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Messages 5513 - 5542 of 5602   Oldest  |  < Older  |  Newer >  |  Newest
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5513
We have added a difficulty option to our sports game Reflex to allow for beginning and advanced players. Come play the new version at ...
Dan
TameTame
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Jan 7, 2009
6:17 pm
5514
Any of you guys ever thought about packaging these games up as "retro" games for the iPhone? I've been writing iPhone apps for the past few months and have 2...
Kyle Davis
kyledavis25
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Jan 7, 2009
6:34 pm
5515
Don't forget the Google G1 smartphone, running Android. I know that applications are running something similar to J2ME, but it is a Linux OS under the...
code_masseur
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Jan 7, 2009
7:47 pm
5516
Happy new year!   Does anybody know where I can find Joe´s ADSR? It seems to me I´ve searched every single page out there.   Thanks in advance, Paulo. ...
Paulo Noronha
pnoronha@...
Send Email
Jan 12, 2009
11:26 pm
5517
Well, this game is totally appropriate for me.... I am currently living in Ontario where we have a ton of snow. I'll try to give it a wirl soon and let you...
Scott Friery
frierys
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Jan 13, 2009
4:37 pm
5518
It's more of a, how should I say, demo than anything. A few tweaks to a small program by Arnauld Chevallier that displayed an animated Merry christmas message....
John Tanner
johnjtanner
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Jan 14, 2009
12:16 am
5519
I'm sure you've answered this question before, but are the games on your site INTV games being run in a web-enabled INTV emulator? Or just simulations using...
Rick Reynolds
rickreynolds_se
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Jan 16, 2009
7:24 pm
5520
With all the new music and rhythm games out for current gen systems, why not something for Intellivision? I know I read before that music takes up quite a bit...
intvsama@...
intvsama
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Jan 17, 2009
2:49 pm
5521
I know someone made a C64 version of Guitar Hero, including an interface to use a guitar controller: http://www.youtube.com/watch?v=WyCMM6e1Lbo What's great...
Gryffyn
blkgryffyn
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Jan 17, 2009
4:33 pm
5522
I guess you could use card-cycling like they did in Star Strike, to simulate the 3-D perspective. dZ. -- "There can be only Juan!" -- Juan McCloud of the Clan...
DZ-Jay
dzfoo
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Jan 17, 2009
4:51 pm
5523
Who's up for a port? http://www.youtube.com/watch?v=WyCMM6e1Lbo -Joe...
Joe Fisher
joefish75@...
Send Email
Jan 17, 2009
10:39 pm
5524
hah and this was just posted. Never mind me, I'll go back to bed now :) -Joe ... From: Joe Fisher To: intvprog@yahoogroups.com Sent: Saturday, January 17,...
Joe Fisher
joefish75@...
Send Email
Jan 17, 2009
10:40 pm
5525
Few hours too late, Joe! 8*) ... -- __ Chuck Whitby Too Many Games "Let us Play" www.toomanygames.com...
intvsama@...
intvsama
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Jan 17, 2009
11:18 pm
5526
It would be neat to use the piano keyboard on the Inty for Guitar Hero. Wait...Melody Blaster is Guitar Hero! Was Mattel ahead of their time?...
David Harley
dharley5
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Jan 18, 2009
2:34 am
5527
Wait, wouldn't it just be a variant of Beamrider with different music? ;-) BTW, sorry I've been gone from the list so long. I have a ton of updates to post,...
Joe Zbiciak
intvnut
Online Now Send Email
Jan 18, 2009
3:18 am
5528
I've put the code here: http://spatula-city.org/~im14u2c/intv/adsr/ It's not the greatest bit of code in the world. Arnauld's tracker puts it to shame in a...
Joe Zbiciak
intvnut
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Jan 19, 2009
6:33 am
5529
Here it is: http://j2games.com/new/forum/index.php?topic=3106.msg8644 -- Arnauld...
Arnauld Chevallier
a_chevallier
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Jan 22, 2009
12:41 pm
5530
Yeah Joe if you went through this area last night you would have seen 20 inches fall from noon yesterday to noon today! and we still had at least 12 inches...
shawn olson
intvfun
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Feb 5, 2009
7:35 am
5531
They're just simulations in Flash. Dan ... on ... it ... allow ... soon....
Dan
TameTame
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Feb 18, 2009
6:40 pm
5532
Well then kudos on getting the real feel of a INTV games there. Thanks, Rick Reynolds -- "Do not meddle in the affairs of Wizards, for they are subtle and ...
Rick Reynolds
rickreynolds_se
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Feb 18, 2009
6:45 pm
5533
Thanks. I don't have a lot of time to spend making games, so making them in Flash is easier and faster for me. Reflex took years to do though because I kept...
Dan
TameTame
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Feb 25, 2009
12:11 am
5534
All, I've been working on a 7-card poker hand evaluator, which I intend to be as fast as possible. Let's say that it could be used for a brute force Texas Hold...
Arnauld Chevallier
a_chevallier
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Feb 25, 2009
6:23 pm
5535
Ok, so here's the first piece of code that I'd like to optimize : cd = c & d ch = c & h cs = c & s dh = d & h ds = d & s hs = h & s pair = cd | ch | cs | dh |...
Arnauld Chevallier
a_chevallier
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Feb 26, 2009
3:21 pm
5536
Hello: First off, out of the top of my head, you could try simplifying your boolean expressions. For example, the expression: pair = cd | ch | cs | dh | ds |...
dz@...
dzfoo
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Feb 26, 2009
4:00 pm
5537
Hello dZ, Thanks for these precious advices. I think that's indeed the way to go. The reason why I initially thought that it was clever to compute all pairs is...
Arnauld Chevallier
a_chevallier
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Feb 26, 2009
6:36 pm
5538
One thing to consider is that optimization is highly subjective, and Karnaugh maps will help you in reducing the operations, but may not necessarily give you...
dz@...
dzfoo
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Feb 26, 2009
7:12 pm
5539
For now, I think I'm going to use the following expressions : cod = c | d hos = h | s cd = c & d hs = h & s four_of_a_kind = cd & hs pair = cd | (hos & cod) |...
Arnauld Chevallier
a_chevallier
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Feb 27, 2009
11:44 am
5540
Hello all, I've been wondering how to get a fast random generator for numbers between 0 and 4 included (and eventually 0 and X), based on a generator which is...
Arnauld Chevallier
a_chevallier
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Apr 24, 2009
8:18 am
5541
Arnauld, If you have some RAM to spare, you can get pretty cheap random numbers with a lagged Fibonacci random number generator. These are fairly cheap and...
Joe Zbiciak
intvnut
Online Now Send Email
Apr 24, 2009
12:09 pm
5542
This C code, modeled after the assembly code, seems to show that the quality of numbers is high... #include <stdio.h> #include <stdint.h> uint16_t s[3]; ...
Joe Zbiciak
intvnut
Online Now Send Email
Apr 24, 2009
12:53 pm
Messages 5513 - 5542 of 5602   Oldest  |  < Older  |  Newer >  |  Newest
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