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#1473 From: "Brandon Blackmoor" <bblackmoor@...>
Date: Fri Mar 25, 2011 1:59 am
Subject: additional Wizardry slots
bblackmoor
Send Email Send Email
 
On Tue, 22 Mar 2011 18:13 -0400, "Brandon Blackmoor"
<bblackmoor@...> wrote:
>
> One idea I had was that each additional slot after the first
> two would cost (number of that slot)/6. ...
>
> Another idea I had was to say that every additional Wizardry
> sub-power cost 1/2, and that a character could have a max of
> six sub-powers.


No one else has an opinion?


Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-24

#1474 From: Curt Meyer <curtmeyer@...>
Date: Fri Mar 25, 2011 3:47 am
Subject: Re: Villainomicon update
curtmeyer9
Send Email Send Email
 
Nor have I, but the preview in this week's rpgnow newsletter suggests that at least some have seen the text, which is promising.

Sent from my iPad

On Mar 24, 2011, at 8:40 PM, Chris McGuire <christmcguire@...> wrote:

 

Hey Gareth,


Is this still on track? I know it is still technically the next week, but I haven't received my PDF or book yet.

On Mon, Mar 14, 2011 at 1:33 PM, Gareth-Michael Skarka <gms@...> wrote:
 

Folks--

Just a quick note to let you know that I'm very happy to announce that
THE VILLAINOMICON will be sent out to pre-order customers next week!

If you haven't already ordered, we're only keeping the pre-order open
until Friday this week.

If you HAVE already ordered -- thanks for sticking with us, and you'll
see the PDF next week, with the book arriving soon after!

-Gareth



#1475 From: "cct@..." <cct@...>
Date: Fri Mar 25, 2011 4:03 am
Subject: Re: Villainomicon update
durgansmith
Send Email Send Email
 
Actually, no it doesn't. Black Flame is a character that was included in the Icons preorder bonus material. And also appeared in the original, M&M, Villianomicon. So that write has been available for about 9 months already.

Sent from my HTC on the Now Network from Sprint!

----- Reply message -----
From: "Curt Meyer" <curtmeyer@...>
Date: Thu, Mar 24, 2011 8:47 pm
Subject: [icons-rpg] Villainomicon update
To: "icons-rpg@yahoogroups.com" <icons-rpg@yahoogroups.com>

 

Nor have I, but the preview in this week's rpgnow newsletter suggests that at least some have seen the text, which is promising.

Sent from my iPad

On Mar 24, 2011, at 8:40 PM, Chris McGuire <christmcguire@...> wrote:

 

Hey Gareth,


Is this still on track? I know it is still technically the next week, but I haven't received my PDF or book yet.

On Mon, Mar 14, 2011 at 1:33 PM, Gareth-Michael Skarka <gms@...> wrote:
 

Folks--

Just a quick note to let you know that I'm very happy to announce that
THE VILLAINOMICON will be sent out to pre-order customers next week!

If you haven't already ordered, we're only keeping the pre-order open
until Friday this week.

If you HAVE already ordered -- thanks for sticking with us, and you'll
see the PDF next week, with the book arriving soon after!

-Gareth



#1476 From: "Tommy Brownell" <tommyb@...>
Date: Fri Mar 25, 2011 5:42 am
Subject: Re: additional Wizardry slots
thefamoustommyz
Send Email Send Email
 
It's not a helpful one, but: Don't use point buy in ICONS. There are systems better suited for it if you wanna go that route. Taking that stance, it's a non issue...that's my opinion on it, anyway.
 
----- Original Message -----
Sent: Thursday, March 24, 2011 8:59 PM
Subject: [icons-rpg] additional Wizardry slots

 

On Tue, 22 Mar 2011 18:13 -0400, "Brandon Blackmoor"
<bblackmoor@...> wrote:
>
> One idea I had was that each additional slot after the first
> two would cost (number of that slot)/6. ...
>
> Another idea I had was to say that every additional Wizardry
> sub-power cost 1/2, and that a character could have a max of
> six sub-powers.

No one else has an opinion?

Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-24



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Checked by AVG - www.avg.com
Version: 9.0.894 / Virus Database: 271.1.1/3527 - Release Date: 03/24/11 14:34:00

#1477 From: "Brandon Blackmoor" <bblackmoor@...>
Date: Fri Mar 25, 2011 6:25 am
Subject: Re: additional Wizardry slots
bblackmoor
Send Email Send Email
 
On Fri, 25 Mar 2011 00:42 -0500, "Tommy Brownell" <tommyb@...>
wrote:
>
> It's not a helpful one, but:


Nope, not helpful. But better than no response at all. Thanks for taking
the time to respond.


Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-25

#1478 From: "Tommy Brownell" <tommyb@...>
Date: Fri Mar 25, 2011 6:34 am
Subject: Re: additional Wizardry slots
thefamoustommyz
Send Email Send Email
 
And please don't get me wrong, I'm not being down on you for trying to work it out for yourself, I just wanted you to know that your attempts at discussing it were being read, and not just ignored.
 
For me, the main appeal of ICONS is "roll 'em up and go", and it's been mentioned several times since the game's release that if you stare too hard at the point buy system it'll break, because it was really only meant to appease people who just absolutely had to have an alternative to random rolls.
 
That said, for a slightly more helpful comment: I absolutely HATE "half points"...half points in the D&D3 skill system is one of the reasons I grew tired of that game quickly. 
 
----- Original Message -----
Sent: Friday, March 25, 2011 1:25 AM
Subject: Re: [icons-rpg] additional Wizardry slots

 

On Fri, 25 Mar 2011 00:42 -0500, "Tommy Brownell" <tommyb@...>
wrote:
>
> It's not a helpful one, but:

Nope, not helpful. But better than no response at all. Thanks for taking
the time to respond.

Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-25



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.894 / Virus Database: 271.1.1/3527 - Release Date: 03/24/11 14:34:00

#1479 From: "Jakub" <erpegis@...>
Date: Fri Mar 25, 2011 10:17 am
Subject: Re: additional Wizardry slots
osiejator
Send Email Send Email
 
--- In icons-rpg@yahoogroups.com, "Tommy Brownell" <tommyb@...> wrote:
>
> And please don't get me wrong, I'm not being down on you for trying to work it
out for yourself, I just wanted you to know that your attempts at discussing it
were being read, and not just ignored.
>
> For me, the main appeal of ICONS is "roll 'em up and go", and it's been
mentioned several times since the game's release that if you stare too hard at
the point buy system it'll break, because it was really only meant to appease
people who just absolutely had to have an alternative to random rolls.
>

I actually prefer "Character modeling" from MSH (FASERIP) system - simply tell
the GM 'my guy is stronger than Captain America but not as strong as Superman'.
One of the reasons I love Icons is that it is not another boring point-buy
system. All pb systems are essentially the same, so why do I have to buy M&M
when I already have Savage Worlds?

If you want to pick new Wizardry Powers at half cost that'd be fine at my games
- but they'd lower a player's starting determination as any new power outside
Wizardry. I think that Determination is the real balancing factor in Icons, not
the number or quality of powers.

#1480 From: "Tommy Brownell" <tommyb@...>
Date: Fri Mar 25, 2011 10:24 am
Subject: Re: Re: additional Wizardry slots
thefamoustommyz
Send Email Send Email
 
Modeling is also certainly a valid approach, no doubt. I just have a REAL fondness for randomly rolling stuff and then making it all fit (as anyone who has read very many reviews on my blog can probably attest to).
 
I do disagree that all point buys are the same...I'll gladly run, play and make characters in Savage Worlds or BASH, but Mutants & Masterminds, GURPS and Hero all make my eyes bleed, personally...but that's a whole other discussion.
 
----- Original Message -----
From: Jakub
Sent: Friday, March 25, 2011 5:17 AM
Subject: [icons-rpg] Re: additional Wizardry slots

 



--- In icons-rpg@yahoogroups.com, "Tommy Brownell" <tommyb@...> wrote:
>
> And please don't get me wrong, I'm not being down on you for trying to work it out for yourself, I just wanted you to know that your attempts at discussing it were being read, and not just ignored.
>
> For me, the main appeal of ICONS is "roll 'em up and go", and it's been mentioned several times since the game's release that if you stare too hard at the point buy system it'll break, because it was really only meant to appease people who just absolutely had to have an alternative to random rolls.
>

I actually prefer "Character modeling" from MSH (FASERIP) system - simply tell the GM 'my guy is stronger than Captain America but not as strong as Superman'. One of the reasons I love Icons is that it is not another boring point-buy system. All pb systems are essentially the same, so why do I have to buy M&M when I already have Savage Worlds?

If you want to pick new Wizardry Powers at half cost that'd be fine at my games - but they'd lower a player's starting determination as any new power outside Wizardry. I think that Determination is the real balancing factor in Icons, not the number or quality of powers.



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.894 / Virus Database: 271.1.1/3527 - Release Date: 03/24/11 14:34:00

#1481 From: Soylent Green <gsoylent@...>
Date: Fri Mar 25, 2011 2:07 pm
Subject: RE: Re: additional Wizardry slots
gsoylent
Send Email Send Email
 

Pretty much agree with what's been said so far. The random character generation system is certainly one of the strengths of the game. I love that "Ah-ha!" moment when a player who has been trying to make sense over the randomly generated stats, suddenly figures out how it all could work together. Bear in mind that players can generally use the origins option, bonus powers selections, Specialties and Aspects to customise their characters. I've not tried it but I suspect modelling would work well too.

 

I tend to think ICONS' of the point based system as "modelling with some guidelines". Any point build system is open to abuse, but ICONS' has fewer safeguards in this respect than most. A GM that expects that ICONS' point build total to act as first line of defence in enforcing game balance is probably in for a nasty surprise.


 

To: icons-rpg@yahoogroups.com
From: erpegis@...
Date: Fri, 25 Mar 2011 10:17:29 +0000
Subject: [icons-rpg] Re: additional Wizardry slots

 


--- In icons-rpg@yahoogroups.com, "Tommy Brownell" <tommyb@...> wrote:
>
> And please don't get me wrong, I'm not being down on you for trying to work it out for yourself, I just wanted you to know that your attempts at discussing it were being read, and not just ignored.
>
> For me, the main appeal of ICONS is "roll 'em up and go", and it's been mentioned several times since the game's release that if you stare too hard at the point buy system it'll break, because it was really only meant to appease people who just absolutely had to have an alternative to random rolls.
>

I actually prefer "Character modeling" from MSH (FASERIP) system - simply tell the GM 'my guy is stronger than Captain America but not as strong as Superman'. One of the reasons I love Icons is that it is not another boring point-buy system. All pb systems are essentially the same, so why do I have to buy M&M when I already have Savage Worlds?

If you want to pick new Wizardry Powers at half cost that'd be fine at my games - but they'd lower a player's starting determination as any new power outside Wizardry. I think that Determination is the real balancing factor in Icons, not the number or quality of powers.



#1482 From: "Brandon Blackmoor" <bblackmoor@...>
Date: Fri Mar 25, 2011 2:16 pm
Subject: RE: Re: additional Wizardry slots
bblackmoor
Send Email Send Email
 
On Fri, 25 Mar 2011 14:07 +0000, "Soylent Green" <gsoylent@...>
wrote:
>
> I tend to think ICONS' of the point based system as "modelling
> with some guidelines". Any point build system is open to abuse,
> but ICONS' has fewer safeguards in this respect than most. A GM
> that expects that ICONS' point build total to act as first line
> of defence in enforcing game balance is probably in for a nasty
> surprise.


I do not disagree with any of this, but none of this is actually germane
to my question.

This is surreal. It's like asking someone, "What route would you
recommend to walk from here to Wal-Mart", and getting a bunch of blank
stares and two or three people saying, "Why don't you just drive? You
should just drive."

Just take it as a given that I have my reasons for wanting to walk to
Wal-Mart, okay?


Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-25

#1483 From: Soylent Green <gsoylent@...>
Date: Fri Mar 25, 2011 2:33 pm
Subject: RE: Re: additional Wizardry slots
gsoylent
Send Email Send Email
 
Sorry, conversations tend to drift.
 
For what it's worth my I agree with Abespiens' response from earlier this week and making extra Wizardry powers cheaper isn't something I'd choose to do in my game.
 

To: icons-rpg@yahoogroups.com
From: bblackmoor@...
Date: Fri, 25 Mar 2011 10:16:18 -0400
Subject: RE: [icons-rpg] Re: additional Wizardry slots

 
On Fri, 25 Mar 2011 14:07 +0000, "Soylent Green" <gsoylent@...>
wrote:
>
> I tend to think ICONS' of the point based system as "modelling
> with some guidelines". Any point build system is open to abuse,
> but ICONS' has fewer safeguards in this respect than most. A GM
> that expects that ICONS' point build total to act as first line
> of defence in enforcing game balance is probably in for a nasty
> surprise.

I do not disagree with any of this, but none of this is actually germane
to my question.

This is surreal. It's like asking someone, "What route would you
recommend to walk from here to Wal-Mart", and getting a bunch of blank
stares and two or three people saying, "Why don't you just drive? You
should just drive."

Just take it as a given that I have my reasons for wanting to walk to
Wal-Mart, okay?

Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-25


#1484 From: Gareth-Michael Skarka <gms@...>
Date: Fri Mar 25, 2011 3:48 pm
Subject: Re: Villainomicon update
gmskarka
Send Email Send Email
 
On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved
across town this week (including my home office where I run Adamant),
and discovered internet connection difficulties in the new place that
required re-wiring (all I had was my 3G phone, so I posted a couple of
updates on Adamant's Twitter account (@AdamantEnt -- which appears on
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking
care of a few last details and the book will go to the printer (and in
PDF to pre-order customers) on Monday (at the latest -- I'll probably
send some time this weekend, even though the printer won't see it
until Monday).   It will ship from the printer to the warehouse by the
end of the week, and then out to pre-order customers (and then to
distributors).    FINALLY!

On a personal note?   Moving after 8 years in one location:   Not as
fun as you might think.   :)


-Gareth

#1485 From: John McMullen <jhmcmullen@...>
Date: Fri Mar 25, 2011 3:54 pm
Subject: Re: Villainomicon update
jhmcmullen
Send Email Send Email
 
I just (last October) moved after a similar period of time.

I think it will take about a year for us to unpack and put things away, and a
year after that to find better places to put things away.

  John McMullen (Young old coot)
jhmcmullen@...



----- Original Message ----
From: Gareth-Michael Skarka <gms@...>
To: icons-rpg@yahoogroups.com
Sent: Fri, March 25, 2011 11:48:48 AM
Subject: Re: [icons-rpg] Villainomicon update


On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved
across town this week (including my home office where I run Adamant),
and discovered internet connection difficulties in the new place that
required re-wiring (all I had was my 3G phone, so I posted a couple of
updates on Adamant's Twitter account (@AdamantEnt -- which appears on
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking
care of a few last details and the book will go to the printer (and in
PDF to pre-order customers) on Monday (at the latest -- I'll probably
send some time this weekend, even though the printer won't see it
until Monday).   It will ship from the printer to the warehouse by the
end of the week, and then out to pre-order customers (and then to
distributors).    FINALLY!

On a personal note?   Moving after 8 years in one location:   Not as
fun as you might think.   :)


-Gareth


------------------------------------

Yahoo! Groups Links

#1486 From: Steve Zieser <szieser@...>
Date: Fri Mar 25, 2011 3:59 pm
Subject: Re: Villainomicon update
stevezieser
Send Email Send Email
 
A year?  We've been in our home for 6 years now and still are finding stuff from the move!  I do not envy you, Gareth, in your unpacking!

On Fri, Mar 25, 2011 at 10:54 AM, John McMullen <jhmcmullen@...> wrote:
 

I just (last October) moved after a similar period of time.

I think it will take about a year for us to unpack and put things away, and a
year after that to find better places to put things away.

John McMullen (Young old coot)
jhmcmullen@...



----- Original Message ----
From: Gareth-Michael Skarka <gms@...>
To: icons-rpg@yahoogroups.com
Sent: Fri, March 25, 2011 11:48:48 AM
Subject: Re: [icons-rpg] Villainomicon update

On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved
across town this week (including my home office where I run Adamant),
and discovered internet connection difficulties in the new place that
required re-wiring (all I had was my 3G phone, so I posted a couple of
updates on Adamant's Twitter account (@AdamantEnt -- which appears on
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking
care of a few last details and the book will go to the printer (and in
PDF to pre-order customers) on Monday (at the latest -- I'll probably
send some time this weekend, even though the printer won't see it
until Monday). It will ship from the printer to the warehouse by the
end of the week, and then out to pre-order customers (and then to
distributors). FINALLY!

On a personal note? Moving after 8 years in one location: Not as
fun as you might think. :)

-Gareth

------------------------------------

Yahoo! Groups Links




--
-----
Old-School Gaming Art
http://curmudgeonsdragons.blogspot.com

Iron Rationales: Old & New School Blogging
http://ironrationales.blogspot.com

Funny Tees for Geeks
http://LabelMeHappy.com


#1487 From: Gareth-Michael Skarka <gms@...>
Date: Fri Mar 25, 2011 4:07 pm
Subject: Re: Villainomicon update
gmskarka
Send Email Send Email
 
Oh, the unpacking will be a pain in the ass, I'm sure -- but at least all of my stuff is here.    For the past 3 weeks, it's been spread between two locations, which damn near gave me fits.

-G


On Mar 25, 2011, at 10:59 AM, Steve Zieser wrote:



A year?  We've been in our home for 6 years now and still are finding stuff from the move!  I do not envy you, Gareth, in your unpacking!

On Fri, Mar 25, 2011 at 10:54 AM, John McMullen <jhmcmullen@...> wrote:
 

I just (last October) moved after a similar period of time.

I think it will take about a year for us to unpack and put things away, and a 
year after that to find better places to put things away.

John McMullen (Young old coot)
jhmcmullen@...



----- Original Message ----
From: Gareth-Michael Skarka <gms@...>
To: icons-rpg@yahoogroups.com
Sent: Fri, March 25, 2011 11:48:48 AM
Subject: Re: [icons-rpg] Villainomicon update

On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next 
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved 
across town this week (including my home office where I run Adamant), 
and discovered internet connection difficulties in the new place that 
required re-wiring (all I had was my 3G phone, so I posted a couple of 
updates on Adamant's Twitter account (@AdamantEnt -- which appears on 
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking 
care of a few last details and the book will go to the printer (and in 
PDF to pre-order customers) on Monday (at the latest -- I'll probably 
send some time this weekend, even though the printer won't see it 
until Monday). It will ship from the printer to the warehouse by the 
end of the week, and then out to pre-order customers (and then to 
distributors). FINALLY!

On a personal note? Moving after 8 years in one location: Not as 
fun as you might think. :)

-Gareth

------------------------------------

Yahoo! Groups Links






-- 
-----
Old-School Gaming Art
http://curmudgeonsdragons.blogspot.com

Iron Rationales: Old & New School Blogging
http://ironrationales.blogspot.com

Funny Tees for Geeks
http://LabelMeHappy.com





#1488 From: "jaerdaph" <jjbardales@...>
Date: Fri Mar 25, 2011 5:21 pm
Subject: Re: additional Wizardry slots
jaerdaph
Send Email Send Email
 
In my games, I would probably use the point-buy RAW for Wizardry rather than
lower the cost on additional powers after the initial two, but I don't think
you'd seriously break anything if you decided to give an additional two powers
for the price of one after the initial two from Wizardry purchase have been
picked. I'd keep the picks bundled in groups of two - half points are annoying.

If you did allow that reduced cost for additional two powers picks at the price
of one, I would suggest making some sort of Challenge that limits the powers or
Wizardry in general mandatory. Perhaps the Challenge could state that power use
requires spell components (verbal, somatic or material), or a special magical
focus device like a wand or staff or a ring that the character must have in his
or her possession for the powers to work.

jaerdaph

--- In icons-rpg@yahoogroups.com, "Brandon Blackmoor" <bblackmoor@...> wrote:
>
> What's the general consensus (or is there one) regarding the purchase of
> additional powers under Wizardry (when one is building characters with
> points, rather than randomly)? My intention was to make them cost
> normal, but then I realized that this means that the character might
> just as well buy those powers outside of the Wizardry. My next thought
> was to make them cost half, which is essentially what it costs for the
> first two powers a character has under Wizardry.
>
> What do you guys think?
>
>
> Kind regards,
> Brandon Blackmoor
>
> --
> bblackmoor@...
> 2011-03-22
>

#1489 From: "jaerdaph" <jjbardales@...>
Date: Fri Mar 25, 2011 5:26 pm
Subject: Re: WW2 ICONS inspiration
jaerdaph
Send Email Send Email
 
Yeah, normally I hate going to movies in the theater anymore (I mean, if I were
to beat someone to death with the cell phone they were using during the movie,
my chances are pretty good no jury would ever convict me, right? ;), but I am so
looking forward to going to this movie when it comes out. :)

jaerdaph

--- In icons-rpg@yahoogroups.com, "dirkgentry2000" <dirkgentry2000@...> wrote:
>
> Apologies - not strictly on topic
>
> While I can't speak for Chuck...
>
> Fore me- Captain America in WW2 is definitely (and I suppose, obviously) one
of my inspirations whenever I'm writing or gaming ICONS in the WW2 era.
>
> So - in the vein of WW2 supers goodsness....well..."awesome" doesn't do it
justice.
>
> http://tinyurl.com/4p52gnh
>

#1490 From: "Chris Tavares" <cct@...>
Date: Fri Mar 25, 2011 5:40 pm
Subject: RE: additional Wizardry slots
durgansmith
Send Email Send Email
 

I’ll throw in something, why not.

 

I would leave the point buy costs as they are. As I see it, Wizardry isn’t really a power per-se. That’s why it gives the two bonus powers out of the box; otherwise Wizardry doesn’t really *do* anything, certainly not anything worth the x2 determination cost out of the box.

 

What Wizardry actually does:

 

1)      Lets you choose some or all of the rest of your power slots instead of random roll. Irrelevant in point buy.

2)      Gives you an excuse to stunt any power without having to appeal to a Quality.

3)      Limits you to one Wizardry power per page.

 

I think the restriction vs. the advantage is pretty much a wash. It’s certainly not enough of a down side to result in half-cost powers. If you did this, I expect *every* character would buy Wizardry right out of the box.

 

Wizardry is, during play, more like an aspect in my mind then a power in its own right.

 

-Chris

 

 

From: icons-rpg@yahoogroups.com [mailto:icons-rpg@yahoogroups.com] On Behalf Of Brandon Blackmoor
Sent: Thursday, March 24, 2011 7:00 PM
To: Icons Discussion List
Subject: [icons-rpg] additional Wizardry slots

 

 

On Tue, 22 Mar 2011 18:13 -0400, "Brandon Blackmoor"
<bblackmoor@...> wrote:
>
> One idea I had was that each additional slot after the first
> two would cost (number of that slot)/6. ...
>
> Another idea I had was to say that every additional Wizardry
> sub-power cost 1/2, and that a character could have a max of
> six sub-powers.

No one else has an opinion?

Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-24


#1491 From: Chris McGuire <christmcguire@...>
Date: Fri Mar 25, 2011 6:09 pm
Subject: Re: Villainomicon update
ardrikk
Send Email Send Email
 
Moving absolutely sucks, no matter how long you've been at a place.  I hope the new place treats you well, though, Gareth!

And thanks for the update. :)

On Fri, Mar 25, 2011 at 12:07 PM, Gareth-Michael Skarka <gms@...> wrote:
 

Oh, the unpacking will be a pain in the ass, I'm sure -- but at least all of my stuff is here.    For the past 3 weeks, it's been spread between two locations, which damn near gave me fits.


-G


On Mar 25, 2011, at 10:59 AM, Steve Zieser wrote:



A year?  We've been in our home for 6 years now and still are finding stuff from the move!  I do not envy you, Gareth, in your unpacking!

On Fri, Mar 25, 2011 at 10:54 AM, John McMullen <jhmcmullen@...> wrote:
 

I just (last October) moved after a similar period of time.

I think it will take about a year for us to unpack and put things away, and a 
year after that to find better places to put things away.

John McMullen (Young old coot)
jhmcmullen@...



----- Original Message ----
From: Gareth-Michael Skarka <gms@...>
To: icons-rpg@yahoogroups.com
Sent: Fri, March 25, 2011 11:48:48 AM
Subject: Re: [icons-rpg] Villainomicon update

On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next 
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved 
across town this week (including my home office where I run Adamant), 
and discovered internet connection difficulties in the new place that 
required re-wiring (all I had was my 3G phone, so I posted a couple of 
updates on Adamant's Twitter account (@AdamantEnt -- which appears on 
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking 
care of a few last details and the book will go to the printer (and in 
PDF to pre-order customers) on Monday (at the latest -- I'll probably 
send some time this weekend, even though the printer won't see it 
until Monday). It will ship from the printer to the warehouse by the 
end of the week, and then out to pre-order customers (and then to 
distributors). FINALLY!

On a personal note? Moving after 8 years in one location: Not as 
fun as you might think. :)

-Gareth

------------------------------------

Yahoo! Groups Links






-- 
-----
Old-School Gaming Art
http://curmudgeonsdragons.blogspot.com

Iron Rationales: Old & New School Blogging
http://ironrationales.blogspot.com

Funny Tees for Geeks
http://LabelMeHappy.com






#1492 From: "Brandon Blackmoor" <bblackmoor@...>
Date: Fri Mar 25, 2011 10:59 pm
Subject: RE: additional Wizardry slots
bblackmoor
Send Email Send Email
 
On Fri, 25 Mar 2011 10:40 -0700, "Chris Tavares"
<cct@...> wrote:
>
> I think the restriction vs. the advantage is pretty much a
> wash. It's certainly not enough of a down side to result in
> half-cost powers. If you did this, I expect *every* character
> would buy Wizardry right out of the box.


That's the best argument I have heard for keeping the cost of Wizardry
sub-powers flat. I'm convinced.


Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-03-25

#1493 From: "jongibbons" <jongibbons@...>
Date: Sat Mar 26, 2011 11:31 am
Subject: Re: WW2 ICONS inspiration
jongibbons
Send Email Send Email
 
The trailer looks awesome, lets hope its not a disapointment, love the CGI thats
turned him into the wimpy kid he was before entering the super soldier project.
This stuff gets me inspired!

--- In icons-rpg@yahoogroups.com, "jaerdaph" <jjbardales@...> wrote:
>
> Yeah, normally I hate going to movies in the theater anymore (I mean, if I
were to beat someone to death with the cell phone they were using during the
movie, my chances are pretty good no jury would ever convict me, right? ;), but
I am so looking forward to going to this movie when it comes out. :)
>
> jaerdaph
>
> --- In icons-rpg@yahoogroups.com, "dirkgentry2000" <dirkgentry2000@> wrote:
> >
> > Apologies - not strictly on topic
> >
> > While I can't speak for Chuck...
> >
> > Fore me- Captain America in WW2 is definitely (and I suppose, obviously) one
of my inspirations whenever I'm writing or gaming ICONS in the WW2 era.
> >
> > So - in the vein of WW2 supers goodsness....well..."awesome" doesn't do it
justice.
> >
> > http://tinyurl.com/4p52gnh
> >
>

#1494 From: "jongibbons" <jongibbons@...>
Date: Sat Mar 26, 2011 3:08 pm
Subject: Vigilance Press is turning 9
jongibbons
Send Email Send Email
 
Just thought I'd give a shout out to let everyone know that Vigilance press are
just about to have their 9th Birthday, Chuck Rice is having a competition to
celebrate, details from Chucks Blog below;

Ok, so here's what we'll do:

If you'd like to help me celebrate VGP's 9th birthday, send in a supervillain,
with ICONS stats and a full background.

I'll pick the winner, and commission a full color picture of the villain from
Jon Gibbons.

That villain will then be featured in an upcoming Vigilance Press product, The
Forever War, written by me.

If I get enough entries that I like, I might declare multiple winners and make
them a villain team.

Besides being featured in the first USHER-centric adventure written by me, maybe
we'll do something else for the winner, like have them as a guest on the VGP
podcast.

#1495 From: Charles Rice <rpgchuck@...>
Date: Sun Mar 27, 2011 5:44 am
Subject: New from Vigilance Press: Wargames: Death Mask!
steelwhisper...
Send Email Send Email
 

The next in our ongoing series of Cold War themed supers for ICONS is the devious, steel-headed villain Death Mask! Death Mask (aka James Moraity) is a brilliant but twisted genius.

While posing as a legitimate businessman, he channels his billions into P.H.A.N.T.O.M., a private terrorist force that uses subtle manipulation and corruption to weaken its enemies and increase its power.

Check it out!


#1496 From: Soylent Green <gsoylent@...>
Date: Tue Mar 29, 2011 12:21 pm
Subject: RE: Villainomicon update
gsoylent
Send Email Send Email
 
*Whistles casually*
 

To: icons-rpg@yahoogroups.com
From: gms@...
Date: Fri, 25 Mar 2011 10:48:48 -0500
Subject: Re: [icons-rpg] Villainomicon update

 

On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved
across town this week (including my home office where I run Adamant),
and discovered internet connection difficulties in the new place that
required re-wiring (all I had was my 3G phone, so I posted a couple of
updates on Adamant's Twitter account (@AdamantEnt -- which appears on
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking
care of a few last details and the book will go to the printer (and in
PDF to pre-order customers) on Monday (at the latest -- I'll probably
send some time this weekend, even though the printer won't see it
until Monday). It will ship from the printer to the warehouse by the
end of the week, and then out to pre-order customers (and then to
distributors). FINALLY!

On a personal note? Moving after 8 years in one location: Not as
fun as you might think. :)

-Gareth


#1497 From: Curt Meyer <curtmeyer@...>
Date: Tue Mar 29, 2011 7:57 pm
Subject: Re: Villainomicon update
curtmeyer9
Send Email Send Email
 
So I can assume no one else has received his or her PDF?

Sent from my iPad

On Mar 29, 2011, at 7:21 AM, Soylent Green <gsoylent@...> wrote:

 

*Whistles casually*
 


To: icons-rpg@yahoogroups.com
From: gms@...
Date: Fri, 25 Mar 2011 10:48:48 -0500
Subject: Re: [icons-rpg] Villainomicon update

 

On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved
across town this week (including my home office where I run Adamant),
and discovered internet connection difficulties in the new place that
required re-wiring (all I had was my 3G phone, so I posted a couple of
updates on Adamant's Twitter account (@AdamantEnt -- which appears on
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking
care of a few last details and the book will go to the printer (and in
PDF to pre-order customers) on Monday (at the latest -- I'll probably
send some time this weekend, even though the printer won't see it
until Monday). It will ship from the printer to the warehouse by the
end of the week, and then out to pre-order customers (and then to
distributors). FINALLY!

On a personal note? Moving after 8 years in one location: Not as
fun as you might think. :)

-Gareth


#1498 From: Chris McGuire <christmcguire@...>
Date: Tue Mar 29, 2011 8:13 pm
Subject: Re: Villainomicon update
ardrikk
Send Email Send Email
 
Nope, no PDF yet.

On Tue, Mar 29, 2011 at 3:57 PM, Curt Meyer <curtmeyer@...> wrote:
 

So I can assume no one else has received his or her PDF?

Sent from my iPad

On Mar 29, 2011, at 7:21 AM, Soylent Green <gsoylent@...> wrote:

 

*Whistles casually*
 


To: icons-rpg@yahoogroups.com
From: gms@...
Date: Fri, 25 Mar 2011 10:48:48 -0500
Subject: Re: [icons-rpg] Villainomicon update

 

On Mar 24, 2011, at 8:40 PM, Chris McGuire wrote:

> Is this still on track? I know it is still technically the next
> week, but I haven't received my PDF or book yet.

Yes, we're still on track, but hit a snag of a day or so -- I moved
across town this week (including my home office where I run Adamant),
and discovered internet connection difficulties in the new place that
required re-wiring (all I had was my 3G phone, so I posted a couple of
updates on Adamant's Twitter account (@AdamantEnt -- which appears on
Adamant's website front page) and my person account as well (@GMSkarka).

As of about an hour ago, I have everything up and running -- taking
care of a few last details and the book will go to the printer (and in
PDF to pre-order customers) on Monday (at the latest -- I'll probably
send some time this weekend, even though the printer won't see it
until Monday). It will ship from the printer to the warehouse by the
end of the week, and then out to pre-order customers (and then to
distributors). FINALLY!

On a personal note? Moving after 8 years in one location: Not as
fun as you might think. :)

-Gareth



#1499 From: Gareth-Michael Skarka <gms@...>
Date: Tue Mar 29, 2011 8:15 pm
Subject: Re: Villainomicon update
gmskarka
Send Email Send Email
 
I got a phone call directing me to log on and answer this email--

No, nobody has been sent the PDF yet.     Unfortunately, both myself
and my daughter are quite ill (bronchitis or some other respiratory
crud -- just got back from the doctor, with perscriptions of
antibiotics and such), which impacted my work availability, as you
might imagine.

The PDF will be sent out this week, no matter what.

-G

#1500 From: "Tim K." <silverlion@...>
Date: Tue Mar 29, 2011 10:16 pm
Subject: Re: Villainomicon update
lion_poet
Send Email Send Email
 
On 3/29/2011 3:15 PM, Gareth-Michael Skarka wrote:
> I got a phone call directing me to log on and answer this email--
>
> No, nobody has been sent the PDF yet.     Unfortunately, both myself
> and my daughter are quite ill (bronchitis or some other respiratory
> crud -- just got back from the doctor, with perscriptions of
> antibiotics and such), which impacted my work availability, as you
> might imagine.
>
> The PDF will be sent out this week, no matter what.
>
> -G

Get well, vibes. I hope you can fight it off with the medications

Sadly, I was too poor to pre-order, but I understand illness. My wife
had to hit the ER for bronchitis/"walking pneumonia" yesterday. Not fun
at all.

#1501 From: "Brandon Blackmoor" <bblackmoor@...>
Date: Fri Apr 1, 2011 4:17 am
Subject: superhero base map software
bblackmoor
Send Email Send Email
 
Hey there. I am looking for a simple tool to help me draw a superhero
base. I have all kinds of crazy expensive image software, but I really
just want something simple.

What I want is to be able to draw images like these for elevation:

http://www.metroairport.com/images/3-23-10_North_LEVELS_Map_sm.gif
http://www.pbia.org/images/LevelsMap.gif

And these for plan:

http://www.crmcwy.org/uploadedImages/About_Us_-_Locations/Locations/east_buildin\
g_first_floor_2.png

And if I could get a stacked isometric projection like this, well that
would just be swell:

http://www.issp.u-tokyo.ac.jp/maincontents/floormap_en.html

Any suggestions?



Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-04-01

#1502 From: "Brandon Blackmoor" <bblackmoor@...>
Date: Fri Apr 1, 2011 4:22 am
Subject: Re: superhero base map software
bblackmoor
Send Email Send Email
 
Oh, and if you know of any good superhero (or supervillain) base maps
that I could use without drawing them myself, that would be terrific.



Kind regards,
Brandon Blackmoor

--
bblackmoor@...
2011-04-01

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