
10861
Amongst our game group, we've gotten to the point where we just don't play Johnny Reb games with Cavalry on both sides. In our games when both sides have...
Scot
s_sgore
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Nov 20, 2009
3:47 pm
10862
Scot: I created some updated cavalry rules a couple of years ago in conjunction with John Hill. The rule addendums handle mounted cavarly fights very...
DKline1863@...
btcterrainman
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Nov 20, 2009
3:52 pm
10863
The first thing we would do is say Cav doesn't have to counter charge if the original charge doesn't reach. Next tou could allow a unit to make a bmp roll not...
corzin@...
larrymoris
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Nov 20, 2009
4:06 pm
10864
Hi Scot, Good. Cavalry is hard to use and should not be massacred as you describe. Their moment eventually comes, but it takes a patient player not to waste...
Dean West
horseholder45
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Nov 20, 2009
7:06 pm
10865
Dean, That's sort of my point. You could hold your cavalry back patiently waiting for an opportunity to exploit, but it is relatively easy for an opponent...
Scot
s_sgore
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Nov 20, 2009
9:19 pm
10866
Scott and Dean, If you use Doug Kline's cavalry modifications. The results are much less bloody with much charging, swirling about, and reforming of cavalry....
jrbatso
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Nov 20, 2009
9:40 pm
10867
just looked up the rules in the rulebook in my rule book is the unit will counter charge if it can. not quite the same as "must" it doesn't specifically say a...
corzin@...
larrymoris
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Nov 21, 2009
4:29 pm
10868
Here is John Hill's answer on the "out of ammo" rule. Hi Scott, First of all, my congratulations on another fine issue...I particularly liked Paul Stevensons's...
scottmingus
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Nov 21, 2009
9:23 pm
Messages 10839 - 10868 of 10868   Oldest  |  < Older  |  Newer >  |  Newest
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