All, I got an interesting update from Intellivision Productions regarding their Dev Kit, which I've attached below. Supposedly it should be available Real...
52
Not Your Average Joe
im14u2c@...
Dec 10, 1999 1:29 am
All, I'd like to stimulate the Intellivision programming community, and I feel that action speaks louder than words. In that vein, I am putting together a...
53
Foom the Inty Avenger
dparsons@...
Dec 10, 1999 3:22 am
Wow, I was just thinking last night that I should post a message to this group. Thanks for posting your message Joe. This group needed a wake-up call. ...
54
Not Your Average Joe
im14u2c@...
Dec 10, 1999 8:24 pm
... Well, one thing is for sure... I am writing my own entry for Mike Hayes' programming contest, and after it's all done, I'm releasing my entry under the...
55
Not Your Average Joe
im14u2c@...
Dec 13, 1999 3:01 pm
All, I got waylaid by a fast-approaching deadline at work, so my CP-1600 Dev Kit didn't get done just yet. It will be out soon, though, I promise. Regards, ...
56
Not Your Average Joe
im14u2c@...
Dec 17, 1999 8:54 am
All, It's finally here: SDK-1600 Alpha Release. Here's the readme. Now get programming! :-) ...
57
Foom, the Inty Avenger
dparsons@...
Dec 24, 1999 6:15 pm
I just wanted to wish all intvprog'ers a Merry Christmas / Happy Hannukah, and a Happy New Year! All the best etc. Doug Parsons aka Foom etc....
58
Not Your Average Joe
im14u2c@...
Jan 5, 2000 5:46 am
All, I've made an update release of SDK-1600 which includes the following changes: -- A handful of minor assembler bugs have been fixed. -- I've included a...
59
Not Your Average Joe
im14u2c@...
Jan 8, 2000 12:35 am
<PRE> All, I've put together a batch of useful general-purpose routines that I've written for Intellivision programming. I figured I'd share them with...
60
Not Your Average Joe
im14u2c@...
Jan 9, 2000 9:15 pm
All, I've uploaded a new SDK-1600 update here: http://www.primenet.com/~im14u2c/intv/dl/sdk1600_2.zip ... Release 002 ... -- More minor assembler fixes....
61
Merrick J. Stemen
mstemen@...
Jan 15, 2000 2:50 am
I'm sure that y'all have probably noticed that the EXEC routine for printing the copyright date is not Y2K compliant. Really. Maybe Joe can write us one!...
62
Not Your Average Joe
im14u2c@...
Jan 15, 2000 4:02 am
... Yup, it prints '19:0'. What's interesting is that this truly is a case where they were trying to save every byte (errr... decle) they could. Although, it...
63
Michael J Hayes
mjhayes@...
Jan 15, 2000 3:31 pm
... It's been done, and it's easy to do. The easiest way is to make an EXEC call to print the string "20" in front of the copyright date. ...
64
Carl Mueller
carljr@...
Jan 15, 2000 4:50 pm
... of course, it may be a little more complicated than that if you want it to run on an Intellivision II, who's EXEC checks for a non-zero date before ...
65
Not Your Average Joe
im14u2c@...
Jan 17, 2000 4:49 am
Folks on INTVPROG: I was originally going to send this to one person, but I figured I'd send it to the list as well, since it could benefit everyone that's...
66
Not Your Average Joe
im14u2c@...
Jan 18, 2000 2:11 am
All, I thought I'd share this bit of messy programming with all of you. Here's a game which is written to run entirely within the Interrupt Service Routine. I...
67
Not Your Average Joe
im14u2c@...
Jan 18, 2000 2:36 am
[All: I sent this a few days ago, but it seems it went into the great beyond. This is a resend. --Joe] ... Close. The exact test is more stringent on the...
68
Christopher D. van de...
cvanderk@...
Jan 18, 2000 3:11 am
Joe, Great job! I learn from example and reading the source definitely helps! I'm actually beginning to make sense of all this! I think I'll figure this stuff...
69
Foom, the Inty Avenger
dparsons@...
Jan 19, 2000 3:37 am
Hello again all you intvprog'ers! The following is a copy of a post I just made to RGVC. I wanted to make sure everyone in this group got to see it. In...
70
Not Your Average Joe
im14u2c@...
Jan 19, 2000 4:20 am
... Cool. Thanks for CC'ing it. For some reason, Willy's entire thread does not show up on my news server, even though I can see it on Deja News.... Weird. ...
71
Not Your Average Joe
im14u2c@...
Jan 20, 2000 5:44 pm
All, I've released my Tetris, Pong, and Song Player source code here: http://www.primenet.com/~im14u2c/intv/contest/ These were my entries into Mike Hayes'...
72
jaysun
jaysun10@...
Jan 26, 2000 1:23 am
Hey! I just finished a Win95/98 desktop theme centered around the "Mattel" games. Go to Kewel Thangs on my site at: ...
73
Not Your Average Joe
im14u2c@...
Jan 28, 2000 2:40 pm
All, I recently posted these on a thread on rec.games.video.classic. Since they are actually more programming related, I thought I'd share them here too. The...
74
Not Your Average Joe
im14u2c@...
Jan 29, 2000 11:05 pm
All, I think I finally managed to completely relocate the Deadly Dogs ROM from $9000 to $5000 so that it's completely playable. I need people to play-test it...
75
jaysun
jaysun10@...
Jan 30, 2000 1:58 am
Hey man, I love the Deadly Dogs! I've played it before on my Dig Dug cartridge, but never on the emulator (it takes 2 controllers to get the easter egg to...
76
Not Your Average Joe
im14u2c@...
Jan 30, 2000 6:08 am
All, I've made a minor set of updates to "Deadly Dogs". I've cleaned up the "data" and "dbdata" disassembler directives in the 'sym' file. I'm now pretty...
Merrick, Care to put up a web page as you work out documentation? It could be useful resource, I think. ... Yes. As far as the Color Stack is concerned,...
79
Mr. Merrick J. Stemen
mstemen@...
Feb 6, 2000 2:04 pm
Hello Joe! ... But, if someone wants to output a string in a field of width R0 with a background colour wider than the string (like a title bar), he would not ...
80
Not Your Average Joe
im14u2c@...
Feb 6, 2000 6:29 pm
... Howdy! ... True. Basically, if I'm understanding correctly, you'd want to advance the color stack on the first character of the field and the first...