... I can think of several examples of units that carry defensive armament that they don't or can't use on attack. Heavy bomber's defensive machine guns. The...
... The intent of the rule was to make sure units could not attack out of type. You don't want infantry shooting down jet fighters, for instance. But, I ask...
I'm having trouble with the rule that a unit can't have any symbol on defense that it doesn't have on offence. I think it should perhaps be the other way...
The updated rules based on various comments are at: www.btrc.net/pub/iarules06.pdf It's about 500k (it's just the rules). If I missed something, I'm sure ...
... You might be right. If there is only one weapon and one defense (cannons and wood), then the game gets a little boring. How advanced (or primitive) does a...
I don't see a good RPS relationship in the age of sail. The dominant weapons were all muzzle loading black powder cannons. The dominant formation was line of...
I'm flapping out this weekend for an early holiday (back before xmas), so don't expect any answers to questions for a week or so. Now get out there and inflict...
Hits are taken in combat on an incremental basis. The attacker stops attacking when they're dead or run out of icons. So, if you had 5 attack icons (say RSSSS)...
Are hits taken at the END of combat or can an attacking unit that will be destroyed by attacking still apply ALL of its attack icons ? Example: MRLS arty that...
... I'll address these and try to get a revised version of the rules available. FYI: 1) You can only retreat laterally or away from an attacker. If being ...
After four passes thru, here's what I've got. Section 1.0 last sentence Since "face down" no longer has a meaning, this needs to be redacted, *OR* a sentence...
... alternates to ... Or a ... That's doable, but RPS is immediately understandable. No one knows whether sword beats spear or spear beats shield... ... more ...
Howdy, Here are my comments, questions, and wants (in no particular order) For card appearances, It'd be cool to have some graphical alternates to FPS. FPS is...
Howdy, Sorry about that. I didn't realize that there was a demo file AND a playtest. I kept going over that demo file and was going to ask just what rules you...
Sorry Greg, it's basically been a matter of time. I just began a new position as a para-professional at a local high school and it's pretty well sapped my...
Can anyone who is actually trying to use the game chime in? Seems odd that of the ten people on board, there have been only a handful of questions... Greg BTRC...
Larry, RR vs. R would be a win (for the RR). It would play: round 1: R ties R round 2: R vs. nothing Since the defense R did not win the first round, it does...
So, would the RR v R win? Rock vs Rock = tie, followed by Rock vs Nothing? or would it be Rock vs Rock since it didn't win the first time? Larry ... From:...
... That's a typo, something I missed when changing the text. You are quite correct in that RR vs. P is a "no-go" (can't move in). I guess the rules are clear...
For moving into a Terrain: `Move must "beat" the Terrain, but only once.` I'm confused about the RPS results: RR v. RR = 2 ties. Okay. RR v PP or RP = 2 losses...
... still? Well, poring over now, at a spare moment at work... I also know have a target audience in mind (CCG-playing collegesqe friends) who'd probably give...
You can snag the full playtest version of Infinite Armies at: www.btrc.net/pub/iaplaytest.zip It's about 10 megs, and comprises a pdf of rules, a pdf for...
I'm having a little trouble getting the playtest file uploaded, but that should be sorted out in the morning. Until then, you'll have to wait. Part of the...
Hi Greg and Everybody!! Here I be. This looks like an intriguing concept. Of course I'd like to see more than just Stealth fighters and Hummvees. Of course ...