Hi all, here are solutions 1-3 for the Comeback Quiz. All of these pertain to the basic goal. There are still plenty of options out there, so feel free to give...
Martin: I was reading your Dirty Trick candidates (pleased to see one of my own, of course). One of them, Fast Forward, is great--I never thought of it...
Hi Steve, ... Thanks. I've actually used it to win a game. I had an x/y destroy goal on my starting hand, and after seeing my opponents leads, I decided to...
Hi all, this is the second batch of solutions to the comeback quiz. This time we're looking at seppuku. Basically, you need 8 groups (for example: control 5,...
... it ... by ... Dealers, ... try ... that ... Abduction. ... power ... This is assuming you're playing to 11 (You left this info out when you created this...
Three new decks, and a new feature which displays some of my favorite strategies. The new decks: Bermuda Communist Conpiracy: The Communists are making a...
Hi Leviticus, I went with the official rules. WDH 1.2 states that unless players agree otherwize, a 4 player game is to 11 groups. I look forward to reading...
I just read WDH 1.2 and have amended the DW23 Rules to read "All official INWO rules apply." Before this, the only official rules I knew of were the ones that...
1. Podfather Part II: Illegal Aliens now has the C.I.A. and new instructions on how to play as Bavaria (Podfather Part III). 2. Gnomes of Bavaria now can...
This is the 3rd helping of solutions to the Comeback quiz. This time, accumulating lots of power is the key. After all, Bavaria is your illuminati! There are...
This is the final installment of quiz solutions. These are the über solutions - the solutions that do not require any dice rolls that can fail. Under the...
... Thank you for the word of praise. Right now, I have no place to put a link that makes sense. Eventually, I'll have to reconfigure the site to make more...
Hi Leviticus ... Great. Funny story BTW. I was considering doing a guest appearance deck for your site (Warehouse 23 rules, naturally) - and was thinking about...
The Fandom Convention: Now in its permanent location. Prank Callers: Now it has Bavaria as its Illuminati! XeroX: The Bermuda deck which uses duplicates! ...
Hi Leviticus, good work on the XeroX deck. Very well done. I hope you don't mind me making a few suggestions :) IMO, the deck has a single problem - it's 20...
... That is true. Removing the Resources by itself woudl solve that problem. But if you lose a Group and its duplicate, you might as well give up, as you...
Hi Leviticus, do is you wish :) My feeling was simply that having 2 of every needed group _is_ this decks contingency plan. And, IMO, by adding another...
While there is some logic to what you're saying, I still feel you need a backup plan if you should lose a Group AND its duplicate. I already have Mothers'...
When it comes to avoiding disasters I've always liked This Was Only a Test. But then, most of my friends always hold on to their disasters until the last turn...
XeroX has been revised to unload the excess Groups and Resources. I think you'll like the result. However, be advised in this revision, you don't have an...
Hi Leviticus, I quite like your new version. Very nice. Only thing I'm missing: I really liked that you had the Midas Mill in the original list. I thought it...
Hi all, my playing group really hates the SubGenius set with a vengeance. (Personally, I'm nowhere near as passionate about it): They hate the theme - because...
I need a stand in for the Deckathon semifinals. Would you mind picking your 3 favourite decks from the ones posted on your site? You decide the criteria:...