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Messages 5381 - 5410 of 5602   Oldest  |  < Older  |  Newer >  |  Newest
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5381
... Dan, Are you planning on creating cartridges with your games? dZ....
DZ-Jay
dzfoo
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Aug 1, 2008
9:42 am
5382
... No, I don't know how to do that. Dan...
Dan
TameTame
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Aug 4, 2008
6:58 pm
5383
All, I wanted to make a quick announcement that I have completed my new homebrew cartridge design. I have prototype boards back from the fab and they work...
Joe Zbiciak
intvnut
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Aug 13, 2008
4:59 am
5384
Something got messed up in the editing, so allow me to add that future LTO releases will move to these boards. --Joe -- We sell Spatulas, and that's all! ...
Joe Zbiciak
intvnut
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Aug 13, 2008
5:04 am
5385
... For comparison, does anyone know off the top of their heads what the size of typical NES and Gameboy cartridges were? Joe - this is terrific work. I am...
Ryan Kinnen
ryankinnen
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Aug 13, 2008
11:59 am
5386
... and ... Wikipedia says: Gameboy memory sizes: 256 KBit, 512 KBit, 1 MBit, 2 MBit, 4 MBit, 8 MBit, 16 MBit NES: 192 Kbit – 6 Mbit...
inty_michael
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Aug 13, 2008
12:28 pm
5387
All, Putting it in terms of bits: World Series Major League Baseball is 240kbit (24K x 10-bit) Space Patrol is 256kbit (16K x 16-bit) I mention both because...
Joe Zbiciak
intvnut
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Aug 13, 2008
2:52 pm
5388
And one *minor* revision: First, I misspoke when I said 16K x 16 RAM. Clearly it's only 8K x 16 RAM (16K bytes). Brain fart. Second, a minor memory map...
Joe Zbiciak
intvnut
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Aug 13, 2008
5:01 pm
5389
Hey Joe -- Does as1600 work with Windows Vista? -John __________________________________________________________________ Instant Messaging, free SMS, sharing...
John Doherty
johnwadoherty
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Sep 3, 2008
5:52 pm
5390
John, I have every reason to believe it should, but no way to test that it does. I don't own a Vista machine to test on. It's worked on every other Windows...
Joe Zbiciak
intvnut
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Sep 3, 2008
6:46 pm
5391
I'm on Vista, but so far haven't attempting any INTV programming. If you send me a link and maybe a sample ASM file to run, I can give it a try. -TG ... From:...
Gryffyn
blkgryffyn
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Sep 3, 2008
8:07 pm
5392
Not that I advocate using Vista but SDK1600 compiles fine under it. -- David...
David Harley
dharley5
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Sep 3, 2008
9:51 pm
5393
... Last I looked, it just used standard file functions; the only way I might consider it not working may be for VFAT, but that's also entirely transparent to...
Shawn Holwegner
shawnholwegner
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Sep 3, 2008
9:55 pm
5394
I just downloaded it and was able to compile the "hello" example with no errors. And yeah, as long as the program doesn't rely on any pieces of Windows that...
Gryffyn
blkgryffyn
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Sep 3, 2008
10:58 pm
5395
OK, thanks guys. I'm feeling the programmin' bug again ... (the bug that motivates me to program, not the ones that nest in my programming :) -John ... From:...
John Doherty
johnwadoherty
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Sep 4, 2008
12:19 am
5396
Has anyone seen bBasic for Atari 2600? I played with it for a few days. I was impressed at how easy and powerful this little langues is. I would love you...
intvfan
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Sep 4, 2008
12:48 am
5397
I've personally had mixed feelings about such a language for Intellivision, in part because the Intellivision doesn't need such a language as badly. The...
Joe Zbiciak
intvnut
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Sep 4, 2008
2:24 am
5398
... If there's anybody I'd trust to write a macro library or even a preprocessor to handle a pseudo-routine system, it'd be you and Arnauld. It'd also make it...
Shawn Holwegner
shawnholwegner
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Sep 4, 2008
3:26 am
5399
Hi All, I'll chime in with a random thought. One "higher-level" language which is really easy to bootstrap is Forth. This was used in many of the commercial...
Frank Palazzolo
knarfian
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Sep 4, 2008
3:39 am
5400
... I certainly wouldn't mind helping with implementation and even planning, and I have tried to provide at least some basics (routines for printing strings...
Joseph Zbiciak
intvnut
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Sep 4, 2008
3:49 am
5401
... handled ... target. I ... some people ... My impression is that the hurdle is with interfacing to the hardware (such as getting MOBs updated 60 times a...
Joseph Zbiciak
intvnut
Online Now Send Email
Sep 4, 2008
4:09 am
5402
... I'd be more than happy to do what I can, but I'm already doing 17 hour days, so.. I have no idea how active I'll be. I never had the chance to add a file...
Shawn Holwegner
shawnholwegner
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Sep 4, 2008
6:21 am
5403
... Cool. Really, I'm open to contributions from any angle. In some sense, this is like trying to build the Intellivision EXEC, but as a community effort....
Joseph Zbiciak
intvnut
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Sep 4, 2008
7:29 am
5404
... That does make sense, yes. ... I'm not used to being able to have people sanitize anything, so I'm pedantic to heck. I like your way better. :) ... ...
Shawn Holwegner
shawnholwegner
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Sep 4, 2008
8:33 am
5405
... I understand well what you are talking about. You can count on me to participate in the project. I'm not very experienced in assembly (much less GI-1600...
DZ-Jay
dzfoo
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Sep 4, 2008
10:37 am
5406
Hello: I've been thinking some more on the theory and design of the game I'm planning to write (a port of Pac-Man), and I came to a realization: With the way...
DZ-Jay
dzfoo
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Sep 4, 2008
11:05 am
5407
... is ... This is more or less true. VBlank interrupt service routines (ISRs) are a great place to update the STIC and GRAM, as well as other time-oriented...
Joseph Zbiciak
intvnut
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Sep 4, 2008
3:20 pm
5408
I remember making this suggestion back in 2001-02 or so, before I forced myself to learn the basics of assembly. I think it's a cool idea and will offer my...
John Doherty
johnwadoherty
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Sep 5, 2008
1:34 am
5409
Hello all: I wanted to let everyone know that I've written an Intellivision emulator which runs on the NES 8-bit. For those of you not familiar with the...
carlmuellerjr
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Sep 5, 2008
2:04 am
5410
Joe: I would be willing to donate the graphics, hand controller scanning code, and sound engine I wrote for DKINTY. I believe they are general enough for an...
carlmuellerjr
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Sep 5, 2008
2:16 am
Messages 5381 - 5410 of 5602   Oldest  |  < Older  |  Newer >  |  Newest
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