I'm on the list to get a Pandora, so I'd be excited to. In fact, the main
reason I chose to get a pandora over a wiz was that the keyboard would let me
play intellivision games without having to pop up a controller on screen.
--- In intvprog@yahoogroups.com, Joe Zbiciak <intvnut@...> wrote:
>
> I just dug around the Pandora site a bit, and it looks like SDL is there for
Pandora. So, porting jzIntv to Pandora will be a snap. It might even build
out-of-the-box with "Makefile.linux".
>
> If someone on the list has a Pandora and wants to assist with building a port,
give me a holler.
>
> --
> We sell Spatulas, and that's all!
> http://spatula-city.org/~im14u2c/
> http://sdk-1600.spatula-city.org/
> http://spacepatrol.info/
>
>
>
>
> ________________________________
> From: Joe Zbiciak <intvnut@...>
> To: intvprog@yahoogroups.com
> Sent: Tuesday, May 12, 2009 1:18:47 PM
> Subject: Re: [intvprog] Intellivision on DSi ... or not
>
>
>
>
>
> Christopher,
>
> Rick Reynold's port to the GP2X proves that it should work pretty
straightforwardly. The Pandora's processor is much more powerful than what's in
the GP2X (by 3x or more), so there's plenty of CPU.
>
> jzIntv can run either on the ARM or the DSP. I've ported jzIntv to the C64x+
DSP in the past, and that's what OMAP 3530 uses in its DSP subsystem.
>
>
> The big question is whether there's an SDL port available. If there is, it'll
be trivial to move jzIntv onto Pandora. If there isn't, there will need to be
an adapting layer to get events into jzIntv and sound/video out. It's not that
hard to do. Tim Lindner proved this long ago with a non-SDL port to MacOS 9.
Heck, jzIntv once used Allegro rather than SDL... :-)
>
> The rest of the work involves tweaking the keybindings and wrapping a UI
around it.
>
> If anyone managed to snag a Pandora dev unit and the dev tools, and if there's
an SDL port, let me know if you have problems building jzIntv. You ought be
able to build on ARM with a few tweaks to Makefile.gp2x to omit plat/plat_gp2x.
o (that mainly has code for changing ARM's clock speed on the GP2X), and
removing -DGP2X from the build flags. If you get that working, we'll see about
integrating it as a first-rate port.
>
> (Hmm.... I also need to get that scale2x/4x stuff in there.)
>
> Regards,
>
> --Joe
>
> --
> We sell Spatulas, and that's all!
> http://spatula-city.org/%7Eim14u2c/
> http://sdk-1600. spatula-city. org/
> http://spacepatrol. info/
>
>
>
>
> ________________________________
> From: Christopher Blackmon <ckblackm@yahoo. com>
> To: intvprog@yahoogroup s.com
> Sent: Tuesday, May 12, 2009 12:41:52 PM
> Subject: Re: [intvprog] Intellivision on DSi ... or not
>
>
> Any chance of getting a jzintv port to the Pandora?
>
> http://www.openpandora.org
> http://openpandora. wordpress. com/
>
> Christopher.
>
>
>
>
>
> ________________________________
> From: Rick Reynolds <rick@rickandviv. net>
> To: intvprog@yahoogroup s.com
> Sent: Monday, May 11, 2009 6:28:33 PM
> Subject: Re: [intvprog] Intellivision on DSi ... or not
>
>
> I was actually considering learning iphone programming and
> investigating porting jzintv over. I'd love it if Keith's app was a
> true emulator that let us load cart images -- I'd pay a pretty good
> price for that, actually.
>
> But I'd guess that individual games would probably sell better to most
> folks, i.e. folks who aren't involved in the INTV hobbying community.
>
> Thanks,
> Rick Reynolds
> --
> "If more of us valued food and cheer and song above hoarded gold, it
> would be a merrier world." -- Thorin Oakenshield
>
> On May 11, 2009, at 1:23 PM, Joe Zbiciak wrote:
>
> >
> >
> >
> > I don't see why Intellivision on the DSi is a bad thing, especially
> > if it's got the original games, not the remakes that are on the
> > Direct-to-TV version. The Intellivision for DSi does look like a
> > well executed title. It also sounds like they put a lot of effort
> > into providing a good DS experience. That shouldn't be overlooked.
> > The head-to-head play sounds like a great thing too.
> >
> > This focus on emulation is bogus. For one thing, when you put this
> > much platform specific tailoring around it, and modify the original
> > behavior that much, is it really pure emulation at that point? It's
> > more of an interpreter. How is it so dramatically different than,
> > say, implementing SCI (the Sierra Creative Interpreter) to play a
> > King's Quest / Space Quest / what-have-you, or, say, a Java
> > interpreter? Are they saying "no interpreted languages?"
> >
> > If so, then how hard is it really to recompile the Intellivision
> > opcodes to native code? (I'll give you a hint: Not hard at all,
> > particularly when you have copious MIPS available on the target
> > platform, and here you do.) Is the objection that there are CP-1600
> > opcodes in the executable? That's trivially fixed.
> >
> > --Joe
> >
> > --
> > We sell Spatulas, and that's all!
> > http://spatula-city.org/%7Eim14u2c/
> > http://sdk-1600. spatula-city. org/
> > http://spacepatrol. info/
> >
> >
> > From: "mdoerty@comcast. net" <mdoerty@comcast. net>
> > To: intvprog@yahoogroup s.com
> > Sent: Monday, May 11, 2009 10:48:14 AM
> > Subject: Re: [intvprog] Intellivision on DSi ... or not
> >
> >
> > I think betrayal is a bit of a strong word.
> >
> > It does seem strange, unless Nintendo has planned (but not
> > announced) Gameboy and other emulation projects.
> >
> > To be honest though, I wonder how much of a market is left for this
> > product. If three years ago, Keith could not find a publisher for
> > the complete version, how much demand will there be for game-by-game
> > sales on the iPhone?
> >
> > Mike from Morgantown
> >
> >
> > ----- Original Message -----
> > From: "Arnauld Chevallier" <a_chevallier@ yahoo.com>
> > To: intvprog@yahoogroup s.com
> > Sent: Monday, May 11, 2009 11:04:03 AM GMT -05:00 US/Canada Eastern
> > Subject: [intvprog] Intellivision on DSi ... or not
> >
> >
> >
> > Just wanted to share this article about Keith Robinson's betrayals
> > to have an Intellivision emulator published on the Nintendo DSi:
> >
> > http://uk.ds. ign.com/articles /979/979960p1. html
> >
> > -- A.
> >
> >
> >
> >
>