Howdy folks I am new to the intvprog group, I have been dabbling with the sdk1600 funstuff for about 3 years now. If you all have any suggestions that would...
Hi David, I first want to thank you for your contributions to the Intellivision community. The Library and your work on the cart releases over the past year...
Thanks for the feedback Gene. You make some good points. The CC3 package I put together was for a specific group of people though. My purpose is not to sell...
I have restarted my efforts to archive the Keyboard Component tapes again - this time with better equipment. This got me thinking...does anyone know who...
Hey folks. Yes, I'm still alive. Is anyone else? :) We finally got the parts and the time to finish building some more CGCs. We've got about 30 units in...
Joe Fisher
joefish75@...
Sep 6, 2007 2:03 pm
5234
hello good to know anyone who would write a review of nostalgia 5 for intellivisionworld would be our next hero ... ...
All, I just wanted to remind everyone about the Intellivision (TM) Programming Contest for 2007. We've had a couple people join the group since I announced...
Since I've put the source code for Space Patrol out there, I was wondering if anyone would like a walk-through. I realize there's a lot there. :-) If so,...
Hey Joe, I've always wanted to see a tutorial on how to program the INTV from step one through to a working game. Such a project might end up being on the...
I think it would be great if common functions became just called routines making it easier to put a game together. Example: Instead of writing all the code for...
Rick, We all gotta start somewhere. While the Intellivision is far from the first thing I've programmed in assembly language, it's probably the first system...
David, In some sense, that's what SDK-1600's routines aim to provide. For example, SCANHAND does all the hard work of scanning the controller, and it calls...
All, I guess if I'm going to write a tutorial, probably the first one to write is "Hello World." :-) I'll actually start with a simpler Hello World than the...
Joe, This looks really good. I didn't read all the way through it yet, but the first few paragraphs look to be on the level I've been looking for. I'll do a...
Rick - Maybe you already have this, but in case you don't - attached to this message is the source code for the Minehunter cartridge. The code is probably kind...
Ryan, Thanks for sending out this source code! I don't think I had it in my collection, but then again... my collection is actually pretty haphazard. :-) I...
Folks, Does anyone have an email address for Chuck Whitby that is NOT at "toomanygames.com"? I have been trying to reply to an email of his, but each email I...
That's really odd considering I don't even use a spamblocker. 8*) I did get David's forwarded e-mail tho'. I'm going to look into why it's bouncing the...
Here's what it said: Hi. This is the qmail-send program at yahoo.com. I'm afraid I wasn't able to deliver your message to the following addresses. This is a...
Even computers like spatulas. 8*) I've checked my e-mail hosting settings, everything is supposed to go straight through with no filtering. To be safe I even...
(Everyone on the list, sorry for the spam.) Chuck, still no go: Hi. This is the qmail-send program at yahoo.com. I'm afraid I wasn't able to deliver your...
Easy way to solve this seems to be to use my Verizon account then. I'll reply to the message David forwarded me from my Verizon account. ... -- __ Chuck...
All, Tutorial #1 focused on the basics of making a "Hello World" application without actually explaining many of the mechanisms that were being engaged. I'm...
That sounds great, Joe. Go for it! Thanks, Rick Reynolds -- "I do not feel obliged to believe that the same God who has endowed us with sense, reason, and...
Folks, Attached is tutorial #2. I've also included the text below. As before, it's formated for fixed width, 80 columns. For those of you who don't see the...