As I recall, the Dreadnaught Factor doesn't run on PAL due to a timing bug in the game's initialization code. The CC3 faithfully reproduces actual cartridges,...
... friendly. ... Dreadnaught Factor and the Mattel version of Motocross (the Intv version is fixed) didnīt work properly on PAL consoles. I own Super Pro...
Maybe the SP Football issue was an Inty 2-only issue. There was some sort of errata that the quarterback might not appear on-screen until after a hike. -- We...
All, I figured out the Dreadnaught Factor issue, but I don't yet have a fix. It appears DF uses a flag at location $102 to indicate what phase of operation...
Ok, the following .CFG file seems to make Dreadnaught Factor work for me on my hacked copy of jzIntv. (I took a stab at PAL timings that I know aren't 100%...
... hacked copy of jzIntv. (I took a stab at PAL timings that I know aren't 100% right, but what the hey, eh?) ... on PAL. You can use "bin2rom" to get back...
The Mac build of jzIntv includes these command line utilities in the "bin" directory. If you're not comfortable working with the command line, contact me off...
Morning, all. There have been some questions about the behavior of the 1+9 pause code implemented on some games in my emulator. I don't have an Inty hooked up...
Joe Fisher
joefish75@...
Apr 16, 2007 3:06 pm
5174
Joe, Older EXEC based games blank the screen after some number of seconds. This is a feature of the EXEC's default input scanning loop. I think the timeout...
Strange. My video isn't getting updated during the pause, even after 5 minutes. I'll have to play around with the debugger and see what's going on. -Joe ... ...
Joe Fisher
joefish75@...
Apr 16, 2007 7:11 pm
5176
Joe, As I recall, the screen blanking works by skipping the writes to $20 that enable display. If there's no write to $20 in what I call the "VBlank 1...
Joe, Yes, if I get a write to $20 during the 'reg invisible' state, I do the display. If I don't get a write, I do nothing. So instead of doing nothing, I...
Joe Fisher
joefish75@...
Apr 16, 2007 8:58 pm
5178
Joe, The STIC does no processing if it doesn't get a write to $20. So, if by "render as usual" you mean "Inform Windows what the screen looks like," then yes....
Joe, I meant the former, thanks. As usual, you're a great help :) Anything new on the game contest front? -JoeFish ... From: Joe Zbiciak To:...
Joe Fisher
joefish75@...
Apr 16, 2007 9:19 pm
5180
Joe, You're welcome. As for the programming contest: Actually, yes and no. I've given it some more thought, and come up with some unique ideas for the...
August 26th is my next game convention and I'd love to promote a new Intellivision game at the upcoming event. Our April show played host to the release of...
I opened an Intellivision main board today... and found it to have a CP1610A Chip in it, Versus the Standard 1610. It's a smaller IC, I am wondering if this is...
All, I have put the final touches on Space Patrol. I do believe I have the version that will go into ROM on the cartridge release. I am going to playtest it...
Joe, Since I really want people to buy the cartridge, I'm going to release in stages. I will release a teaser ROM shortly (this weekend?). The teaser ROM...
If anyone is interested in porting Steamroller for the Colecovision to the Intellivision for the programming contest, i can hook you up with the source. I have...
Since I never got around to posting the fact that CC3s are in stock I figured with the announcement of the programming contest now is as good of a time as any....
All, Just a minor update to the rules. I softened the rules slightly to say that games *should* run flawlessly in jzIntv, but they aren't required to. And, as...
All, I've put the Teaser Edition of Space Patrol up here: http://spatula-city.org/~im14u2c/intv/spteaser/ This is a feature complete, fully playable version of...
Congrats, Joe! That is seriously excellent. I swear the sound is nearly dead-on the arcade version (Moon Patrol). It's a very fun game. I can't wait for...