... Using GRAM cards? My guess is that it should be possible to do something like a 9x9 cards display, assuming that about 20% of the cards would be empty...
2819
Arnauld Chevallier
a_chevallier
Jul 31, 2003 9:07 pm
All, Here is the 3D engine I used in 'Spirit39; for the vectorballs sequences. You're now allowed to fully control all parameters, using the keypad and the disc....
2820
charon1969
Jul 31, 2003 11:09 pm
I would have put money on this question coming up before but I can't find anything in the archive with regards to this. I want to play a US NTSC intellivision...
2821
a_chevallier
Aug 1, 2003 4:26 pm
... Richard, I was thinking again about your 3D-maze suggestion. I guess you were talking about a Doom-like or Wolfenstein-like 3D engine, is that correct?...
2822
R A Worthington
hetzavn
Aug 1, 2003 4:43 pm
... Yes, exactly. But no texture mapping!! ... Go for it mate! Arnauld, you're like some sort of Intellivision programming steam-locomotive! As for...
2823
Joe Zbiciak
intvnut
Aug 1, 2003 4:45 pm
... Arnauld, Another approach that may work slightly better is to do it the way Wolf-3D does it. It determines visibility and wall-height with a 'ray tracing'...
2824
Arnauld Chevallier
a_chevallier
Aug 1, 2003 4:45 pm
... It may look like that. I think that with motion, the 40x24 resolution of the the colored squares mode should be bearable... ...assuming it's not far too...
2825
R A Worthington
hetzavn
Aug 1, 2003 4:49 pm
Actually, I did a 3d Maze on the Amiga years ago, and it worked like this: For each vertical row of pixels on the screen, it worked out the intersection of a...
2826
a_chevallier
Aug 1, 2003 4:57 pm
... Hmmm... That sounds like a very interesting method. I'm going to study it in details. Thanks for the advise, Joe. Arnauld...
2827
Joe Zbiciak
intvnut
Aug 1, 2003 5:00 pm
... That's essentially the technique I just posted, only the one I posted finds the walls iteratively, rather than by solving intersection equations. -- ... ...
2828
ScottJerry Lawrence
jerronimo42
Aug 1, 2003 5:12 pm
Instead of making it as a doom-like maze where you can be at any arbitrary position within it, and then any arbitrary rotation within it, you can limit it to...
2829
Joe Zbiciak
intvnut
Aug 1, 2003 6:06 pm
... I'm pretty sure that's how Advanced Dungeons and Dragons Treasure of Tarmin worked. I'd like to see how a Wolf 3-D style engine plays out, but I'm not ...
2830
reaperangel
Aug 1, 2003 7:17 pm
Hi i have built a mess build ported to dreamcast only problem is it loads Only .ROM format cartridges (Intellicart) are supported in this release. i dont know...
2831
Joe Zbiciak
intvnut
Aug 1, 2003 7:21 pm
... Use bin2rom in SDK-1600 to convert to .ROM format. It's really easy to use. ... I don't know who dreamed up the .INT extension. I've only seen it in...
2832
reaperangel
Aug 1, 2003 7:30 pm
... it ... easy to ... average "Joe" ... name ... city.org/ ---------- thanks that helped yes it should be its ported from the latest version mess to...
2833
reaperangel
Aug 1, 2003 9:28 pm
only problem is the controler and lack of keys its running fullspeed on the dreamcast mess 0.71 is the source base. im strugling to come up with a way to get...
2834
reaperangel
Aug 2, 2003 4:21 am
This is based off warmtoes /Ice88 work on mess and mame source code 0.71 only thing i did was write a make file and some compiler settings. big lot of credit...
2835
Joe O'Brien
oblachubs
Aug 2, 2003 5:00 am
Hey when are you guys going to release a real game again? :{ Just impatient I guess. I can't wait for lunar which has stalled. Thanks in advance. OBlachbus ...
2836
mc71de
Aug 2, 2003 12:09 pm
Hi Charon, ... Whooops... that's not too easy, but all is not lost :-) ... If the later is true, we almost got it... (most Euro VHS machines can play NTSC...
2837
Manuel Valdez
manuel.valdez@...
Aug 2, 2003 2:00 pm
Hello all, I don't know the TV market in the UK, but there are TV sets capable to show NTSC and PAL formats. Here in Mexico I found a Samsung TV set capable to...
2838
Frank Palazzolo
knarfian
Aug 2, 2003 2:16 pm
FYI, I got this notice from Yahoo groups. Essentially, if you want any of the attachments from old intvprog messages - download them now. I'm going to make...
2839
charon1969
Aug 2, 2003 3:03 pm
Thanks for your input, I think your right there are 2 ways to go: - 1, convert the NTSC antenna signal to NTSC video. Like you said a US video recorder with...
2840
charon1969
Aug 2, 2003 3:09 pm
Hi, Thanks for taking the time to leave your ideas. A decent TV in the UK is capable of receiving both NTSC and PAL video signals as is mine. But the problem...
2841
a_chevallier
Aug 4, 2003 8:15 am
... I've recently bought a SECAM Intellivision with direct video output on eBay. There's a long SCART cable coming out of the console through the hole where...
2842
alexandra_uoft6
Aug 4, 2003 8:53 am
Ever thought about joining or even visiting an Adult Nudist Community? We would imagine you have but some it is just not their style and that is ok but if you...
2843
Arnauld Chevallier
a_chevallier
Aug 4, 2003 10:46 am
... So far, I've just done a small prototype on the PC (using a 4GL) in order to get familiar with the Wolfenstein method. This program shoots 40 rays on a...
2844
Joe Zbiciak
intvnut
Aug 4, 2003 12:12 pm
Impressive! Go for it! ... -- ... Joseph Zbiciak http://spatula-city.org/~im14u2c/ Not your average "Joe" R$+@$=W <-- sendmail.cf {$/{{.+...
2845
ScottJerry Lawrence
jerronimo42
Aug 4, 2003 12:27 pm
... That is *awesome*! If you want, I'll port it to Z80/Pac-Man hardware when you've finished, if you like. :D -j (who isn't an inty programmer, but loves...
2846
Joe Zbiciak
intvnut
Aug 4, 2003 12:42 pm
Arnauld, One minor suggestion... It looks like you're using one shade for "north/south" edges of walls, and another for "east/west" edges. This mostly works,...
2847
a_chevallier
Aug 4, 2003 12:51 pm
... Yes, indeed. ... Good point! Yes, you're right. I'm going to do it this way. Arnauld...