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Messages 384 - 413 of 833   Oldest  |  < Older  |  Newer >  |  Newest
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384
... things ... I already checked... cannon() don't work :) I am not sure if scan() works, but from looking at JJRobots code it will and it should! That way one...
assassa
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Sep 1, 2003
7:59 am
385
From: "Sean McBeth" Sent: Sunday, August 31, 2003 5:51 AM Subject: Re: [javajousters] food for thought ... Well, send to the left the bots with odd ID, the...
Leonardo Boselli
javajousters
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Sep 1, 2003
4:09 pm
386
... I found the scan() thing a while ago. I had hoped, at the time, that cannon() had a similar problem, and thought I would create a "joke" robot that...
Alan Lund
zeke3099
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Sep 2, 2003
1:46 pm
387
... It does work, and I have tried triangulation with IonStorm (though I do not currently use it). So long as you have two robots with different enough angles...
Alan Lund
zeke3099
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Sep 2, 2003
1:51 pm
388
... Actually, it does need to be 1.0, since the actual_speed() refers to the distance covered in one second. If you used another value, some JJVector methods...
Alan Lund
zeke3099
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Sep 2, 2003
2:00 pm
389
... was ... robots ... I am using this in team mode... Actually maximum you can reach is 120m/s (if you go corner to corner and start with 15m/s) -Andrew-...
assassa
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Sep 3, 2003
5:08 am
390
From: "Alan Lund" Sent: Tuesday, September 02, 2003 3:43 PM Subject: Re: [javajousters] Re: food for thought ... Well, I discover now this unexpected "feature"...
Leonardo Boselli
javajousters
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Sep 3, 2003
1:55 pm
391
... if(std[id] >>= 100) return 0; I hope you meant if(std[id] >= 100) return 0; Right? ... Well, we need a clear decision here. If hyperspeeds are going to be...
Alan Lund
zeke3099
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Sep 3, 2003
2:46 pm
392
... [snip] No, I am not in touch with bohan, but watching bohan early version gave me hyperspeed hints... so discovery goes to bohan. Here is what I think...
assassa
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Sep 3, 2003
3:52 pm
393
From: "Alan Lund" Sent: Wednesday, September 03, 2003 4:42 PM Subject: Re: [javajousters] max speed (other grouped answers) ... In my archived post I have...
Leonardo Boselli
javajousters
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Sep 4, 2003
4:25 pm
394
The September 2003 JROBOTS Challenge starts now. Remember that you can send your robots even in the course of the challenge. To read the results in real-time...
Leonardo Boselli
javajousters
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Sep 6, 2003
11:44 am
395
hello, i had problems for a long time with my bot and its weird behavior concerning its movements (this is why it's still in a early stage, and not very...
psycle_bohan
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Sep 6, 2003
10:28 pm
396
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the javajousters group. File :...
javajousters@yahoogro...
Send Email
Sep 6, 2003
10:36 pm
397
hi, about the way the robots turn, i'm still not sure how it works... for example, if the robot currently moves at 15m/s to the east and we ask it to turn...
psycle_bohan
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Sep 8, 2003
12:12 pm
398
hello, since i made a call to this method in only one place of my bot, i'll just use a work around in my code so that nobody has to get a updated applet for...
psycle_bohan
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Sep 8, 2003
12:13 pm
399
... It will turn in one simulator step, so long as your speed is at most 15 m/s. This is not very realistic, but it's the way the game works. -- Alan...
Alan Lund
zeke3099
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Sep 8, 2003
1:26 pm
400
... First of all, news: New screenshots of GUN-TACTYX (my CROBOTS-like game with QUAKE3-style graphics) are available at http://apocalyx.sourceforge.net You...
Leonardo Boselli
javajousters
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Sep 8, 2003
4:38 pm
401
***************************************************************** I am very impressed by JRobot competition and all efforts made to make JRobot challenge so...
a1rex2003
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Sep 8, 2003
5:03 pm
402
From: "a1rex2003" Sent: Monday, September 08, 2003 7:02 PM Subject: [javajousters] New Prizes for new players ... I really appreciate your initiative and I...
Leonardo Boselli
javajousters
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Sep 9, 2003
3:37 pm
403
... The main idea is to reward newcomers. Old guys are champions anyway!) I recognize that this prizes have a shortcoming of not rewarding active players but...
a1rex2003
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Sep 9, 2003
6:29 pm
404
Finally, all the people interested can download (for free) GUN-TACTYX, the CROBOTS-like game with QUAKE3-style graphics http://apocalyx.sourceforge.net The...
Leonardo Boselli
javajousters
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Sep 10, 2003
2:16 pm
405
... The results of the September 2003 JROBOTS Challenge are available on the Challanges Page http://www.cfxweb.net/~jrobots/jjr_contests.shtml Finally we have...
Leonardo Boselli
javajousters
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Sep 27, 2003
4:51 pm
406
The October 2003 JROBOTS Challenge starts now http://jrobots.cfxweb.net Remember that you can send your robots in the course of the challenge, so you're never...
Leonardo Boselli
javajousters
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Oct 4, 2003
2:00 pm
407 hats303
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Oct 25, 2003
8:10 am
408
I'm the author of Starkle, a surprisingly effective bot. I've worked on it since the original and improved it somewhat. I'd like to release the source code...
hats303
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Oct 25, 2003
8:30 am
409
***** During the next week a new JROBOTS SDK is going to be available on the downloads page. It contains a lot of improvements made by Samuel (the same Samuel...
Leonardo Boselli
javajousters
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Oct 25, 2003
5:40 pm
410
... <boselli@u...> wrote: ... The good news: The prize for new player who wins Single competition is rolled over to November challenge. Even better news: The...
a1rex2003
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Oct 25, 2003
6:47 pm
411
... Congratulation! Your robot was a great, star shining surprise to Robots' Arena. ... Unfortunately, from past experience we know that people simply copy the...
a1rex2003
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Oct 30, 2003
2:44 pm
412
The JROBOTS SDK 4.0 alpha is now available. You can download it from the Downloads Page http://www.cfxweb.net/~jrobots/downloads.shtml Send us any comment or...
Leonardo Boselli
javajousters
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Oct 31, 2003
4:22 pm
413
... I've pretty well decided it's a Bad Idea. The original Starkle utterly surprised me by rising to vetrean status, but it wouldn't have stayed there without...
hats303
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Nov 1, 2003
6:59 am
Messages 384 - 413 of 833   Oldest  |  < Older  |  Newer >  |  Newest
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