Thanks for the tactical tip. Paul Stevenson's article probably talked me into using his range tables. I'll just say the scale is 40 yards per. Interesting...
Thursday's full; now let's work on getting JR games for Friday and Saturday. I may run a second game, but I will wait a few weeks to see if any time slots are...
One of the points that I took away from Paul Stevenson's article is that I think there's a strong argument for having equal Close Range bands for RM's and...
So where do you stand on the new research on firefight ranges? There's several books that suggest that regardless of what weapon they were armed with, troops...
Ideally, I would think a segmented range table with DRM's for each weapon class at each measure of range (inches) would be the best. CLOSE 0-100y NORMAL...
As we know, this actually means short of ammo for infantry. Should there be any further effects when a unit gets a second such result before they manage to...
We have at times played a strict semantic interpretation of the Out of Ammo rules. I don't have a rule book in front of me, but as I re-call, it reads...
Nope, no need for it. If a unit is out/low on ammo, the situation usually takes care of itself. If two opposing units continue to fire at one another, one at...
I agree that it should be treated more as a 'may retire' rather than 'must retire'. In a real battle, the approaching enemy may not know that you are in short...
In friendly defense of my table mates. One of the common behaviors by almost every player in the group is that on the rare occasion where you get a out of...
One of the things I was toying with was having the inf/cav unit roll 2d6 to beat BMP, modified for stand loss. The more shot up and/or the more time the unit...
It was fairly common to hold the line after running out of ammo, and recent research suggests that many times, ammo was brought up to the line to replenish...
I also think gamers can be pretty literal...running completely out of ammo was relatively rare. We remember Scales and Little Round Top in part because it was...
It's funny how many house rules or interpretations are driven by the kinds of gamers you have around the table! In my old club we had one gamer whose answer to...
Dean, With all due respect, I've never heard someone so consistently insist that a particular game is "grand tactical", and then turn around and publish some...
Amongst our game group, we've gotten to the point where we just don't play Johnny Reb games with Cavalry on both sides. In our games when both sides have...
Scot: I created some updated cavalry rules a couple of years ago in conjunction with John Hill. The rule addendums handle mounted cavarly fights very...
The first thing we would do is say Cav doesn't have to counter charge if the original charge doesn't reach. Next tou could allow a unit to make a bmp roll not...
Hi Scot, Good. Cavalry is hard to use and should not be massacred as you describe. Their moment eventually comes, but it takes a patient player not to waste...
Dean, That's sort of my point. You could hold your cavalry back patiently waiting for an opportunity to exploit, but it is relatively easy for an opponent...
Scott and Dean, If you use Doug Kline's cavalry modifications. The results are much less bloody with much charging, swirling about, and reforming of cavalry....
just looked up the rules in the rulebook in my rule book is the unit will counter charge if it can. not quite the same as "must" it doesn't specifically say a...
Here is John Hill's answer on the "out of ammo" rule. Hi Scott, First of all, my congratulations on another fine issue...I particularly liked Paul Stevensons's...