... Actually, I've always liked this feature of many intellivision games. Bad intellivision controllers are very commonplace. I've occasionally found it...
3840
Joe Zbiciak
intvnut
Sep 1, 2004 2:16 pm
... Agree! This feature is also convenient for us emulator authors. :-) Take a look at the default keyboard mapping for jzIntv, INTVPC and others... ...
3841
Joe Fisher
joefish75@...
Sep 1, 2004 2:29 pm
... In addition to what everyone else said, it also allows you an advantage in certain games. On the Inty controllers, you can't use the keypad and disc at...
3842
David Harley
dharley5
Sep 1, 2004 3:08 pm
My turn :) 1) Enough said on this topic. 2) We thought about shrink wrapping the boxes. It was decided not to as we want people to enjoy the game, manual and...
3843
Joe Zbiciak
intvnut
Sep 1, 2004 3:31 pm
... You could always offer shrink-wrap as an option... :-) Maybe charge extra? ;-) And agreed... 'nuff said about Stonix in the "programming" group. ;-) -- ...
3844
Joe Zbiciak
intvnut
Sep 1, 2004 3:37 pm
... I should say "Stonix, the Cartridge." We can talk about how it's written, certainly. --Joe -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/...
3845
Rick Reynolds
rickreynolds_se
Sep 1, 2004 4:38 pm
... Joe brings up an interesting point (to me anyway). I don't want to clutter this list with non-programming questions (unless the group at large has decided...
3846
Joe Zbiciak
intvnut
Sep 1, 2004 4:46 pm
... Only partly tongue-in-cheek. There seems to be a tacit understanding on INTVPROG that non-programming discussions are ok as long as the threads stay...
3847
tlindner@...
lindnertim
Sep 1, 2004 4:54 pm
... The only other place I regularly pay attention to is the usenet group rec.games.video.intellivision. But it is very quiet there. Rick asks a good question....
3848
Rick Reynolds
rickreynolds_se
Sep 1, 2004 4:55 pm
... OK. That certainly seems reasonable. There is a very similar structure in the Interactive Fiction community newsgroups (rec.games.int-fiction and...
3849
Joe Zbiciak
intvnut
Sep 1, 2004 4:56 pm
... Here. That's it. I don't have the time to keep up with Usenet anymore. -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/ Not your average "Joe"...
3850
cybergoth@...
manuel_rotsc...
Sep 1, 2004 5:00 pm
Hi there! ... I can say that you'd be very welcomed with Intellivision gaming related discussions on the Classic Gaming board of Atari Age: ...
3851
fdr4prez
Sep 1, 2004 6:11 pm
Wow, I didn't think I was stepping on so many toes from being slightly OT with everyone else that was doing it. There is another group, the other group is...
3852
Ryan Kinnen
ryankinnen
Sep 1, 2004 6:46 pm
... Sadly no. Or at least not that I know of. I used to love the Classic gaming Usenet groups back in the mid 90's - until the dynamics of the internet changed...
3853
Chuck Whitby
intvsama
Sep 2, 2004 3:32 am
For anyone wondering what Stonix would look like in a semi-finished MAMEcab - www.toomanygames.com/images/mamecube/stonix.jpg ...
3854
The Romano Family
jamrom2
Sep 2, 2004 5:57 am
I see you have the bug for MAME too... IMBerzerk, finshed 2 years ago... and my next one is a dual trackball, 2-player cafe style. www.jamrom.com92;imberzerk ......
3855
a_chevallier
Sep 2, 2004 2:10 pm
Manuel, Joe, All, A few days ago, I was about to post my 4K entry for the MiniGame Compo in a hurry, but I've seen that the deadline now is Sept. 26. Cool....
3856
cybergoth@...
manuel_rotsc...
Sep 2, 2004 2:17 pm
Hi Arnauld, ... Cool! I wasn't sure if you were still working on this! ;-) ... Just go and submit it, as I understood Steve, he'll take care of Intellivision...
3857
fdr4prez
Sep 2, 2004 6:54 pm
No, there is another Yahoo group...INTV there is minimal activity on it. Joe Zbiciak <im14u2c@...> wrote: ... Here. That's it. I don't have the...
3858
Fast Ed
fasted_decle
Sep 2, 2004 7:49 pm
I agree with Ryan. In general Intellivision news and discussions are relatively rare and I suspect that as a consequence there is not enough traffic to support...
3859
Ryan Kinnen
ryankinnen
Sep 7, 2004 2:03 am
Hey gang, I've been starting to program again and am tinkering around with some things. The Intellicart allows for games that use huge amounts of RAM. What is...
3860
Ryan Kinnen
ryankinnen
Sep 7, 2004 2:13 am
Hey all, The inty bug has been biting. I'm starting to regroup and organize my collection of intellivision stuff - which has gotten scattered in a dozen places...
3861
Joe Zbiciak
intvnut
Sep 7, 2004 5:51 am
... Yup. ... Right now, no design exists. Fitting RAM and ROM into a contemporary cartridge will be a trick, though it's not impossible. ... The biggest issue...
3862
a_chevallier
Sep 7, 2004 8:55 am
... Awesome! ... Well, I'll let the hardware wizards out there answer to this question -- and actually, Joe already did. As far as I'm concern, I'm using extra...
3863
a_chevallier
Sep 7, 2004 9:22 am
All, Below is a link to "KChess 1.0", a prototype chess program for the Intellivision. All source files are included (under GPL). ...
3864
Joe Fisher
joefish75@...
Sep 7, 2004 1:08 pm
... And Nostalgia. -Joe...
3865
Ryan Kinnen
ryankinnen
Sep 7, 2004 2:19 pm
... Currently, I'm doing some exploration trying to "discover" what my next big project should be. I have two different reasons for wanting more RAM: 1)...
3866
a_chevallier
Sep 7, 2004 3:01 pm
... That sounds like the best option to me. If I do my maths correctly, you have approximately 51.5 cycles available per scanline (57 w/out STIC cycles...
3867
a_chevallier
Sep 7, 2004 4:11 pm
... Probably ... I mean, it depends on what you include into "some of this", though. :-) Two important criteria are the number of different possible patterns...
3868
Ryan Kinnen
ryankinnen
Sep 7, 2004 4:33 pm
... Brilliant! I didn't think of that. A lookup table would certainly make a frame buffer possible with the 8-bit RAM, and perhaps borrowing a bit of 16-bit...