... The July 2004 JROBOTS Challenge (July 4th-31st 2004) starts now http://jrobots.sf.net Remember that you can send your robots even during the challenge, so ...
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Jul 27, 2004 1:04 am
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I've introduced some minor changes to my local Arena, in order to simplify the debugging process and to improve the visibility of the details of the game. This...
From: "cosiniri" Sent: Tuesday, July 27, 2004 3:07 AM Subject: [javajousters] My Arena ... Thank you very much! Some of the features are very interesting and I...
Good changes. Frankly I like the smaller bar of health the best :) Also the matches are much faster. ... From: Leonardo Boselli [mailto:boselli@...] Sent:...
The July 2004 JROBOTS Challenge reached its end. The official results and more comments will be published on wednesday, August 4th http://jrobots.sf.net The...
Even this month the number of matches played was very low, especially in the Cadets' League. There is not much to say because all the strongest jrobots in the...
I am sure people here have discussed before the boucing between the two leagues. Few robots which belong neither here nor there (for more than a month) keep...
All the long timers & veterans out there... Is anyone using iterative techniques to improve targeting? It seems to improve however not as much as I expected. ...
... I'm not quite sure what you mean by "iterative" in this context. Do you mean iterative design/coding, or an iterative algorithm, or something else? ... ...
From: Alan Lund Sent: Tuesday, August 03, 2004 6:59 PM Subject: Re: [javajousters] Questions... ... Well, from a certain point of view I'm very proud of that,...
... I'm also not sure what you mean with iterative techniques here... However, as far as i can remember, i'm using an iterative function to estimate the flight...
... Just noticed i badly abused the word "think" in this sentence :-) , what i meant is that he gave several hints, and you should think thoroughly about them....
... I won't be sharing IonStorm (or suggest that you share KillerBees). I was thinking more along the lines of what Leo suggested: A possibility could be a...
Alan, Sorry for missing your name. And thanks for the obfuscation program.' Personally I wouldn't also like that you or Caos or others to open up the code. ...
Leo, There are few things I propose we should get in the API to allow novices a better jumpstart and write fewer code. Allow function to track the actual...
I think I was unintentionally vague. I meant iteratively (iterative algorithm) improving the estimated target location. ... them, and find that they don't work...
... Then yes, an iterative algorithm is useful. Consider a simple example. The target is 600 m away moving straight towards you in a straight line at 30 m/s....
Thanks for the detailed analysis. ... Could be NN too. I like GP because it finally gives you a program which can be analyzed. I plan to run it in a pool of...
From: "Angsuman Chakraborty" Sent: Thursday, August 05, 2004 11:58 AM Subject: RE: [javajousters] Re: Mixed answers: Few proposals for API enhancement ... The...
Alan wrote: So far, there has not been a lot of secret sharing from the experts. In some ways I would love to explain some of the things I did, and to hear...
... enjoyment (and frustration!) of the game is figuring this stuff out for yourself. True. But then it is also interesting to take the game to a different...
... It's even more surprising for me that its brother CounterStrike has a source ONE LINE LONG! Sometimes very trivial jrobots can perform better that more...
Mensaje> Your english looks pretty good so far as my knowledge of english stands. Perhaps the result is not so bad... but my problem is the time I waste...
... to ... I have been experimenting at home with a genetic targeting algorithm but i have not released any robot using it. The main problem for me was that...
Mensaje> Why are you working in several bots? If your goal is "stand on the shoulder of giants", I recommend you to concentrate, and to work hard just with one...
... source ONE LINE LONG! I have updated CounterStrike now to be bigger than one line. Counterstrike2 is most like the original CounterStrike with just a...
... I agree. Also as you mentioned the 20 KB limit is killing for this effort. We need a leaner AI engine for these purposes. Thanks for the ideas and the good...