Hello all, I posted this in the AtariAge forum and I wanted to share it here too. It is an adaptation of Bresenham's Algorithm to drawing circles, translated...
I finally talked myself into backing the ouya console on kickstarter: http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console (still...
Hello, I am trying to run JZintv in Ubuntu using the GElide frontend and while it loads the roms on the emulator page when I click on a game to play, it gives...
I don't generally like spamming the list, but since all or most of us have aging Intellivisions, I thought I'd let everyone know: I have a box of shiny, new...
Hello, I have been using JZintv for a while now and everything worked till a few days ago and now I receive JZintv command not found. I have retried the...
Hello: Are macro array variables indexed or associative? I mean, if I wanted to do this: ; ------------ ; Define macro MACRO foo(idx) var[%idx%] EQU 0 ENDM ...
Joe, I thought you might like to see a 21 decle version of your square root algorithm. It is designed to fit exactly in the space the EXEC uses for its square...
Hello: I'm rummaging through the oldest parts of my game code to see if, being more experienced now, I can optimize any of them. I came across the code I...
Joe - When I recently started using the colored square libraries, I found there were two copies of a routine called PIXELCLIP. I had to comment out the one in...
I wrote up a quick and dirty C program to simulate many millions of tics of weather movement across the Utopia map, to see if there are any biases inherent ...
Hello: I want to check a value between 0 and (Max - 1). I could do: ; R0 = Val TSTR R0 BMI @@__break CMPI #MAX, R0 BGE @@__break ; Pass... However, I...
Hello: While testing my game, I noticed that on very intense and fast levels, the screen "blanks" out for a single frame sporadically during game play. This...
All, I was trying to optimize the memory allocation routine in IntyOS. The problem is that I'm not very satisfied with the new (complicated) version which is...
Hello: I think I know the answer to this one already: is there an instruction like "JR" but that jumps to a register and enables interrupts at once? There's...
Hello everybody this is my first post, I'm extremely new to programming for the Intellivision. I got into it after my buddy made a couple games for the Atari...
Joe, You once mentioned that a last-ditch optimization you applied to Space Patrol was to wrap some procedures in some way that will then look like a procedure...
Hello: I want to open a discussion suggested by Carl on what tools people use to compose their game media assets. Hopefully we can learn from each other and...
This is probably a silly question, but what is the easiest way to automatically pass several .sym files to jzIntv? It seems like only the last one is taken...
Ok, so I spent a couple days reverse engineering Utopia. I now know pretty much how it all works, and now you can find out too. Here's some highlights, in ...
Hello: I've been working all weekend trying to get this effect look good. It's intended to serve as a transition between screens, and the white halo is to...
Joe, I was wondering if I could put comments in a debugger "script" that is called withe the --file argument? It seems to ignore anything after a semi-colon...
Hello, I want to compute the radius of a circle automatically, given its origin, so as to guarantee that it will cover the entire screen. The most obvious...
Joe, The following code is from the Cart.mac macro file. Can you tell what it does, please? I'm just curious to understand why it is writing to ROM: ORG...
Hello: After yesterday's thread on drawing a circle, I was determined that I wanted the fade-out effect to be circular (straight lines are so démodé :)....
Hello: I wrote a routine to draw circles. Currently, it draws using whole cards on the BACKTAB, so it's a rather "chunky" circle. This is fine for what I...
Hello: This is probably a stupid question (and more stupid reasons are behind it) but, is there a way to have the debugger signal that an attempt was made to...
Hello all! I've created a channel on Vimeo to promote the upcoming Christmas Carol game. There I will post trailers and other videos to showcase the game. You...
Hello all! The third installment in the Christmas Carol teaser series is ready! I call this one, "Snowman39;s Gambit - Part I." You can view it here: ...