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30
... I can think of several examples of units that carry defensive armament that they don't or can't use on attack. Heavy bomber's defensive machine guns. The...
slimgauge
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Jan 6, 2005
4:39 pm
29
... The intent of the rule was to make sure units could not attack out of type. You don't want infantry shooting down jet fighters, for instance. But, I ask...
noorg0523
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Jan 6, 2005
2:20 am
28
I'm having trouble with the rule that a unit can't have any symbol on defense that it doesn't have on offence. I think it should perhaps be the other way...
slimgauge
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Jan 4, 2005
11:52 pm
27
I've reprinted, but haven't reviewed yet. ... sure...
slimgauge
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Jan 4, 2005
3:38 pm
26
The updated rules based on various comments are at: www.btrc.net/pub/iarules06.pdf It's about 500k (it's just the rules). If I missed something, I'm sure ...
Greg Porter
noorg0523
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Dec 31, 2004
7:33 pm
25
... You might be right. If there is only one weapon and one defense (cannons and wood), then the game gets a little boring. How advanced (or primitive) does a...
Greg Porter
noorg0523
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Dec 24, 2004
9:59 pm
24
I don't see a good RPS relationship in the age of sail. The dominant weapons were all muzzle loading black powder cannons. The dominant formation was line of...
slimgauge
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Dec 23, 2004
7:53 pm
23
I'm flapping out this weekend for an early holiday (back before xmas), so don't expect any answers to questions for a week or so. Now get out there and inflict...
noorg0523
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Dec 16, 2004
12:01 pm
22
Hits are taken in combat on an incremental basis. The attacker stops attacking when they're dead or run out of icons. So, if you had 5 attack icons (say RSSSS)...
Greg Porter
noorg0523
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Dec 10, 2004
7:48 pm
21
Are hits taken at the END of combat or can an attacking unit that will be destroyed by attacking still apply ALL of its attack icons ? Example: MRLS arty that...
slimgauge
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Dec 10, 2004
6:59 pm
20
... I'll address these and try to get a revised version of the rules available. FYI: 1) You can only retreat laterally or away from an attacker. If being ...
Greg Porter
noorg0523
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Dec 10, 2004
12:12 pm
19
After four passes thru, here's what I've got. Section 1.0 last sentence Since "face down" no longer has a meaning, this needs to be redacted, *OR* a sentence...
slimgauge
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Dec 9, 2004
3:52 pm
18
On my fourth pass thru the rules ... ... odd that ... questions......
slimgauge
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Dec 9, 2004
2:51 pm
17
... Alternate. Greg BTRC...
Greg Porter
noorg0523
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Dec 8, 2004
11:55 am
16
... Do the players alternate one terrain at a time, or does each player place his terrains all at once? Thanks, Aaron Kavli...
Aaron Kavli
keatwhyrr
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Dec 8, 2004
2:26 am
15
... alternates to ... Or a ... That's doable, but RPS is immediately understandable. No one knows whether sword beats spear or spear beats shield... ... more ...
noorg0523
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Dec 7, 2004
1:20 pm
14
Howdy, Here are my comments, questions, and wants (in no particular order) For card appearances, It'd be cool to have some graphical alternates to FPS. FPS is...
Aaron Kavli
keatwhyrr
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Dec 7, 2004
4:30 am
13
Howdy, Sorry about that. I didn't realize that there was a demo file AND a playtest. I kept going over that demo file and was going to ask just what rules you...
Aaron Kavli
keatwhyrr
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Dec 4, 2004
4:46 am
12
Sorry Greg, it's basically been a matter of time. I just began a new position as a para-professional at a local high school and it's pretty well sapped my...
Scotty
cmdrpowers
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Dec 4, 2004
4:20 am
11
Can anyone who is actually trying to use the game chime in? Seems odd that of the ten people on board, there have been only a handful of questions... Greg BTRC...
Greg Porter
noorg0523
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Dec 4, 2004
12:03 am
10
Larry, RR vs. R would be a win (for the RR). It would play: round 1: R ties R round 2: R vs. nothing Since the defense R did not win the first round, it does...
Greg Porter
noorg0523
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Nov 28, 2004
12:15 pm
9
So, would the RR v R win? Rock vs Rock = tie, followed by Rock vs Nothing? or would it be Rock vs Rock since it didn't win the first time? Larry ... From:...
Larry Henson
kallisty
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Nov 28, 2004
2:31 am
8
... That's a typo, something I missed when changing the text. You are quite correct in that RR vs. P is a "no-go" (can't move in). I guess the rules are clear...
Greg Porter
noorg0523
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Nov 24, 2004
8:50 pm
7
For moving into a Terrain: `Move must "beat" the Terrain, but only once.` I'm confused about the RPS results: RR v. RR = 2 ties. Okay. RR v PP or RP = 2 losses...
Dev Purkayastha
locke61dv
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Nov 24, 2004
7:16 pm
6
... still? Well, poring over now, at a spare moment at work... I also know have a target audience in mind (CCG-playing collegesqe friends) who'd probably give...
Dev Purkayastha
locke61dv
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Nov 24, 2004
6:48 pm
5
So...any initial thoughts, or is everyone just poring over the rules still? Greg BTRC...
Greg Porter
noorg0523
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Nov 22, 2004
6:52 pm
4
This is a reference for those of you joining the list and who didn't see the demo file link in the original announcement. You can get it at: ...
Greg Porter
noorg0523
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Nov 20, 2004
1:34 am
3
You can snag the full playtest version of Infinite Armies at: www.btrc.net/pub/iaplaytest.zip It's about 10 megs, and comprises a pdf of rules, a pdf for...
Greg Porter
noorg0523
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Nov 19, 2004
11:57 pm
2
I'm having a little trouble getting the playtest file uploaded, but that should be sorted out in the morning. Until then, you'll have to wait. Part of the...
Greg Porter
noorg0523
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Nov 19, 2004
3:20 am
1
Hi Greg and Everybody!! Here I be. This looks like an intriguing concept. Of course I'd like to see more than just Stealth fighters and Hummvees. Of course ...
cmdrpowers
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Nov 19, 2004
12:50 am
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