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Messages 11 - 40 of 141   Oldest  |  < Older  |  Newer >  |  Newest
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11 Greg Porter
noorg0523 Send Email
Dec 4, 2004
12:03 am
Can anyone who is actually trying to use the game chime in? Seems odd that of the ten people on board, there have been only a handful of questions... Greg BTRC...
12 Scotty
cmdrpowers Send Email
Dec 4, 2004
4:20 am
Sorry Greg, it's basically been a matter of time. I just began a new position as a para-professional at a local high school and it's pretty well sapped my...
13 Aaron Kavli
keatwhyrr Send Email
Dec 4, 2004
4:46 am
Howdy, Sorry about that. I didn't realize that there was a demo file AND a playtest. I kept going over that demo file and was going to ask just what rules you...
14 Aaron Kavli
keatwhyrr Send Email
Dec 7, 2004
4:30 am
Howdy, Here are my comments, questions, and wants (in no particular order) For card appearances, It'd be cool to have some graphical alternates to FPS. FPS is...
15 noorg0523 Send Email Dec 7, 2004
1:20 pm
... alternates to ... Or a ... That's doable, but RPS is immediately understandable. No one knows whether sword beats spear or spear beats shield... ... more ...
16 Aaron Kavli
keatwhyrr Send Email
Dec 8, 2004
2:26 am
... Do the players alternate one terrain at a time, or does each player place his terrains all at once? Thanks, Aaron Kavli...
17 Greg Porter
noorg0523 Send Email
Dec 8, 2004
11:55 am
... Alternate. Greg BTRC...
18 slimgauge Send Email Dec 9, 2004
2:51 pm
On my fourth pass thru the rules ... ... odd that ... questions......
19 slimgauge Send Email Dec 9, 2004
3:52 pm
After four passes thru, here's what I've got. Section 1.0 last sentence Since "face down" no longer has a meaning, this needs to be redacted, *OR* a sentence...
20 Greg Porter
noorg0523 Send Email
Dec 10, 2004
12:12 pm
... I'll address these and try to get a revised version of the rules available. FYI: 1) You can only retreat laterally or away from an attacker. If being ...
21 slimgauge Send Email Dec 10, 2004
6:59 pm
Are hits taken at the END of combat or can an attacking unit that will be destroyed by attacking still apply ALL of its attack icons ? Example: MRLS arty that...
22 Greg Porter
noorg0523 Send Email
Dec 10, 2004
7:48 pm
Hits are taken in combat on an incremental basis. The attacker stops attacking when they're dead or run out of icons. So, if you had 5 attack icons (say RSSSS)...
23 noorg0523 Send Email Dec 16, 2004
12:01 pm
I'm flapping out this weekend for an early holiday (back before xmas), so don't expect any answers to questions for a week or so. Now get out there and inflict...
24 slimgauge Send Email Dec 23, 2004
7:53 pm
I don't see a good RPS relationship in the age of sail. The dominant weapons were all muzzle loading black powder cannons. The dominant formation was line of...
25 Greg Porter
noorg0523 Send Email
Dec 24, 2004
9:59 pm
... You might be right. If there is only one weapon and one defense (cannons and wood), then the game gets a little boring. How advanced (or primitive) does a...
26 Greg Porter
noorg0523 Send Email
Dec 31, 2004
7:33 pm
The updated rules based on various comments are at: www.btrc.net/pub/iarules06.pdf It's about 500k (it's just the rules). If I missed something, I'm sure ...
27 slimgauge Send Email Jan 4, 2005
3:38 pm
I've reprinted, but haven't reviewed yet. ... sure...
28 slimgauge Send Email Jan 4, 2005
11:52 pm
I'm having trouble with the rule that a unit can't have any symbol on defense that it doesn't have on offence. I think it should perhaps be the other way...
29 noorg0523 Send Email Jan 6, 2005
2:20 am
... The intent of the rule was to make sure units could not attack out of type. You don't want infantry shooting down jet fighters, for instance. But, I ask...
30 slimgauge Send Email Jan 6, 2005
4:39 pm
... I can think of several examples of units that carry defensive armament that they don't or can't use on attack. Heavy bomber's defensive machine guns. The...
31 slimgauge Send Email Jan 6, 2005
5:40 pm
Does a unit making a long range attack also lose dug-in status as if it made a conventional attack ? Why ? Units that cannot move (no movement icons) can...
32 Greg Porter
noorg0523 Send Email
Jan 17, 2005
7:18 pm
Been playing IA for a bit, and while I like it, the depth of strategy and play time is closer to chess than Magic the Gathering. And so, in discussion with...
33 Greg Porter
noorg0523 Send Email
Feb 5, 2005
5:34 pm
John, Do you have any idea how over-engineered most consumer items are, or how much extra strength is built into steel-reinforced buildings? 200%? 400% More? I...
34 Greg Porter
noorg0523 Send Email
Feb 6, 2005
4:51 pm
Sorry about that guys, that was supposed to be a prive email on a separate topic. - Greg...
35 Greg Porter
noorg0523 Send Email
Mar 2, 2005
9:49 pm
Hey all: Based on experiences playtesting at SheVaCon over the past weekend, some changes have been made to the game. These are tweaks of some of the special ...
36 Greg Porter
noorg0523 Send Email
Mar 31, 2005
9:51 pm
I'd like the welcome the two recently joined members and also announce there will be an updated version of the rules in a week or so. Playtesting has shown...
37 Greg Porter
noorg0523 Send Email
Apr 11, 2005
12:37 pm
Some people have been having problems printing their cards. I've been trying to track down the solution. Part of it may be memory allocation of color space...
38 Greg Porter
noorg0523 Send Email
Apr 19, 2005
2:46 pm
The Holy Grail is within sight. I have found a way to export card data from within the free Acrobat Reader, so that you can save your army decks and import...
39 Greg Porter
noorg0523 Send Email
Apr 21, 2005
1:50 pm
In a program update, the workaround has proven fairly robust in testing. I've been afraid it would slip a character here and there and mess everything up, but...
40 Greg Porter
noorg0523 Send Email
Apr 25, 2005
4:50 pm
A prototype of the army builder with the ability to export data is now available from the link at the iarmies Yahoo group web page, which is I think: ...
Messages 11 - 40 of 141   Oldest  |  < Older  |  Newer >  |  Newest
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