Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

intvprog · Intellivision Programmers

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 305
  • Category: Classic Games
  • Founded: Apr 17, 1999
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Messages

Advanced
Messages Help
Messages 6679 - 6708 of 8060   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
6679 John Doherty
johnwadoherty Send Email
Mar 14, 2011
9:06 pm
Thanks dZ. Mission accomplished. John ________________________________ From: DZ-Jay <dz@...> To: intvprog@yahoogroups.com Sent: Mon, March 14, 2011...
6680 John Doherty
johnwadoherty Send Email
Mar 14, 2011
9:20 pm
I've attached the first beta version of the demo of my Caves of Kroz intellivision game. I've only tested it on my operating systems (Vista and XP) using the...
6681 John Doherty
johnwadoherty Send Email
Mar 15, 2011
3:29 am
Please disregard the last attachment. It was an older version of the demo that does not work properly. This attachment contains the proper rom. John...
6682 Carl Mueller
lardlad48081 Send Email
Mar 15, 2011
2:25 pm
Is there a version of the Intellicart loader that supports ROM files? To: intvprog@yahoogroups.com From: johnwadoherty@... Date: Mon, 14 Mar 2011 20:29:47...
6683 Joe Zbiciak
intvnut Send Email
Mar 15, 2011
3:32 pm
Carl, Ironically, none that I know of, despite the fact .ROM is the actual wire format for the Intellicart. You may be able to get it to load by doing this: ...
6684 John Doherty
johnwadoherty Send Email
Mar 15, 2011
3:55 pm
Included is a .bin version of the game. In future releases I'll include both .rom and .bin files. John ________________________________ From: Joe Zbiciak...
6685 Rick Reynolds
rickreynolds_se Send Email
Mar 15, 2011
4:01 pm
John, I love this kind of game! I hope you'll be able to finish it and/or get it put onto a cart. I've been doing a lot of playing in Old Skool High on my...
6686 John Doherty
johnwadoherty Send Email
Mar 15, 2011
4:11 pm
Thanks Rick. Caves was truly fun to make and really a great programming experience. I plan on making 32 levels, but it will have to wait a few ...
6687 DZ-Jay
dzfoo Send Email
Mar 17, 2011
8:58 am
... John, Works fine in the Mac OS X version of jzIntv. It looks great, too! I only played it for a bit, without reading the manual and without knowing what...
6688 John Doherty
johnwadoherty Send Email
Mar 17, 2011
3:22 pm
Thanks for the input DZ! The white transporters actually do redraw the screen. They're there as the official level 'reset&#39;, other than walking through the door...
6689 DZ-Jay
dzfoo Send Email
Mar 17, 2011
6:41 pm
John, Is there a specific reason why you need to redraw the entire screen, instead of, say, resetting sprites and certain items? -- Sent remotely from my iPod;...
6690 John Doherty
johnwadoherty Send Email
Mar 17, 2011
7:28 pm
The levels are just a 12x20 matrix of decles (except the doors, keys and bits of crown). I don't keep track of the objects attributes other than their initial ...
6691 DZ-Jay
dzfoo Send Email
Mar 17, 2011
7:34 pm
... Are you using Color Stack mode? I had that problem before using that mode, and it was due to the bus being asserted when a BUSQ interrupt arrives in the...
6692 JD
johnwadoherty Send Email
Mar 17, 2011
7:54 pm
... No. I'm not using the Color Stack mode. However, experience is telling me that it must be related to a conflict with the interrupt. I have not delved at...
6693 Joe Zbiciak
intvnut Send Email
Mar 17, 2011
9:31 pm
John, Another common cause is too many non-interruptible instructions in a row (ie. shifts, MVOs, PSHRs). This is independent of whether you have interrupts ...
6694 John Doherty
johnwadoherty Send Email
Mar 17, 2011
9:39 pm
Thanks Joe -- That's highly possible. I&#39;ll look at it tonight and see if a few NOPs might solve the problem. John ________________________________ From: Joe...
6695 Joe Zbiciak
intvnut Send Email
Mar 17, 2011
11:30 pm
John, If you bring up your game in jzIntv's debugger and enable history logging, it'll let you know when it detects long-running non-interruptible sequences....
6696 David Harley
dharley5 Send Email
Mar 17, 2011
11:43 pm
Joe, do you have all the debug commands documented and maybe commented? I do not see it with my jzIntv install. Thanks!...
6697 Joe Zbiciak
intvnut Send Email
Mar 17, 2011
11:54 pm
David, Just type ? at a debugger prompt. --Joe -- We sell Spatulas, and that's all! http://spatula-city.org/~im14u2c/ http://sdk-1600.spatula-city.org/ ...
6698 a_chevallier Send Email Mar 18, 2011
12:11 am
Here's a rather interesting article explaining how original Intellivision source code was archived in a non-standard 5 1/4-inch disk format after Mattel...
6699 a_chevallier Send Email Mar 18, 2011
12:29 am
... disk Ok, that was a non-standard "8-inch" format, not 5 1/4. My bad. -- A....
6700 John Doherty
johnwadoherty Send Email
Mar 18, 2011
2:51 am
Problem solved, and it was what you thought, Joe. It was caused by a series of MVOs I'd set up to zero-out a bunch of veriables at the start of the level. I...
6701 Joe Zbiciak
intvnut Send Email
Mar 18, 2011
3:14 am
I actually own an 8" drive. I lent it to Tim Lindner who was going to use it with a Catweasel (if memory serves) to archive some other old 8" floppies. I ...
6702 Shawn Holwegner
shawnholwegner Send Email
Mar 18, 2011
3:19 am
... Finally, somewhere I can contribute! The CatWeasel uses its own system to read/write any data, so even if we can't 'use' it now, a sector by sector copy...
6703 Joe Zbiciak
intvnut Send Email
Mar 18, 2011
5:02 am
That's pretty much what I was thinking. If we can get filesystem images, then at least we've preserved the data even if we can't interpret it yet. And given ...
6704 Joe Zbiciak
intvnut Send Email
Mar 18, 2011
5:05 am
Ok, I admit I hadn't read the article earlier. (It being St. Patty's Day, I may've been, erm, preoccupied.) It *sounds* like Keith & co. got everything moved...
6705 DZ-Jay
dzfoo Send Email
Mar 18, 2011
8:54 am
... Oh, I've find out that it is invaluable. And now the debugger has a ton of features that make things even easier, like automatic symbol expansion. You...
6706 Ed Thwaites
ed_thwaites Send Email
Mar 18, 2011
4:21 pm
Unrelated to the archiving process, just a bit of nostalgia. The last time I saw an 8" floppy drive was 1983.  My buddy's dad had a dual 8-inch drive setup on...
6707 JD
johnwadoherty Send Email
Mar 22, 2011
7:01 pm
What's the best way to set up a non-sequential set of values as branch conditions? For instance, when using a counter, I want the program to branch to ...
6708 Joe Zbiciak
intvnut Send Email
Mar 22, 2011
7:46 pm
You could do something like this: MVII #@@tbl, R4 B @@first @@tbl: DECLE 1, @@ChoosePoison DECLE 2, @@LoadScreenShake DECLE 3, @@WiggleMan DECLE...
Messages 6679 - 6708 of 8060   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help