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intvprog · Intellivision Programmers

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Group Information

  • Members: 305
  • Category: Classic Games
  • Founded: Apr 17, 1999
  • Language: English
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Hello all, I posted this in the AtariAge forum and I wanted to share it here too. It is an adaptation of Bresenham's Algorithm to drawing circles, translated...
2 Aug 15, 2012
12:06 pm

David Harley
dharley5
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I finally talked myself into backing the ouya console on kickstarter: http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console (still...
2 Aug 8, 2012
5:10 pm

Joe Zbiciak
intvnut
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Hello, I am trying to run JZintv in Ubuntu using the GElide frontend and while it loads the roms on the emulator page when I click on a game to play, it gives...
1 Aug 3, 2012
2:12 pm

jdog514
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I don't generally like spamming the list, but since all or most of us have aging Intellivisions, I thought I'd let everyone know: I have a box of shiny, new...
5 Jul 31, 2012
9:44 am

a_chevallier
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Hello, I have been using JZintv for a while now and everything worked till a few days ago and now I receive JZintv command not found. I have retried the...
2 Jul 30, 2012
3:26 pm

Shawn Holwegner
shawnholwegner
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Hello: Are macro array variables indexed or associative? I mean, if I wanted to do this: ; ------------ ; Define macro MACRO foo(idx) var[%idx%] EQU 0 ENDM ...
3 Jul 14, 2012
5:10 pm

DZ-Jay
dzfoo
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Joe, I thought you might like to see a 21 decle version of your square root algorithm. It is designed to fit exactly in the space the EXEC uses for its square...
8 May 25, 2012
4:09 pm

DZ-Jay
dzfoo
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All, I just posted a somewhat lengthy description of how sqrt.asm in SDK-1600 works over at AtariAge. If you're curious, go read it here: ...
17 May 23, 2012
11:04 pm

Carl Mueller
lardlad48081
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Hello: I'm rummaging through the oldest parts of my game code to see if, being more experienced now, I can optimize any of them. I came across the code I...
21 May 23, 2012
8:47 am

DZ-Jay
dzfoo
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Joe - When I recently started using the colored square libraries, I found there were two copies of a routine called PIXELCLIP. I had to comment out the one in...
1 May 22, 2012
4:22 pm

catsfolly1234
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I wrote up a quick and dirty C program to simulate many millions of tics of weather movement across the Utopia map, to see if there are any biases inherent ...
3 May 21, 2012
4:52 pm

DZ-Jay
dzfoo
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Hello: I want to check a value between 0 and (Max - 1). I could do: ; R0 = Val TSTR R0 BMI @@__break CMPI #MAX, R0 BGE @@__break ; Pass... However, I...
17 May 19, 2012
5:16 pm

DZ-Jay
dzfoo
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Hello: While testing my game, I noticed that on very intense and fast levels, the screen "blanks" out for a single frame sporadically during game play. This...
14 May 17, 2012
11:11 am

Joe Zbiciak
intvnut
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All, I was trying to optimize the memory allocation routine in IntyOS. The problem is that I'm not very satisfied with the new (complicated) version which is...
3 May 14, 2012
9:11 pm

a_chevallier
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Hello: I think I know the answer to this one already: is there an instruction like "JR" but that jumps to a register and enables interrupts at once? There's...
3 May 11, 2012
9:32 am

DZ-Jay
dzfoo
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Hello everybody this is my first post, I'm extremely new to programming for the Intellivision. I got into it after my buddy made a couple games for the Atari...
2 May 11, 2012
8:59 am

DZ-Jay
dzfoo
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Joe, You once mentioned that a last-ditch optimization you applied to Space Patrol was to wrap some procedures in some way that will then look like a procedure...
4 May 6, 2012
2:45 pm

DZ-Jay
dzfoo
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Hello: I want to open a discussion suggested by Carl on what tools people use to compose their game media assets. Hopefully we can learn from each other and...
11 May 5, 2012
6:56 pm

Phil Lewis
peege_13
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This is probably a silly question, but what is the easiest way to automatically pass several .sym files to jzIntv? It seems like only the last one is taken...
8 May 4, 2012
1:05 pm

a_chevallier
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Ok, so I spent a couple days reverse engineering Utopia. I now know pretty much how it all works, and now you can find out too. Here's some highlights, in ...
13 May 2, 2012
2:55 am

Ryan Kinnen
ryankinnen
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Hello: I've been working all weekend trying to get this effect look good. It's intended to serve as a transition between screens, and the white halo is to...
3 Apr 29, 2012
10:01 pm

david jolly
jolly.dave...
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Joe, I was wondering if I could put comments in a debugger "script" that is called withe the --file argument? It seems to ignore anything after a semi-colon...
5 Apr 28, 2012
4:29 pm

DZ-Jay
dzfoo
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Hello, I want to compute the radius of a circle automatically, given its origin, so as to guarantee that it will cover the entire screen. The most obvious...
13 Apr 28, 2012
9:29 am

DZ-Jay
dzfoo
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Joe, The following code is from the Cart.mac macro file. Can you tell what it does, please? I'm just curious to understand why it is writing to ROM: ORG...
4 Apr 27, 2012
2:39 pm

Joe Zbiciak
intvnut
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Hello: After yesterday's thread on drawing a circle, I was determined that I wanted the fade-out effect to be circular (straight lines are so démodé :)....
1 Apr 26, 2012
11:41 am

DZ-Jay
dzfoo
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Hello: I wrote a routine to draw circles. Currently, it draws using whole cards on the BACKTAB, so it's a rather "chunky" circle. This is fine for what I...
14 Apr 25, 2012
3:23 pm

DZ-Jay
dzfoo
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Hello: This is probably a stupid question (and more stupid reasons are behind it) but, is there a way to have the debugger signal that an attempt was made to...
7 Apr 25, 2012
12:07 pm

DZ-Jay
dzfoo
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All, Willy and Carl are publishing some new Intellivision homebrews under the "Elektronite&quot; banner. You can check them out here: ...
17 Apr 24, 2012
6:14 am

William Moeller
willy_in_japan
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Hello all! I've created a channel on Vimeo to promote the upcoming Christmas Carol game. There I will post trailers and other videos to showcase the game. You...
1 Apr 22, 2012
12:57 pm

DZ-Jay
dzfoo
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Hello all! The third installment in the Christmas Carol teaser series is ready! I call this one, "Snowman&#39;s Gambit - Part I." You can view it here: ...
1 Apr 21, 2012
5:41 pm

DZ-Jay
dzfoo
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