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Messages 5162 - 5192 of 5602   Oldest  |  < Older  |  Newer >  |  Newest
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5162
... Is it somehow possible to make "The Dreadnaught Factor" running on a PAL console using the CC3?...
inty_michael
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Apr 1, 2007
10:48 am
5163
Which games are not PAL friendly? Is Motocross the only other one that does not work?...
David Harley
dharley5
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Apr 1, 2007
2:18 pm
5164
As I recall, the Dreadnaught Factor doesn't run on PAL due to a timing bug in the game's initialization code. The CC3 faithfully reproduces actual cartridges,...
Joe Zbiciak
intvnut
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Apr 1, 2007
2:53 pm
5165
I believe Super Pro Football and one of the versions of Chip Shot Golf are not 100% PAL friendly. -- We sell Spatulas, and that's all! ...
Joe Zbiciak
intvnut
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Apr 1, 2007
2:55 pm
5166
... friendly. ... Dreadnaught Factor and the Mattel version of Motocross (the Intv version is fixed) didnīt work properly on PAL consoles. I own Super Pro...
inty_michael
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Apr 1, 2007
4:01 pm
5167
Maybe the SP Football issue was an Inty 2-only issue. There was some sort of errata that the quarterback might not appear on-screen until after a hike. -- We...
Joe Zbiciak
intvnut
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Apr 1, 2007
5:21 pm
5168
All, I figured out the Dreadnaught Factor issue, but I don't yet have a fix. It appears DF uses a flag at location $102 to indicate what phase of operation...
Joe Zbiciak
intvnut
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Apr 1, 2007
6:13 pm
5169
Ok, the following .CFG file seems to make Dreadnaught Factor work for me on my hacked copy of jzIntv. (I took a stab at PAL timings that I know aren't 100%...
Joe Zbiciak
intvnut
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Apr 1, 2007
6:34 pm
5170
... hacked copy of jzIntv. (I took a stab at PAL timings that I know aren't 100% right, but what the hey, eh?) ... on PAL. You can use "bin2rom" to get back...
inty_michael
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Apr 1, 2007
7:55 pm
5171
The Mac build of jzIntv includes these command line utilities in the "bin" directory. If you're not comfortable working with the command line, contact me off...
Joe Zbiciak
intvnut
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Apr 1, 2007
11:38 pm
5172 Online Viagra.com
intv_man
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Apr 8, 2007
12:33 pm
5173
Morning, all. There have been some questions about the behavior of the 1+9 pause code implemented on some games in my emulator. I don't have an Inty hooked up...
Joe Fisher
joefish75@...
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Apr 16, 2007
3:06 pm
5174
Joe, Older EXEC based games blank the screen after some number of seconds. This is a feature of the EXEC's default input scanning loop. I think the timeout...
Joe Zbiciak
intvnut
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Apr 16, 2007
3:59 pm
5175
Strange. My video isn't getting updated during the pause, even after 5 minutes. I'll have to play around with the debugger and see what's going on. -Joe ... ...
Joe Fisher
joefish75@...
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Apr 16, 2007
7:11 pm
5176
Joe, As I recall, the screen blanking works by skipping the writes to $20 that enable display. If there's no write to $20 in what I call the "VBlank 1...
Joe Zbiciak
intvnut
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Apr 16, 2007
8:44 pm
5177
Joe, Yes, if I get a write to $20 during the 'reg invisible' state, I do the display. If I don't get a write, I do nothing. So instead of doing nothing, I...
Joe Fisher
joefish75@...
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Apr 16, 2007
8:58 pm
5178
Joe, The STIC does no processing if it doesn't get a write to $20. So, if by "render as usual" you mean "Inform Windows what the screen looks like," then yes....
Joe Zbiciak
intvnut
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Apr 16, 2007
9:12 pm
5179
Joe, I meant the former, thanks. As usual, you're a great help :) Anything new on the game contest front? -JoeFish ... From: Joe Zbiciak To:...
Joe Fisher
joefish75@...
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Apr 16, 2007
9:19 pm
5180
Joe, You're welcome. As for the programming contest: Actually, yes and no. I've given it some more thought, and come up with some unique ideas for the...
Joe Zbiciak
intvnut
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Apr 16, 2007
9:38 pm
5181
August 26th is my next game convention and I'd love to promote a new Intellivision game at the upcoming event. Our April show played host to the release of...
Chuck Whitby
intvsama
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May 8, 2007
4:28 am
5182
I opened an Intellivision main board today... and found it to have a CP1610A Chip in it, Versus the Standard 1610. It's a smaller IC, I am wondering if this is...
twjenterprises
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May 22, 2007
6:11 pm
5183
All, I have put the final touches on Space Patrol. I do believe I have the version that will go into ROM on the cartridge release. I am going to playtest it...
Joe Zbiciak
intvnut
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Jun 4, 2007
7:34 am
5184
Very cool news Joe. I've been waiting. Will you be releasing the ROM for us intellicart users? ... ...
Joe O'Brien
oblachubs
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Jun 6, 2007
12:46 pm
5185
Joe, Since I really want people to buy the cartridge, I'm going to release in stages. I will release a teaser ROM shortly (this weekend?). The teaser ROM...
Joe Zbiciak
intvnut
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Jun 6, 2007
3:22 pm
5186
I would like to officially announce the 2007 Intellivision Programming Contest. I've put all the details here: ...
Joe Zbiciak
intvnut
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Jun 7, 2007
3:56 am
5187
If anyone is interested in porting Steamroller for the Colecovision to the Intellivision for the programming contest, i can hook you up with the source. I have...
willy_in_japan
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Jun 9, 2007
4:01 pm
5188
Since I never got around to posting the fact that CC3s are in stock I figured with the announcement of the programming contest now is as good of a time as any....
cschell13
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Jun 9, 2007
7:24 pm
5190
All, Just a minor update to the rules. I softened the rules slightly to say that games *should* run flawlessly in jzIntv, but they aren't required to. And, as...
Joe Zbiciak
intvnut
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Jun 11, 2007
12:15 am
5191
All, I've put the Teaser Edition of Space Patrol up here: http://spatula-city.org/~im14u2c/intv/spteaser/ This is a feature complete, fully playable version of...
Joe Zbiciak
intvnut
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Jun 19, 2007
3:38 am
5192
Congrats, Joe! That is seriously excellent. I swear the sound is nearly dead-on the arcade version (Moon Patrol). It's a very fun game. I can't wait for...
Rick Reynolds
rickreynolds_se
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Jun 19, 2007
6:38 am
Messages 5162 - 5192 of 5602   Oldest  |  < Older  |  Newer >  |  Newest
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