Thanks dZ. Mission accomplished. John ________________________________ From: DZ-Jay <dz@...> To: intvprog@yahoogroups.com Sent: Mon, March 14, 2011...
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John Doherty
johnwadoherty
Mar 14, 2011 9:20 pm
I've attached the first beta version of the demo of my Caves of Kroz intellivision game. I've only tested it on my operating systems (Vista and XP) using the...
6681
John Doherty
johnwadoherty
Mar 15, 2011 3:29 am
Please disregard the last attachment. It was an older version of the demo that does not work properly. This attachment contains the proper rom. John...
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Carl Mueller
lardlad48081
Mar 15, 2011 2:25 pm
Is there a version of the Intellicart loader that supports ROM files? To: intvprog@yahoogroups.com From: johnwadoherty@... Date: Mon, 14 Mar 2011 20:29:47...
6683
Joe Zbiciak
intvnut
Mar 15, 2011 3:32 pm
Carl, Ironically, none that I know of, despite the fact .ROM is the actual wire format for the Intellicart. You may be able to get it to load by doing this: ...
6684
John Doherty
johnwadoherty
Mar 15, 2011 3:55 pm
Included is a .bin version of the game. In future releases I'll include both .rom and .bin files. John ________________________________ From: Joe Zbiciak...
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Rick Reynolds
rickreynolds_se
Mar 15, 2011 4:01 pm
John, I love this kind of game! I hope you'll be able to finish it and/or get it put onto a cart. I've been doing a lot of playing in Old Skool High on my...
6686
John Doherty
johnwadoherty
Mar 15, 2011 4:11 pm
Thanks Rick. Caves was truly fun to make and really a great programming experience. I plan on making 32 levels, but it will have to wait a few ...
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DZ-Jay
dzfoo
Mar 17, 2011 8:58 am
... John, Works fine in the Mac OS X version of jzIntv. It looks great, too! I only played it for a bit, without reading the manual and without knowing what...
6688
John Doherty
johnwadoherty
Mar 17, 2011 3:22 pm
Thanks for the input DZ! The white transporters actually do redraw the screen. They're there as the official level 'reset39;, other than walking through the door...
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DZ-Jay
dzfoo
Mar 17, 2011 6:41 pm
John, Is there a specific reason why you need to redraw the entire screen, instead of, say, resetting sprites and certain items? -- Sent remotely from my iPod;...
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John Doherty
johnwadoherty
Mar 17, 2011 7:28 pm
The levels are just a 12x20 matrix of decles (except the doors, keys and bits of crown). I don't keep track of the objects attributes other than their initial ...
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DZ-Jay
dzfoo
Mar 17, 2011 7:34 pm
... Are you using Color Stack mode? I had that problem before using that mode, and it was due to the bus being asserted when a BUSQ interrupt arrives in the...
6692
JD
johnwadoherty
Mar 17, 2011 7:54 pm
... No. I'm not using the Color Stack mode. However, experience is telling me that it must be related to a conflict with the interrupt. I have not delved at...
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Joe Zbiciak
intvnut
Mar 17, 2011 9:31 pm
John, Another common cause is too many non-interruptible instructions in a row (ie. shifts, MVOs, PSHRs). This is independent of whether you have interrupts ...
6694
John Doherty
johnwadoherty
Mar 17, 2011 9:39 pm
Thanks Joe -- That's highly possible. I39;ll look at it tonight and see if a few NOPs might solve the problem. John ________________________________ From: Joe...
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Joe Zbiciak
intvnut
Mar 17, 2011 11:30 pm
John, If you bring up your game in jzIntv's debugger and enable history logging, it'll let you know when it detects long-running non-interruptible sequences....
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David Harley
dharley5
Mar 17, 2011 11:43 pm
Joe, do you have all the debug commands documented and maybe commented? I do not see it with my jzIntv install. Thanks!...
6697
Joe Zbiciak
intvnut
Mar 17, 2011 11:54 pm
David, Just type ? at a debugger prompt. --Joe -- We sell Spatulas, and that's all! http://spatula-city.org/~im14u2c/ http://sdk-1600.spatula-city.org/ ...
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a_chevallier
Mar 18, 2011 12:11 am
Here's a rather interesting article explaining how original Intellivision source code was archived in a non-standard 5 1/4-inch disk format after Mattel...
6699
a_chevallier
Mar 18, 2011 12:29 am
... disk Ok, that was a non-standard "8-inch" format, not 5 1/4. My bad. -- A....
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John Doherty
johnwadoherty
Mar 18, 2011 2:51 am
Problem solved, and it was what you thought, Joe. It was caused by a series of MVOs I'd set up to zero-out a bunch of veriables at the start of the level. I...
6701
Joe Zbiciak
intvnut
Mar 18, 2011 3:14 am
I actually own an 8" drive. I lent it to Tim Lindner who was going to use it with a Catweasel (if memory serves) to archive some other old 8" floppies. I ...
6702
Shawn Holwegner
shawnholwegner
Mar 18, 2011 3:19 am
... Finally, somewhere I can contribute! The CatWeasel uses its own system to read/write any data, so even if we can't 'use' it now, a sector by sector copy...
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Joe Zbiciak
intvnut
Mar 18, 2011 5:02 am
That's pretty much what I was thinking. If we can get filesystem images, then at least we've preserved the data even if we can't interpret it yet. And given ...
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Joe Zbiciak
intvnut
Mar 18, 2011 5:05 am
Ok, I admit I hadn't read the article earlier. (It being St. Patty's Day, I may've been, erm, preoccupied.) It *sounds* like Keith & co. got everything moved...
6705
DZ-Jay
dzfoo
Mar 18, 2011 8:54 am
... Oh, I've find out that it is invaluable. And now the debugger has a ton of features that make things even easier, like automatic symbol expansion. You...
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Ed Thwaites
ed_thwaites
Mar 18, 2011 4:21 pm
Unrelated to the archiving process, just a bit of nostalgia. The last time I saw an 8" floppy drive was 1983. My buddy's dad had a dual 8-inch drive setup on...
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JD
johnwadoherty
Mar 22, 2011 7:01 pm
What's the best way to set up a non-sequential set of values as branch conditions? For instance, when using a counter, I want the program to branch to ...
6708
Joe Zbiciak
intvnut
Mar 22, 2011 7:46 pm
You could do something like this: MVII #@@tbl, R4 B @@first @@tbl: DECLE 1, @@ChoosePoison DECLE 2, @@LoadScreenShake DECLE 3, @@WiggleMan DECLE...