Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

intvprog · Intellivision Programmers

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 305
  • Category: Classic Games
  • Founded: Apr 17, 1999
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Messages

Advanced
Messages Help
Messages 2818 - 2847 of 8064   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
2818 a_chevallier Send Email Jul 31, 2003
9:29 am
... Using GRAM cards? My guess is that it should be possible to do something like a 9x9 cards display, assuming that about 20% of the cards would be empty...
2819 Arnauld Chevallier
a_chevallier Send Email
Jul 31, 2003
9:07 pm
All, Here is the 3D engine I used in 'Spirit&#39; for the vectorballs sequences. You're now allowed to fully control all parameters, using the keypad and the disc....
2820 charon1969 Send Email Jul 31, 2003
11:09 pm
I would have put money on this question coming up before but I can't find anything in the archive with regards to this. I want to play a US NTSC intellivision...
2821 a_chevallier Send Email Aug 1, 2003
4:26 pm
... Richard, I was thinking again about your 3D-maze suggestion. I guess you were talking about a Doom-like or Wolfenstein-like 3D engine, is that correct?...
2822 R A Worthington
hetzavn Send Email
Aug 1, 2003
4:43 pm
... Yes, exactly. But no texture mapping!! ... Go for it mate! Arnauld, you're like some sort of Intellivision programming steam-locomotive! As for...
2823 Joe Zbiciak
intvnut Send Email
Aug 1, 2003
4:45 pm
... Arnauld, Another approach that may work slightly better is to do it the way Wolf-3D does it. It determines visibility and wall-height with a 'ray tracing'...
2824 Arnauld Chevallier
a_chevallier Send Email
Aug 1, 2003
4:45 pm
... It may look like that. I think that with motion, the 40x24 resolution of the the colored squares mode should be bearable... ...assuming it's not far too...
2825 R A Worthington
hetzavn Send Email
Aug 1, 2003
4:49 pm
Actually, I did a 3d Maze on the Amiga years ago, and it worked like this: For each vertical row of pixels on the screen, it worked out the intersection of a...
2826 a_chevallier Send Email Aug 1, 2003
4:57 pm
... Hmmm... That sounds like a very interesting method. I'm going to study it in details. Thanks for the advise, Joe. Arnauld...
2827 Joe Zbiciak
intvnut Send Email
Aug 1, 2003
5:00 pm
... That's essentially the technique I just posted, only the one I posted finds the walls iteratively, rather than by solving intersection equations. -- ... ...
2828 ScottJerry Lawrence
jerronimo42 Send Email
Aug 1, 2003
5:12 pm
Instead of making it as a doom-like maze where you can be at any arbitrary position within it, and then any arbitrary rotation within it, you can limit it to...
2829 Joe Zbiciak
intvnut Send Email
Aug 1, 2003
6:06 pm
... I'm pretty sure that's how Advanced Dungeons and Dragons Treasure of Tarmin worked. I'd like to see how a Wolf 3-D style engine plays out, but I'm not ...
2830 reaperangel Send Email Aug 1, 2003
7:17 pm
Hi i have built a mess build ported to dreamcast only problem is it loads Only .ROM format cartridges (Intellicart) are supported in this release. i dont know...
2831 Joe Zbiciak
intvnut Send Email
Aug 1, 2003
7:21 pm
... Use bin2rom in SDK-1600 to convert to .ROM format. It's really easy to use. ... I don't know who dreamed up the .INT extension. I've only seen it in...
2832 reaperangel Send Email Aug 1, 2003
7:30 pm
... it ... easy to ... average "Joe" ... name ... city.org/ ---------- thanks that helped yes it should be its ported from the latest version mess to...
2833 reaperangel Send Email Aug 1, 2003
9:28 pm
only problem is the controler and lack of keys its running fullspeed on the dreamcast mess 0.71 is the source base. im strugling to come up with a way to get...
2834 reaperangel Send Email Aug 2, 2003
4:21 am
This is based off warmtoes /Ice88 work on mess and mame source code 0.71 only thing i did was write a make file and some compiler settings. big lot of credit...
2835 Joe O'Brien
oblachubs Send Email
Aug 2, 2003
5:00 am
Hey when are you guys going to release a real game again? :{ Just impatient I guess. I can't wait for lunar which has stalled. Thanks in advance. OBlachbus ...
2836 mc71de Send Email Aug 2, 2003
12:09 pm
Hi Charon, ... Whooops... that's not too easy, but all is not lost :-) ... If the later is true, we almost got it... (most Euro VHS machines can play NTSC...
2837 Manuel Valdez
manuel.valdez@... Send Email
Aug 2, 2003
2:00 pm
Hello all, I don't know the TV market in the UK, but there are TV sets capable to show NTSC and PAL formats. Here in Mexico I found a Samsung TV set capable to...
2838 Frank Palazzolo
knarfian Send Email
Aug 2, 2003
2:16 pm
FYI, I got this notice from Yahoo groups. Essentially, if you want any of the attachments from old intvprog messages - download them now. I'm going to make...
2839 charon1969 Send Email Aug 2, 2003
3:03 pm
Thanks for your input, I think your right there are 2 ways to go: - 1, convert the NTSC antenna signal to NTSC video. Like you said a US video recorder with...
2840 charon1969 Send Email Aug 2, 2003
3:09 pm
Hi, Thanks for taking the time to leave your ideas. A decent TV in the UK is capable of receiving both NTSC and PAL video signals as is mine. But the problem...
2841 a_chevallier Send Email Aug 4, 2003
8:15 am
... I've recently bought a SECAM Intellivision with direct video output on eBay. There's a long SCART cable coming out of the console through the hole where...
2842 alexandra_uoft6 Send Email Aug 4, 2003
8:53 am
Ever thought about joining or even visiting an Adult Nudist Community? We would imagine you have but some it is just not their style and that is ok but if you...
2843 Arnauld Chevallier
a_chevallier Send Email
Aug 4, 2003
10:46 am
... So far, I've just done a small prototype on the PC (using a 4GL) in order to get familiar with the Wolfenstein method. This program shoots 40 rays on a...
2844 Joe Zbiciak
intvnut Send Email
Aug 4, 2003
12:12 pm
Impressive! Go for it! ... -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/ Not your average "Joe" R$+@$=W <-- sendmail.cf {$/{{.+...
2845 ScottJerry Lawrence
jerronimo42 Send Email
Aug 4, 2003
12:27 pm
... That is *awesome*! If you want, I'll port it to Z80/Pac-Man hardware when you've finished, if you like. :D -j (who isn't an inty programmer, but loves...
2846 Joe Zbiciak
intvnut Send Email
Aug 4, 2003
12:42 pm
Arnauld, One minor suggestion... It looks like you're using one shade for "north/south" edges of walls, and another for "east/west&quot; edges. This mostly works,...
2847 a_chevallier Send Email Aug 4, 2003
12:51 pm
... Yes, indeed. ... Good point! Yes, you're right. I'm going to do it this way. Arnauld...
Messages 2818 - 2847 of 8064   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help